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Found 72 results

  1. Please PM me with any requests for features. Right now I'm still learning the tools, so I can't do everything. http://wurmpristine.pcriot.com/map/ The rules for adding a deed have not changed. They are listed below. Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, or that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits.
  2. Just to know, there are italian players in wurm and how many :)?
  3. -Currently accepting new & established players- Located near Summerholt starter town in the North East of Xanadu, G23 on the Xanadu map Amish Estates offers 2 living options ~ Option 1: Plot of land big enough to build a home with enough extra space for a small farm & animal pens secured by fences. ~ Option 2: A pre-built guest house to get you started while out looking at land to acquire of your own, includes a small fenced in yard. Public Areas Currently Open for all villager use: 8 Total Guard towers, Workshops with forges, loom, spinning wheel, starting materials, free tools/armor. Kitchen with skilling forges set up, and community food (this kitchen is kept stocked with high quality meals to keep your nutrition up for skill gain). 7 Farms with lots of animals to work your Animal Husbandry & farming skills. Altars of each god for prayers and sacrificing. A mine, currently with Iron and Silver uncovered. Tar, Sand Pit just off deed, and Clay at connected coastal deed. The deed has been landscaped specifically to hold each type of wood in tree groves, available to all villagers for sprouting and cutting(Just remember to replant so it stays available). Hunting area near by, as well as coastal access. The overall look of the deed is meant to be natural, and make each plot feel like its own little deed in the village. There is no work required to live on the deed. All that we ask is to help out your neighbors when they need, replenish/donate what you can to the public shops & be active. If you would like to help with deed upkeep, you are more than welcome to. If you decide to move on, or stop playing please just lets us know so your spot can be opened to another. If you plan to be gone longer than 30 days, but want to remain on the deed give us a heads up & it will be kept for you. Any player gone longer than 30 days with no notice will have anything left in their home donated back to the village, if there is anything of high value it will be kept in the storage unit for 60 days before being donated to the village. Amish Estates belongs to the NEXA. The alliance is local, and very active. Often there is jobs available to those looking to make a little silver while bringing up their skills. There is a market that sits just east of Amish Paradise, and is open to all who want to sell their wares. Currently in the works is regular sermons for those looking to work a priest. The alliance has facebook, as well as a teamspeak server. There is always people on from the alliance as well as the deed in local daily. Restrictions Digging - Is turned off to preserve the landscaping as it is. You are able to pack, pave, cultivate. Planning - We will plan your home base to your specifications and give you complete access of ownership while we hold the "writ". This allows us to be able to keep spaces open when players disappear. Additional Ammenities Joint deed Amish Paradise has 4 extra farms for use, as well as a water farm. *Amish Paradise Stables* Working Animal Husbandry? Stables full of tons of horses open to be groomed to villagers for skill. Some additional pictures of the deed -Please feel free to PM Aniceset in game or via forums with any questions- Or our village managers ->>>>>>>>>>>>>>>>>>> Dysstone, Mello, Talohan <<<<<<<<<<<<<<<<<- However, anyone on the deed can toss you an invite
  4. -Currently accepting new & established players- Located near Summerholt starter town in the North East of Xanadu, G23 on the Xanadu map Amish Estates offers 2 living options ~ Option 1: Plot of land big enough to build a home with enough extra space for a small farm & animal pens secured by fences. ~ Option 2: A pre-built guest house to get you started while out looking at land to acquire of your own, includes a small fenced in yard. Public Areas Currently Open for all villager use: 8 Total Guard towers, Workshops with forges, loom, spinning wheel, starting materials, free tools/armor. Kitchen with skilling forges set up, and community food (this kitchen is kept stocked with high quality meals to keep your nutrition up for skill gain). 7 Farms with lots of animals to work your Animal Husbandry & farming skills. Altars of each god for prayers and sacrificing. A mine, currently with Iron and Silver uncovered. Tar, Sand Pit just off deed, and Clay at connected coastal deed. The deed has been landscaped specifically to hold each type of wood in tree groves, available to all villagers for sprouting and cutting(Just remember to replant so it stays available). Hunting area near by, as well as coastal access. The overall look of the deed is meant to be natural, and make each plot feel like its own little deed in the village. There is no work required to live on the deed. All that we ask is to help out your neighbors when they need, replenish/donate what you can to the public shops & be active. If you would like to help with deed upkeep, you are more than welcome to. If you decide to move on, or stop playing please just lets us know so your spot can be opened to another. If you plan to be gone longer than 30 days, but want to remain on the deed give us a heads up & it will be kept for you. Any player gone longer than 30 days with no notice will have anything left in their home donated back to the village, if there is anything of high value it will be kept in the storage unit for 60 days before being donated to the village. Amish Estates belongs to the NEXA Alliance. The alliance is local, and very active. Often there is