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Found 2 results

  1. These skins are super simple to use. There is no mod if you choose to replace one (or more) of the basic colours. You will only need WinRAR or something like it, to be able to open the file. Find your WurmLauncher/packs folder. Find the graphics.jar, right click it, and open with WinRAR. Navigate to creatures/horse and you will see the file names that you will be replacing. After you have closed wurm and it's launcher out, this is where you drag and drop whichever correctly named dds files you have chosen to use. How to name them depends on a few things, like if you use the creature mod or not, and personal preference! Read on for the naming explanations. Final step: click okay to the box that pops up when you drop the file in. No need to change anything. Easy! Here are some pictures! Personally, I don't use the creature mod anymore, and I haven't tried it in over a year, so I cannot speak for its functionality anymore. From when I did use it, here are the instructions: And here are the png files. There are two that I don't like - but I will still offer them if someone wishes to use it or edit it themselves. (the skewbald and the appaloosa with the white mane seem unfinished, to me. I don't use them, personally.) If you don't use the mod, like me, then you will need to drop in dds files instead of png's, and they will be replacing whichever base colour you choose to name it. (You can still do this as well if you have the mod.) It must be named one of the following: Horse_Gray_512.dds Horse_Brown_512.dds Horse_Yellow_512.dds Horse_White_512.dds Horse_Black_512.dds I suppose you could also replace the 3 newer colours also, though I have not tried it: Horse_EbonyBlack_512.dds Horse_BloodBay_512.dds Horse_PiebaldPinto_512.dds The dds files are listed below. On Jan 3, 2018: I remade my dappled grey. Here is the link to the dds file: https://drive.google.com/open?id=1LM7NLxQNEriCwRCt_lqhsyJ0QLtocmsV Here is the dun: https://drive.google.com/open?id=1cTpfNVoAehE6sQmeVOiVSCeBBe_82G5C Here is the creamy palamino: https://drive.google.com/open?id=1P53JYMgiv-PHYrUA58m_qO28pQ6qRv5o Here is the knabstrupper: https://drive.google.com/open?id=1v09X3d__PccDvZr02ByninUfSGm_JTnH Here is the appaloosa: https://drive.google.com/open?id=1H1gAOi5MPC45CXYog06Ii61PsSuhFrIJ And though this last one isn't mine, I converted the Rocky Mountain horse (dark brown with white mane and tail) from the creature pack into dds format: https://drive.google.com/open?id=1jh9uGIiDZOluCCxK0OR1gDOPYCis9SPP Edit Jan4: By request, a (purple) rainbow unicorn! Finally! and here is the file to place inside the graphics jar (/creatures/horse). It must be named Unicorn.dds https://drive.google.com/open?id=1zui7_oYaGDGU7Sg7DXEHxrEUIQOOB0gk
  2. Okay, so even though I bought Unlimited when it was released, I haven't really played it much, and have certainly never modded before. Now I would like to create my own server, with its' own map. From what I can find, it seems WGenerator is how this is done, so I'm in there playing with settings, but I have some questions. First of many, I'm sure. (Firstly, is WGenerator the best way to make a map these days? Or is there now a better way?) Dirt --- For those with some experience in making maps, how much dirt is good for playability? I know Rolf / Notch had some trial and error with finding the right amount of dirt for a map... I don't want to get in there and then run into issues of too much or not enough. I've looked around and not found any myself, but if anyone knows that this info is already out there, could you point me in the right direction please? I'm also going to have questions about server hosting too -- How many of you host your servers elsewhere? Is the company good? Reliable? And can I still mod if they are hosting? Coz though I don't want to go all out mod-crazy, there are a couple of mods that I will want to add. Basically, I am looking for the 'normal' wurm experience, with some benefits, Thanks