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Found 2 results

  1. We have too much stuff. Chests, armor stands, rafts, carts, boats... all storing our junk. If not in storage, it is dropped in piles of 100 all over the outside ground. Enter a well established deed's local area and watch your FPS tank. Also, there are those spam crafters, just looking for more rares to post in WTS and Auctions forums. I've heard of deeds with countless piles of 100 junk crafts, left outside to rot. What if we make a craft creation limit, much like fatigue, which limits you to creating only a few complete crafts a day? Building components excluded. Does anyone need to craft 100 picks a day? Imagine how much less storage we would need if we weren't creating thousands of tools a month. How much less lag and compute. Just a thought.
  2. Create clay without magic http://www.practicalprimitive.com/skillofthemonth/processingclay.html I think this opens up more possibilities for settling inland, away from any lakes or oceans. True, we can always hop in a cart, travel a few minutes to the water, dig up a few crates of clay and return home, but this would be fun, making it ourselves. Pottery skill used for this. Higher skill = higher QL clay. Also, high QL dirt would help. Maybe even make the initial QL of dirt the max QL of your resulting clay.