jobs available to those looking to make a little silver while bringing up their skills. Amish Paradise market sits just east of Summerholt city, and is open to all who want to sell their wares. Currently in the works is regular sermons for those looking to work a priest. The alliance has a website, as well as a teamspeak server. There is always people on from the alliance as well as the deed in local daily. Restrictions Digging - Is turned off to preserve the landscaping as it is. You are able to pack, pave, cultivate. Planning - We will plan your home base to your specifications and give you complete access of ownership while we hold the "writ". This allows us to be able to keep spaces open when players disappear. Additional Ammenities Joint deed Amish Paradise has 4 extra farms for use, as well as a water farm. *Amish Paradise Stables* Working Animal Husbandry? Stables full of tons of horses open to be groomed to villagers for skill. Some additional pictures of the deed -Please feel free to PM Aniceset in game or via forums with any questions- Or our village managers Dysstone, Mello, Talohan However, anyone on the deed can toss you an invite
  5. I've spoken with Shmeric and expressed my interest in helping move this project forward as many of you have shown a great desire to help as well. He's agreed to that partnership, so here we are! Shmeric has already laid a chunk of the ground work as far as planning goes and the dropping of many dirts. I'm going to be surveying the area as well, just to make clear the plans in my mind. The way I see it we can split this into three teams, so if you're interested in helping please leave a comment and we'll go from there. The team focal points would be as follows: Dirt placement/allocation: this is pretty obvious as the team would mostly be comprised of players who don't mind dropping dirt in marked locations for building the dirt spires to connect bridge segments. This doesn't mean you have to bring a crap ton of dirt to the project, but if you'd like to that is very much appreciated. We'd also appreciate anyone who is able to pick-up and deliver dirt to the desired drop points. Highway routing: again, pretty obvious--this team would survey the end points of the bridge and design a route to connect the bridge to any main highway in the region, and then build those paths. Please be kind to your neighbors living in the region in which you want to route the highway through; the best policy is asking permission before putting your shovel to the dirt. Bridge construction: if you're interested in helping with the project but don't want to join until the construction bit that is perfectly fine. This team will be responsible for planning the bridge segments, aqcuiring the materials to build those segments, and then, of course, building the bridge! Note: Teams aren't limited to the slots listed below; that's just a placeholder, of sorts. Terraforming Team: Highway Team: Veste (Nefer) Ostentatio Construction Team: Neenee Thorakkanath As far as materials go I'll get a count up here as soon as I can. Please leave a comment if you're interested in joining the efforts, whether that be to join a team or just to donate materials! We want to make sure we credit all those who help out as well. If you have high skills to help out in any of these areas include that info as well! P.S. Participate in the poll above to let us know what type of bridge you want to Newspring! P.S.S. Keep in mind that flat bridges will require more bricks and mortar due to having support pillars. Here's a sample of what the bridges might look like if arched or flat. Both images are of marble because the stone texture was giving me errors in DeedPlanner, so just imagine the white is also grey! Update: A whopping 58% of the voters would like to see an arched bridge for this project (as of right now) so we're going to go ahead and name that type the winner. Each type has its own value, obviously, but arched will also make this project less demanding on resources such as bricks and mortar. Now to determine the material type...
  6. Ok I've not posted this in the idea section as it's not an idea for change or addition in mechanics but more a community event to ponder. now it could be laughed right out the door and we leave it there. yet I've been thinking an untapped aspect to wurm is it's social aspect. and in these meanderings of thought I had pondered the notion of a Xanadu Trail, harkening some US history of the new frontier being settled and what has come to be known as the Oregon Trail. Here is where itchy feet settlers in hopes to start their dreams and homesteading of government given land to settle the "wild west'. I was thinking of an overlay on map of informal route to be traced from one starter deed that wound through each of the starter deeds ending at the last one reached. players, preferably new players would set out on food with one guide (prem player that can command large cart) that has bull mounted large cart , they all build at the start, allowed to lead one cow for milk and cheese. and over a week and half period you traverse this trail setting up campfires, cooking, sharing stories, tenting and bedding down til next leg of the trip. perhaps larges chests are set out with keys given to participants at the onset which will have goodies stashed in it along they way. Upon successful completion a full sent of tools given to the voyagers to then set out with a basic lay of the land and the creatures within it. crafting and hunting can happen at each way point. This wold take a group to host/sponsor this endeavor and guides to take time out of their play to lead. I"m floating this out there as a social event to enhance game experience for new and skilled player alike , a way to explore the map, and to have yet another ongoing group social activity. I'd like to hear opinions and ideas about this in terms of interest create, feasibility, or if it's just a silly idea.
