Search the Community

Showing results for tags 'creatures spells'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. While I have just scratched the surface of Taming and Caring for animals, I thought of a few ideas for the future that may interest some of you. Fish - It would be great to have more sea creatures that surfaced on beaches, and crawled out of lakes! Both realistic and mythical. Plus, a greater variety of edible fish for more complex or stat enhancing meals and potions would be interesting. Think of the implications of a dart tipped with blow fish poison. And while we are at it - why not have Great Sea Creatures lurking and spawning far off the coasts which ships could track, stalk, and attempt to capture or subdue. A great caravel pulled by a pod of strong champion dolphins would be quite fast. And the oil, fat, meat, bones, and hide of a Great Whale would supply a settlement or economy with a huge influx of supplies to spur the local economy. The fight between a flotilla of sailing ships and a Gigantic Octopus, or Sea Serpent would be magnificent! Fowl - What about the ability to capture, tame, and train a falcon or other bird of prey. For that matter, and bird that is able to fly any distance could be useful as a scout. Perhaps, once properly trained, a falcon could be used like a spyglass or a telescope to visit and see over the next hill or mountain. Sent out from the falconer's shoulder, the player would then control and view the world from the falcon's vantage point! In addition - one could specialize in and train homing pigeons for messaging (in addition to the mail system already in place). Other birds could act similarly, or perform the task that their Middle Age counterparts performed for human civilization! Familiars - Stepping into the realm of fantasy and magic - it would be great to go beyond taming and commanding creatures to actually getting behind their eyes and moving into enemy camp to silently stalk for a kill, or sneak past unnoticed for surveillence. In this case - the player character would stay behind, their body vulnerable to attack and death. But - if they were smart they could secure their person, and still take a scorpion familiar to an enemy camp for a really great PvP attack! Or simply act as a spirit animal that the player character can morph into through spells for a limited time - but a great enhancement to specific attack capabilities or specialized skills. Familiars would be time limited control over the tamed creature, would be vulnerable to death and even capture (oh wow, think of the implication of being 'inside' your familiar when it is captured, in turn trapping the player character in the familiar in a cage for who knows how long... ) Anyhow - these are some fun ideas I've been kicking around concerning the fauna of Wurm and how we currently interact or could possibly interact with them in the future!