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Found 6 results

  1. We have seen a lot of desirable past skins for sale this Black Friday, and we also had a lot of new free drops as well as old ones during October, but already I notice a sense of dissatisfaction taking hold amongst a number of players, that there is not enough craftable, creatable content being produced, and some players have now indicated that they are considering whether or not to renew their subscriptions as a result. Particularly mentioned are the skins and drops being offered that are meant to satisfy requests for Quality of Life (QoL) content, but arguably fail to deliver the QoL improvements that were highlighted when the idea was suggested in the first place. (For example the Uncovered Wagon skin having no toggle feature) Also mentioned are the free gifts, skins and drops, that are often decorative in nature and offer no crafting or creating, nor, apart from their decorative nature, do they extend gameplay. (For example Bonsai Tree skin not being craftable or harvestable and restricted to cherry) I understand that because of limited staff, and programmers being busy on other projects, a lot of the recent content has been predominantly visual / art department, with less focus on creating new code for new items, hence we are seeing skins for existing content rather than new craftable items with QoL features. Unfortunately this means most of these new items don't actually offer a reason to subscribe for longer than it takes to acquire them. This is why I think that the dev team really needs a dedicated craftable item developer to add more creative crafting, creation and gameplay code to support the great graphics and sound content provided by the artists. This staff member would add QoL features, expand the complexity and extend the playability of the new items being created (as well as existing items) and thus increase the fulfilment of the player experience. If one of the devs would agree to do this, I think that this would extend the short and long term playability of the whole of the Wurm game itself, improve the overall experience, and perhaps stop the exodus of players who are leaving due to having 'nothing to do'. I think this should be discussed as a matter of urgency.
  2. Welcome to IronKaufe’s Ironman Adventure! Starting out fresh on the Harmony server with no tools or gear and not taking help from the community, how long can he survive? What will it take for him to flourish? Join me on this saga! YouTube Playlist Link: Next Video Release: Soon(tm) ~ late October.
  3. Our hardy carpenter disembarks his trusty rare Lindenwood cart and begins to dig around for his favorite worn hatchet, iron. "What a beautiful day to be alive.", he thought out loud to himself. As he made his way up the slope toward the forest, he had barely noticed the aged Brown bear that scurried off in to the distance. He had also barelierly even noticed the adolescent Bull run for his life in quite another direction when he stretched his hatchet out to fell the mighty overaged Walnut. It was at this moment he recalled his previous mistake with the cart, and stretched his hatchet instead to a nearby mature Cedarwood tree. Whack! A peculiar thing happened to our hardy carpenter; He had a thought! "Why are there no bird sounds?", he thoughtfully muttered, "An update perhaps?" But, alas, he would not let this immersion breaking question interfere! "No matter..." Whack! He suddenly found himself surrounded by thick fog. He was no longer sure which direction rested his rare Lindenwood cart. His vision was quickly obscured. No more horizon, no more blue sky. The darkness had found him. He heard a whisper. "Who is there?" He cried out to the dark. Another whisper came from behind him, "Come out!", he exclaimed while swinging his hatchet wildly. Now the whispers were all around him, torturing him. More and more the whispers grew louder until they turned to screams, raking his mind of its sanity! From out of the darkness, a wraith set upon him with her ghostly sword, and the carpenter's soul began to burn from within. He began to peel off the leather armor that once protected him from the wild's beasts, as he did not know what else to do. His skin felt as if it was melting away just as his soul was ablaze with the fire of Sol. The cocophony of screams pushed his mind to the very brink of reality. In the dark madness of pain and torment his fingers found his hatchet... he swung... he did not know what else to do. (end cheesy introduction) Since I comment on others S&Is, I figure I should pony up something. So enter... The Myrkur, or The Darkness (Libila's arrival has emboldened the restless ones...) This is an event similar in basic principle as a Rift, and containing some basic ideas from medieval folklore. Similar previous suggestions: https://forum.wurmonline.com/index.php?/topic/63502-haunted/&tab=comments#comment-626298 https://forum.wurmonline.com/index.php?