  7. What is the next big thing going on for Xanadu? Anyone have any new ideas for a Fall or Spring event to start doing? Personally I would like to start seeing groups go out together to do missions, People who are trying to get up Karma, or people who need their Village Perks increased. I also would like to know if there are any Community building events going on? I recently got Carp up to 50 so I'd like to put it to good use... Please Comment Ideas, Thoughts, Plans, Dreams, or Aspirations... Thank you P.S. Troll King.. Are we going to hunt him down?
  8. I feel that many people play this game for the novelty of how WURM works and the fact that you have pretty much full freedom to do what you want when you want with specific limitations. However, it has been my experience, regarding WURM, that there is an issue with player community. The players themselves do what they can to promote community and the devs have done a wonderful job improving this area yet to me it seems that it still lacks the "Let's be togetherness". I believe this idea that I have about the ability to "sell" property to players if they wish to be a citizen of a settlement can help with this shortcoming. Selling property with preset permissions that come with being an "auto citizen" lets individuals get to know others by proxy of purchased property. Essentially the community stems from being neighbors. One of the walls I have found as a deed owner is the fact that I have to "get to know" anyone and almost everyone that I add as a citizen. I would have to spend a considerable amount of time with an individual, as a deed owner or an individual that is capable of inviting strangers to a deed, in order to fully know if they are trustworthy enough to not seriously grief/damage everything on my deed before giving them the permissions that they want as part of a deed. All the while the individual wanting the benefits of my deed, and the community that comes with it, will have to wait that considerable amount of time to do pretty much anything on deed while they craft and build things off deed (wasting their time in my opinion). This may not seem like a problem with settlements that have a population less than 5 however when it gets to the point that the settlement has 10 - 20 or more then it gets annoying. As mentioned before as a settlement mayor it is hard to justify the time spent getting to know all the individuals that want to enter my deed. It is time better spent enjoying all the facets of this game that I have yet to do. This is only my opinion but the micromanagement style to deed owning is arduous. This issue is reduced a little with the ability to sell property that I allocate on my deed. As the mayor (or anyone authorized to do mayor things) I can then set certain permissions that automatically take effect as soon as they buy the property (and become a citizen of the settlement) just like it is set up now. The benefit of this situation is the individual that purchased the property can do what they wish, how they wish within the confines of the purchased property and its set permissions. The ability to sell property on a deed alleviates the issue of "trustworthiness" of the individual and enables them to gain the settlement benefits they so desire all the while putting a bit of currency in the coffers of the deed (the purchaser will still have to adhere to and be aware of any taxes that come with being a citizen). It is no secret that WURM also lacks anything that can be considered an economy. It has been mentioned by the players and the devs uniformly that the trading system between players is... clunky at best. The idea of selling property will benefit to the inevitable solution by creating a bit of "cash-flow" through the settlement. The Mayor (or authorized citizens) plant a property marker, sets the price and they are done. As soon as another player "purchases" that property marker funds are debited from the players account and the deed coffer is credited. Now this is in no way to be a huge effect on the problem but does introduce motivation to both purchase and use in-game currency. So this is all good but how would a system like this be set up? Good question and I have thought about this quite a bit: 1) Mayor (or authorized citizen) sets up permissions for a "New citizen" just like they do now. This will be what they are allowed to do anywhere on the deed (Pick-up items, not pick-up items, Lead, not lead, dig, not dig, etc.) 2) Set up a "property profile" for different types of property (what the purchaser is allowed to do within the confines of this type of property) Similar to the "New citizen" permissions however will include subjects such as maximum slope allowed or maximum building height for example. 3) Purchase a property stake from a trader (or make one. this would be entirely up to codeclub) 4) Place the property stake. Now this seems simple however I have thought about just letting the "marker" be in the center like the deed marker but considering you are dealing with a much smaller area (I'm thinking minimum 5x5 tiles with a one tile [or more] perimeter) Having a marker in the center where you cannot build anything would be annoying. So the solution would be to place the marker and have a UI that would allow a 0 to be placed in the fields asking how far north/east/west/south you would like the property to be with a minimum of two fields filled in and a mandatory perimeter (minimum one tile). 5) Apply a "property profile" to the marker and “citizen type” they would become if purchased. 