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Showing results for tags 'damage reduction'.
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I suggest a change to the way current fighting works. The current situation: Player Damage reduction is determined by body strength. Player damage output (how hard you hit) is also dependent on body strength. Overall Body, is essentially useless. Suggestion: Make player DR depend on overall Body, leave player damage output dependent on Body Strength. Kindly, DA
Weekly News #36 balances and Armours
Retrograde posted a topic in City HallAnd what a week it has been! I know there have been a few changes that garnered some negative attention this past week, I'd like to thank those who voiced their concerns and feedback in a constructive manner, we will always do our best to work with players, and compromise where we can. While the majority of you all were respectful and obeyed the forum rules, there were a few who weren't. This always leads to accusations of censorship which aren't true. Developer and staff bashing have always been against the forum and game rules, being upset with any changes occurring does not change that. But anyways, on with the news... Patch Notes PvP update A large portion of the discussed changes went live yesterday, and after a few hiccups is operating smoothly, we hope to continue working with the PvP community to address key issues and improve play. Some of the changes were to damage reduction, and as such, here are the new systems just to clarify: PvP Damage reduction information Body Strength Formula, linear line is old, curve is new. (1-(0.15*ln(x*0.8-15))) Armour type DR And modifiers by attacking type. Armour also carries bonuses for material type: +10% for glimmer, +5% for addy, +10% for seryll rare is 103%, supreme is 106%, fantastic is 109% Rift Resources As also mentioned in this weeks patch, the rift resources can now be collected! While their current use is not yet in, they can be collected and stored, other methods of obtaining them may become apparent soon too... The Shrimpalong! This week has seen announcement of The Christmas Impalong! (or as zigozag phrased it, Shrimpalong). Shrimpiie has been preparing his deed for a community staple, and you'll have to check it out, I know I'll be there! That's it for this week, hopefully we'll have some solid plans for public testing of the cooking update in the coming weeks, so stay tuned!
New Magranon spell
4neofclubs posted a topic in Suggestions & IdeasI think that it would be nice if magranon was given a spell where damage would be reduced. Similar to if an item was made of steel.