/topic/138187-undead-vermin-abandoned-places-and-wild-caves/&tab=comments#comment-1415994 Other comments found here and there, but this is the bulk of what I found. - The Dark Forest. Old, creepy, and eventually deadly. A Myrk appears when certain criteria is met: Once per wurm year, a location with x number of trees growing within y tiles of one another (with a set % requiring to be of age "shriveled"), AND/OR an x number of off deed building walls that reach a set % of decay, could generate a Myrk. The former would be less likely to be "crafted" intentionally by players than the latter, but really this would come down to 2 things: Does current coding allow polling of locations like this, and if so, how many would exist on any given server? This idea originated form the meditation paths requiring "criteria" to be activated. - A Myrk forms over several days, beginning with the server wide announcement: You hear rumors of a tainted forest near Greymead. Over the next 24-48 hours it would generate fog and periodic shrieking at its location. If localized weather is not attainable at this time, the whole server could be engulfed in Fog. This would create: confusion, a desire to end it, and unending complaints in the forums followed by promised ragequits. If a traveller enters the area prior to maturation, they get a "Creeped out" debuff, and begin hearing whispers, or seeing things that aren't there. Within last 18 hours prior to maturation, small specter critters begin harassing our campers, complete with maniacal laughter. At full on poltergeist, you don't want to be there alone. Graphical effects that could afflict players on the client side are unknown to me, but lots of ideas spring to mind (indistinguishable voices, screams, hallucinations, nighttime effect while in zone, etc). -Enemies to be faced would be many we have seen before, but with a the spiffy spirit templar skin. Tower guards, trolls, goblins, bears, the deadly pheasant wraith! I have no doubt GMs and DEVs can find a multitude of things once living that would suffice. Bonus points for dying the glowy skin dark. Now here is the part where I truly reach into my deep pocket of "I don't know what the hell I'm talking about": Combat: Like our hardy carpenter, charging in with the full plate of metal and a 2 handed sword of spite, will not improve your battle prowess much. - Sorcery fairs very well against specters. Priest Spells do very well against specters. As these restless spirits cause internal damage and ignore armor, speed is your defense in avoiding the ghastly blows from ghosts. But speed is also your offense. What are you best at? Shovel? Hatchet? Mallet? Sword? Once a tool or weapon has been BLESSED, it does consistent damage, only modified by how quickly you can swing it. This is where those more knowledgable than me will point out... this tool/weapon/branch has a base speed of x, with woa would do y damage, divided by zero ... etc... etc... (but that is what needs to be discussed if this idea has any merit). Another interesting thing about specters, is they want to devour favor. They want the favor of the gods to move on from this plane. But favor has just whet the appetite of these otherworldly haunts... once that has been drained, your life force will have to suffice to satiate them. Followers might do well to lead the vanguard while favor heavy priests are seducing these ghostly beings with their favor fused smite. But what shall we do while our priests quickly run out of favor?... is what you might be asking yourself right now. Each specter's death spills the favor/karma they devoured. You must finish them off to continue finishing them off (this, too, would require more fleshing out to ensure a balanced challenge... even.. dare I say... defeat!) Another element of defense... The Ward. Wards are created by PoL Enchant. The drawback: nothing goes in... nothing goes out. My concern is an abuse of this, particularly prepping prior to battle. But... instead of ramparts... a row of enchanted grass... maybe not too bad. PoI get in on it too... they don't see hallucinations! Ending the Myrk would require casting blessed/dispel/some other neat interesting logical spell on a corrupted altar that appears after several waves have been vanquished. Sure, you could sit and milk it... but more wraiths will pour out... much stronger than before... you will eventually all die. Mwauhahahah. No loot for youuuu! And all those who participated would have this nasty head wound that would last for some time. Eventually, the Myrk would collapse under the weight of all of its evil doing. Better luck next year. Loot... loot... loot... what is there to gain from this, beyond removing what is undoubtedly not going to be accepted: Fog. Rift loot would be redundant, and well, not make sense. No bloody tomes! ok... what about Source Shards! I wonder what would happen if you dropped some in a forge, or used a chisel on it... or put it in a sandwich...
  4. As the title says, suggestion to allow TAKE command to work on the contents of an equipped backpack or satchel just as it functions for anything else. I have TAKE bound to Q. Still after all these years, I open up my backpack and try to use Q to move something into my main inventory. IRL, I take stuff out of backpacks all the time. Sometimes even from my own. I don't think this would have any negative effects on how anyone operates currently. Changes nothing except for those who would like to make use of the functionality. Thank you much
  5. Rift?

    I can see a rift open from the back of my deed, the third one in recent times so far, but no events regarding it. Is there plans to do the rift? Are people doing them privately? What gives?
  6. Post deleted. People did not want me to create a thread as a place for people to post ideas about medieval technologies that could be incorporated into the game. Therefore, no point in continuing this thread.