6) Set Price 7) Player purchases property That's it. As soon as the purchaser buys the property they are now a citizen of the settlement (which is set with the "property profile") and can freely build within the property limits (also set in the "property profile"). From here on it is up to the new citizen to get to know others do good things for the settlement and gain more permissions or higher citizen ranking along the way. I admit there are a few more questions that need to be answered that are more difficult to deal with and ultimately, if this idea takes off, would have to be debated. However this is the gist of the subject. Some questions that I had a hard time confronting: 1) If an individual purchases property then quits playing/doesn't follow the rules/irritates the other citizens; do I as the mayor have the right to revoke their citizenship and take their property? A: If the property was rented you could as deed owner refuse to continue contract after expiration. 2) If, as a mayor, I have the right to take their property how does codeclub prevent mayors from stealing your game currency by booting the citizen out as soon as the transaction is complete? A: The mayor would be bound to a "rental contract", as it were, and be unable to cancel the contract until the agreed upon time is met. The deed owner would also be unable to disband the deed until such time that all rental contracts are expired. This would alleviate this issue. 3) Would a purchaser have the ability to purchase more property and if so how would I prevent them from “land-grabbing”? A: All properties are by contract and a default of one contract per toon. It would be between the deed owner and the renter to allow for a bigger plot. 4) Would a purchaser have the right to develop the property then sell to another? If so does the second purchaser become a citizen? and to this if so then what level of citizen? A: No, however one could allow the rental contract to expire therefore allowing another individual to rent the space. 5) Can purchasers "sub-lease"/share the property? A: No 6) After purchasing; would the purchaser be able to add others to the property and set permissions for them? A: No EDIT: It has bee pointed out by Vanyel that renting spaces would be more viable and I agree. EDIT 2: If you like this idea you may like this idea as well
  9. Magranons Scar - Highway Project website updated on 24/10/2016 and here the link to the new website: http://magranonsscar.weebly.com/ Mags Scar monthly mining event! next one is 31st December and 1st of January 2017 Starting at 5th of November 2016, we will hold a monthly scar mining event, to help with coordination for people who want to help out and those who couldn't reach me or couldn't figure out a good time to meet. it will be every first weekend of a month and I will try to be on as much as possible (I'm from gmt+3, but there might be other workers around from other timezones who know what to do). Whoever joins us can get free shovel and pickaxe imps from Raybarg and we can provide tools if necessary aswell. Every worker who joins, can take mined shards with them, for free , aswell as keep any tools that you might have gotten from us. Also we have an inn with rooms and beds(can make more if needed) and we have kitchen, forges, a mine with iron, a mailbox, wells, stables etc. Everything you need should be taken care of, while staying at the scar and you are free to contribute to anything else that's not mining aswell. oh and Pingpong, the noob, will also be there happy mining ! link to old forum topic if curious:
  10. Xanadu If you have any questions or want to pm me you can msg me here or ingame on Aesir or Odr. Looking forward to hearing from you.
  11. So I've been exploring... I've been wandering the forums, I've seen a few signatures of people honoring their fallen friends and then I thought of this suggestion and I think it should be a part of Wurm and it's history. We have all heard and seen some hidden easter eggs in other video games where they honor their fallen gamers and I know Wurm has had it's few fallen great ones too. My suggestion is basically a grave site, managed by CA/GM etc where one can put in a request for those in our community that have fallen in real life... and that they feel they should be remembered. With a note available for other players to read a little about what made that person so great. Edit: After some thought, I realized how hard it could be to know exactly if somebody has passed away without being very close to them, so I'd like to propose another option, Just like I stated above, a designated area protected and managed by a CA/GM, to highlight those we believe had a big impact in our Wurm community that have now retired the game with or without notice, with the requirements set for those that have not logged in, in a year or more.
  12. Hey there! I have been watching forums lately filled with a lot of threads with similar mood and message; what is wrong with the game or what could be improved. So I decided to make a counter-thread for such movement! This is the thread, where you can memorize and share one particular, lovely memory you remember when you played Wurm and something good or absolutely funny occured, or you can point out some feature of the game you waited for so long and you felt super-satisfied when it came out and loved to use it. Or you can give just positive feedback for the community, devs or some individual, who has been doing well or you feel has succeeded in some matter, like helping others, being a trustful friend in all turns in Wurmian life... sky's the limit! Only demand is that this thread is filled with the positive posts. Because when you feel down and need cheering up, you can read this thread and identify with the feelings others have shared. Or you can go to the thread "that thread about cats". I have plenty of good memories and a lot of to thank to many people, but I think yesterday happened something that made me feel so happy. That thing was, when I announced our alliance's advertisement post and I got not only so much support from my alliance friends as a bunch of supportive posts to the thread itself, but also personal feedback about how amazing job I had done with it. I felt like, man, this is why I play this game and truly enjoy it after 4 years of playing it; because of the best community. Okies, it's time for you to share a positive moment!
