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Fellow Wurmians. If you have not already seen it, watch the introducing the subject. We are currently focusing on the first 5 hours of Gameplay since we have a very high percentage of players that quit early for various reasons. We need to do a lot more in order to make it easier to get into the game and we have decided that this is a good time to do that. Features for New and Old players alike which are currently planned or being worked on: A Visual Interface for Crafting / CreatingIn game Village Recruitment systemGeneral World and Local MapRevisiting and improvements on the Starter Areas for all the IslandsTutorial Videos for core gameplayMore accessible Information / Help in-gameAn optional Contextual Help System, giving you hints instead of popups.The option of "Requesting a Quest" for new players to get basic tasks.New zone based tutorial, with option to skip straight to the Portal and Game World/ Island selection.Tons of new Icons for Items, Buffs and User Interface elements Even more is being discussed. We will announce this in due time as we get near to finishing up what we have started. Like and subscribe to our YouTube Channel and Facebook Page to be sure not to miss anything, as some features are going to be added as we finish them. edit: Link to Wip Map http://forum.wurmonline.com/index.php?/topic/87249-maps1/ Sincerely,/The WurmOnline Team
Welcome Wurmians to this News Update of Week 38 Some words from the Developers After we announced our focus there has been much charing and debating in several forum threads. An especially reoccurring topic is the maps and the way people feel it affects gameplay. There has been much speculation and suggestions as to how it should (or not!) be implemented. Our favorite reason so far for not wanting the maps, is the passion for being lost in the woods. Something we want to reassure you, will still be possible. Though on the other hand, some are worried we wont go all the way implementing it to the extent of deeds showing and global positioning dot, making it "useless" in comparison to the community maps. We are not competing with or replacing the community maps. Currently our map is realized as a useful and available tool, not taking away the survival and exploration aspects of the game. It will not be implemented as a crafted item as we want it to be available for everyone from the very start. Maps and Recruitment Board. Maps are nearing completion and an example of work in progress is available for viewing here: http://forum.wurmonline.com/index.php?/topic/87431-maps2/ The maps has so far been implemented and tested on the test server, functionality for annotations has been added. The annotations work like this: You have some for personal use, some are shared and available for people of the same village. Also, some are shared over the entire alliance. Placing them is as easy as clicking your map, but you have a set amount and restrictions to who can place them on village and alliance level. Village recruitment board is coming along nicely. Functionality is being tested for both putting up recruitment ads and requesting membership forms. In collaboration between the map and recruitment board, a player is able to join a village from, for example, a starter zone. This gives you access to the village shared map annotations and with that, the location of the village if it has been specified. Using the map and compass you are able to start navigating and plotting a course by aiming at landmarks. With some skill and effort, getting to your destination is now a bit easier. Money Distribution There are possibilities to improve how money is distributed in the game, there are some changes being tested. You will find information about Rolf's latest endeavor in this thread: http://forum.wurmonline.com/index.php?/topic/87796-money-distribution-improvements/ Newbie Buff. There has been some changes and additions to the Newbie buff: *You wont get hungry or thirsty as quickly. *Less aggro from mobs with a decreased aggro range. *Better health regeneration. Highlighted Bug Fixes. Mycelium can now spread to bush tiles and the infected bush tiles can spread the Mycelium further. The conditions of meditation tiles for Path of Hate has been fixed, and should now be working as intended. That is all for now! /The DevTeam