  13. Everybody heard the echoing screams from poor travelers attacked by nightmarish creatures in that area of our beloved server. Well, the goal is to provide a quick way to travel underground and away from them, but also to improve our canal network and connect Echo to Nighmare lake. The tunnel will feature a walkway on the north side and a 2 tiles wide cave canal one tile south of it (using the freshly added wide entrances). We will have open air canals at both ends and through the 'Eldorado Crater' (nota. Walkway will start from the crater to the east exit). Western branch of the tunnel will not require a walkway, plenty of accessible roads in the area leading in and out of the crater. Trivia: This project have been thought accross a good amount of years now. The smaller amounts of deeds in the way, light improvement in tunnels, wider entrance and success of the Yellow Subway and Rainbow canal make this tunnel the logical next step in our efforts to improve Deliverance. What Can I Do?! : We can use miners, miners and even more miners. As well as concrete makers, support beams creators and blacksmith for those shiny new lamps. The Eldorado Crater contain more than enough gold veins to be mined out, leaving enough lumps for the lamps and your own storages. As usual a commemorative sign of some kind (statues, lamps, sign) with the name of the helpers will be place in the tunnel or the Eldorado crater. Edit : Shout out to dye makers. We will most likely need a bunch of some various gold / purple / amber tones. Reach me there or ingame if you are interested.
  14. Dagon Fel is looking for a few good players. 4/15/17 - Still looking for a few good villagers ! We have all basic amenities, can make starter sets for tools, You can even climb in Rank with us. ________________________________________________________________________________________________________________ Water Food Shelter Beds Horses Caves for mining Mountains Loads of wildlife ! Very close to water and close to the open ocean Unexplored lands (sp00ky) Grass (the kind you can't smoke) (or at least, you wouldn't want to) We have it ! ________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________ You can even make many friends ! ________________________________________________________________________________________________________________ Ever wanted a Harvest Moon type experience ? ________________________________________________________________________________________________________________ Even the Gods make stars align for us ! ________________________________________________________________________________________________________________ This picture may be dated compared to what we have on deed, but we still have plenty of room for you with us. ________________________________________________________________________________________________________________ Pet wild horses ! (*Not all horses may actually be wild. **Your experience may vary.) ________________________________________________________________________________________________________________ Experience the views ! ________________________________________________________________________________________________________________ Current projects ! Infrastructure (making it easier to travel by land) Surface Mining (not a priority and most is done) Improvements ________________________________________________________________________________________________________________ ***If you answered YES to ANY of the above, Inquire within ! We may be able to help you find that experience which you seek.*** We only ask that you be Mature, Respectful, have a mind to learn the game you are playing, and realize that Real Life comes first. We are mostly active but not all the time. ________________________________________________________________________________________________________________ Thank you for your time, and apply within !
  15. Psisphere Community Lottery Tool Never have trouble with community lottery/giveaway events again! This is a tool designed to make it easier to manage and determine the participants and winners of community draws, giveaways, lottery and more. Features: Add any number of unique participants you need Choose how many entries each of your participants have - for example, give one participant 10, 50, 100 or more lottery tickets simply by choosing the number of times entered with a simple click or input Choose any number of winners with a single click Get statistics on your event: how many unique participant names & how many tickets in total Save and load any of your draws separately and easily keep track of them Operating Systems: Windows - Released 01/01/2017 Linux - Under Development Latest Version: 1.0.0.6 Bugfix to fix the load / exit bug. INSTANT DOWNLOAD: Click here to download this from my website Manual Link: http://forum.psisphere.com/applications/core/interface/file/attachment.php?id=12
  16. (Updated as of September 9th, 2016) I have taken over maintaining the community map from Capi. Please post your deeds in this thread, also for now I will take submissions via PM. If you send your submission this way I cannot guarantee I will remember it Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, and that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Report spelling errors. (I speak american english, don't pester me about spelling "harbour" as "harbor." Although deeds will be however you spelled it in the game ) Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits. Map updates will now just be in .jpg using the updated map dump. http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg
  17. impalong

    I’ve always been a huge fan of player run events, no matter what game they happen to take place in, and for Wurm Unlimited that means the Imp-along. Betty has been the inspiration to bring this to Mythmoor and will be an invaluable asset as Co - Host. Thank you for all your input in advance So what is an “impalong”? The name comes from ‘improve’ which is of course how you better all items in Wurm Unlimited, you ‘imp’ them. The event takes place at Candlekeep, which is on the Prime server, (Top/middle North ) You don’t need to be of high skill to participate.For sign up to help add yourself to the Excel Sheet Online docs.google.com/spreadsheets/d/136fhr1sZDHXpPBw-7NsdW5tUzCe--ryH9985eJ-qz_M/edit?usp=sharingJanuary (weekend Fri - Sun) 27 - 28 - 29 In order to hold an Imp Along we will need the following: 1.) Facilities (Done = Candlekeep) 2.) Workstations and Storage (Done) 3.) Resources (please Sign up and state what you can bring) the higher level the better but all quality is appreciated 4.) Players to Improve Items (please Sign Up which craft you are willing to support) 5.) Players who need Items improved (we are planing to hold Imp Along if 1-4 can be filled. So please, spread the word, sign up and gather resources.Of course the more people who help out for this event, the better. I’ll be bringing Tsunami to act as battery /cast spells for those who need it and to help out where she can. Without the players behind this event, it would never happen.If you play Wurm Online but you’ve never checked out this yearly event, or you’re thinking of getting involved in Wurm and want to see what a player run event is like – this is your chance. Come help make this year the best.As always, happy gaming, no matter where you find yourself!
  18. Taki's note: After having taken a stroll into the dark depths of our forum I am finding that there are a metric fuckton of lost/found horse ads. This irritates me a bit as it's a massive amount of clutter so I decided to write up a public thread dedicated to lost or found horses. I'll probably remove this spoiler post if this thread becomes regularly used. Deliverance is an incredible community and I wish to improve the effectiveness of what we currently have. If anyone wants to claim a following post to manage a wall of fame, feel free to do so. No way in hell that I'm doing it. XD! These two posts took about an hour to make. lol. Lost your horse? Found somebody else's? Let people know here! Please ensure that adequate detail is provided such as where you found/lost it and if you found it feel free to retain it's name for proof of ownership as you feel appropriate. This is entirely voluntary but if you wish to reward the individual that found it by all means, feel free to do so. Deliverance is an incredible community and many will go out of their way to help others as we know how important having a pony is. Thank you for helping each other out!
  19. You probably came here because you're looking for an active community of great people. You've found them! Who we are: Here at Aranea we use discipline and organization to have fun together and establish a name for ourselves throughout the realm. We're more than just a village - we aim to become the tightest group of players because we believe it's the only way to achieve the greatness we aim for! We try to keep everyone occupied within their own professions so that we're all like one organism, and we use a system of ranks within the community to reward the ones showing their determination. Don't worry if you don't like strict rules and regulations - you can still have fun with us! As we understand some have less time than others we don't let it come in the way of free and fun playtime or become a reason of prejudice. The main thing Aranea is about is helping one another, filling in the blanks where needed, making us an efficient machine. All new, returning and veteran players are helped in the way of new equipment and after a short period of initiation and testing how much of themselves they could dedicate long-term - we set them up with their own piece of land. How we work: We use a system of ranks to give people a sense of appreciation and self-improvement. The community is ran by a council consisting of the Grandmaster, the Henchman and a few Chancellors. The Council is the part of the community that establishes new laws, systems and generally tries to improve our life standard and establish order. All the other players become Recruits right after the initiation until they choose their profession and their own path. They will be provided with appropriate tools and workspace. It is always an option to raise in the ranks of Aranea and possibly become a Chancellor. That doesn't mean that the higher ranks keep their secrets or are above the rest. We are all important in Aranea. It should not be forgotten that every rank, from Recruit to the Grandmaster is an important military asset. Everyone will in time be equipped with armor and weaponry of choice and be free to hunt and join battle parties. Our goals: Our main goals are: - Gaining renown; - Becoming great as a team; - PVP (not obligatory); And most certainly - having a great time. What we plan: Our plans for the future include mostly three things, which are: organising different mass events for fun, building a beautiful settlement and most obviously becoming self-sufficient silver-wise so that we can all keep one another up with the money we earn in-game thanks to the amazing player based economy. Process of recruitment: According to the above - we have a strict system of recruitment. Firstly, a potential recruit is allowed to put up a small camp (no terraforming) right next to our deed. Don't worry, you won't get bored or feel endangered in any way! Initiates will be given various tasks or asked for help in return for protection, food and entertainment. Secondly, if the recruit passes the "determination test" they will be invited into the ranks of our community and become one of us. From now on he will be allowed to pick his profession in order to fill a blank in the team and make it stronger or become a "lone wolf" and be free from the weight of responsibilities on their shoulders. Who we need: Basically everyone! As long as you're talkative, friendly, trustworthy and don't burn out too easily - we will be happy to welcome you. We do, however, have those blanks to fill in: - Steel maker; - Charcoal maker; - Bowyer; - Mason; And considering that the cooking update will be a blast... - Brewer! In time all of the above will be given a workshop and proper tools. Don't wait - reply to this post or /tell Erevorn or Pardigan in-game! Below there is a map of how to get to us from Whitefay... The turn you must take from the highway from Whitefay is the turn that leads to Oatfish Maze - you'll see the sign. ... and a few pretty screenshots in spoilers so you don't say I spam And this is the deed in it's most current state: Live great. Live free. Live in Aranea!
  20. You probably came here because you're looking for an active community of great people. You've found them! Who we are: Here at Aranea we use discipline and organization to have fun together and establish a name for ourselves throughout the realm. We're more than just a village - we aim to become the tightest group of players because we believe it's the only way to achieve the greatness we aim for! We try to keep everyone occupied within their own professions so that we're all like one organism, and we use a system of ranks within the community to reward the ones showing their determination. Don't worry if you don't like strict rules and regulations - you can still have fun with us! As we understand some have less time than others we don't let it come in the way of free and fun playtime or become a reason of prejudice. The main thing Aranea is about is helping one another, filling in the blanks where needed, making us an efficient machine. All new, returning and veteran players are helped in the way of new equipment and after a short period of initiation and testing how much of themselves they could dedicate long-term - we set them up with their own piece of land. How we work: We use a system of ranks to give people a sense of appreciation and self-improvement. The community is ran by a council consisting of the Grandmaster, the Henchman and a few Chancellors. The Council is the part of the community that establishes new laws, systems and generally tries to improve our life standard and establish order. All the other players become Recruits right after the initiation until they choose their profession and their own path. They will be provided with appropriate tools and workspace. It is always an option to raise in the ranks of Aranea and possibly become a Chancellor. That doesn't mean that the higher ranks keep their secrets or are above the rest. We are all important in Aranea. It should not be forgotten that every rank, from Recruit to the Grandmaster is an important military asset. Everyone will in time be equipped with armor and weaponry of choice and be free to hunt and join battle parties. Our goals: Our main goals are: - Gaining renown; - Becoming great as a team; - PVP (not obligatory); And most certainly - having a great time. What we plan: Our plans for the future include mostly three things, which are: organising different mass events for fun, building a beautiful settlement and most obviously becoming self-sufficient silver-wise so that we can all keep one another up with the money we earn in-game thanks to the amazing player based economy. Process of recruitment: According to the above - we have a strict system of recruitment. Firstly, a potential recruit is allowed to put up a small camp (no terraforming) right next to our deed. Don't worry, you won't get bored or feel endangered in any way! Initiates will be given various tasks or asked for help in return for protection, food and entertainment. Secondly, if the recruit passes the "determination test" they will be invited into the ranks of our community and become one of us. From now on he will be allowed to pick his profession in order to fill a blank in the team and make it stronger or become a "lone wolf" and be free from the weight of responsibilities on their shoulders. Who we need: Basically everyone! As long as you're talkative, friendly, trustworthy and don't burn out too easily - we will be happy to welcome you. We do, however, have those blanks to fill in: - Steel maker; - Charcoal maker; - Bowyer; - Mason; And considering that the cooking update will be a blast... - Brewer! In time all of the above will be given a workshop and proper tools. Don't wait - reply to this post or /tell Erevorn or Pardigan in-game! Below there is a map of how to get to us from Whitefay... The turn you must take from the highway from Whitefay is the turn that leads to Oatfish Maze - you'll see the sign. ... and a few pretty screenshots put into spoilers so you don't say I spam And this is the deed in it's most current state: Live great. Live free. Live in Aranea!
  21. Hey guys and gals. Any interest in a mega-project? No, I have no idea what kind of project, exactly, just thought it would be cool to group up as a small community and do a mega project. If you aren't interested that's cool. Chime in if you are though, and we'll discuss details. Thanks! Update: It's feeling like a grand memorial to those we've lost (and onward) might be the way to go with this project. If you agree with that thought and have ideas to share please feel free to chime in!
  22. I have passed the torch for the map on to Daash! He will do a great job and be able to maintain it much better than I will. Ty all for your support while I worked on the map! HELLO DELIVERANCE! I will be taking over the Updates from now on for the Deliverance map :-) I would like to thank Akaryd for all the hard work he has done the past year in keeping this map alive and updated, and for asking me to take over this position! Please post all updates here and do not pm me with updates. Original Map(recomended): https://dl.dropboxusercontent.com/s/cdwkxpq85bf3uqa/deliverance%20map.png (updated 18-Aug-2016) Modified Map(new map dump): https://dl.dropboxusercontent.com/s/ah1l7elkjdon2zo/modified.png (updated with Original Map Outdated, update pending) General Instructions Just post the following information. And do not PM your update requests. You may however PM me the deed/s you own if you DO NOT want them added to the map! Thanks Settlement name Location (x,y) If posting new roads/tunnels/bridges, then please include an image with your post. Use an image hosting service such as imgur.com. As I travel around Deli I will try to update roads that I travel along. I will be trying to keep up with deed disbands. If I miss one please let me know in this topic(coords are apreciated)! For suggestions on features of the map, or changes to the way things are done, please PM me to discuss! You can also make a thread in the deli forum with the change suggestion, makes it easier to gauge interest in the change, as well as keeping this thread for updates to the map! Credits: Tpikol for making the map, Akaryd for maintaining the map till I took over.
  23. Wild Goose Is looking for New & Established player's We are at Newsprings on the water with lots of land S 9 on the Xanadu map. We have large fields for farmers and a stock of horses, Rare Horses sheep and cows for the breeders among you. We have altars to all 3 gods and several mines. We will take in mostly anyone and ask nothing from you to stay at the deed. We hope you play with others and help on group building bet not required . PM Bigsmith
  24. Ravenholm is a large, established town on the Chaos server. We're always looking for new villagers to come and join us in our spacious and friendly part of the Wurm universe. About Ravenholm: Ravenholm was founded in March 2013, and has since blossomed into one of the largest, most friendly and most active PvP villages that you'll find anywhere in Wurm. The town is a member of a player made kingdom called the Empire of Mol-Rehan. Located in the west of the server, Ravenholm is far enough from the frontlines for life here to be comfortable and carefree, but still close enough that it's easy for us to go out and PvP when we want to. The MR Homelands are vast and expansive, offering us almost unlimited resources and hunting grounds. On a whole for us, Chaos and PvP offers an interesting side to the game that you can't experience on Freedom. People tend to play in larger groups here and stick together much more - and so you'll soon find yourself a part of the MR family, playing the game with more other people than you thought possible! If you're looking for more information about the server, then I'd strongly recommend checking out this guide. But What About Shiny Things? Between our many highly skilled players, we're able to offer a huge range of items to villagers, ranging from 90+ql weapons, casts, platesets, tools, bows... you name it, and there's probably someone here with over 90 skill in what you want! And best of all, we all share here, and so we'll happily make your wildest equipment dreams come true in exchange for a small favour (like dirt, bricks, or sacrifice materials for a priest.) As for housing, we offer very large plots to newcomers, even by PvE standards. Upon arrival, you'll have 35 deed tiles (7x5 of space) to do with as you please. After all, you're going to need a mansion to keep your new plateset in! Sounds Great! Where Do I Sign Up? You should make an application on our kingdom's forums. The 'access password' is MolRehanRecruit. Feel free to contact any of the below if you have any questions! Docterchese (forum & ingame) - Recruitment & Elder Balmore (forum) / Reincarnation (ingame) - Mayor of Ravenholm armyskin (forum & ingame) - Co-Mayor of Ravenholm revengo (forum & ingame) - Elder of Ravenholm Tulemees (forum & ingame) - Elder of Ravenholm Wulfgarr (forum) / Wulfgar (ingame) - Elder of Ravenholm Pictures! Maybe we'll be seeing you soon!
  25. IFDGaming (Ill-Fated Devils Gaming) is an experienced gaming community and would love to share our server with you.The server is fast and hosted on dedicated hardware that we directly manage and features a 1Gb symmetrical connection as well as SSD HDs.Our server is considered light RP PVE and will soon have a PVP cluster available.. Our #1 rule is "Don't be a Jerk". We have several settlements looking for new players as well as plenty of room for new settlements.Our admins are very active. We do not allow admins to use their powers unless absolutely necessary. We accept suggestions from players wishing to help make the server better.Our website is located at: IFDGaming.com. We also host a teamspeak at: ts3.IFDGaming.com - If your tribe needs a private channel, we will be happy to create one for you.Server Name: IFDGaming.com | PVE Roleplay | 4xAction/Skill | Teamspeak/WebsiteStill unsure? Check us out anyway and base your opinion off our players. I'm sure you'll stay.