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Found 5 results

  1. When combining my rare archaeology items, I always wondered - which fragment decides the material type? Does the rare piece, or one of the other combined pieces? Or is it assigned randomly when finishing? I just today found a supreme war arrow head fragment, and so I was looking through my war arrow head fragments for a couple more pieces to combine with it. I came across two legacy iron fragments (some fragments used to be labelled iron before that got fixed). Now if those legacy items were labelled correctly, they should both be made of iron - so I thought I would use those two, to complete the arrow head. I combined the two iron type fragments which made a 2/3 metal type fragment. I then activated the supreme fragment before combining the supreme with the combined 2/3 metal fragment. The resulting war arrow head was supreme, as expected, but was made of silver. If the two iron fragments were labelled correctly as iron, it's fair to expect that they remained iron when combined, even though newly labelled as metal. This means that the final silver material came from either: A The supreme fragment OR B Random and chosen at the time of finishing OR C Legacy fragments labelled iron that were not all iron! OR D The 'iron' fragments changed to a random metal type when combining converted them to 2/3 'metal' type SO! Either the supreme piece was doomed to be non-iron, or the metal type was completely random, or at least one of the legacy 'iron' fragments was mislabelled. Whilst the order of combining (and thus rarity transfer) is within our control (activate the rare+), the deciding factor in determining the metal type is still not known. Q Has anyone any experience of combining a metal fragment with iron fragments one at a time (so they are still labelled as 'iron' when combining with the first)? Q What do you think determines the metal type? Please add your experiences of combining fragments!
  2. A mission called for 450 decent hooves. I had some 44ql hooves, but unfortunately I combined them into bundles of 50 before saccing. The mission progress bar only went up a tiny bit indicating that each bundle only counted as 1 item. I then sacced 50 individual hooves of the same ql and the mission progress bar jumped up by 1/9 as expected. Not sure if this is a bug, but it seems to be. I would have expected the mission progress bar to increase by 1/9 when I sacced a bundle of 50.
  3. I have been trying to put a drake statue together since my archeology skill was high enough to find statue fragments, Last night, I finally had all 133 fragments needed to put one together, a combined stack of 127 fragments and another one of 6 fragments. My main character is called Slowmo and he was out on Independence doing archeology for the last few fragments, Shyruban is my alt and was on my deed on Xanadu and was holding the large 127 fragments stack of drake statue, he does not have much skill at all in restoration. Once Slowmo, on Independence has the 6 fragments needed to complete, he combines them and mails them to Shyruban, who once received selects the combined stack of 127 fragments and tries to combine it to the combines stack of 6 fragments. I'm expecting a nice drake statue to result, instead the 6 combined fragments disapear and the stack of 127 fragments now reads -124\133 ( yes negative 124) instead of the 127\133 it was at previously , so I logged off Shyruban and waited a few minutes, logged back in, in case it was just some passing fluke. But the stack of fragments still shows as being -124\133. I then mail the whole thing to Slowmo on Independence to have him try to add 1 fragment to the stack. After trying this, the stack read -123\133 instead of -124\133, so basically now it would take 256 drake fragments to put a statue together. All this was quite an anti climax you can imagine, hopefully this can be fixed, I want my drake statue, it was a whole lot of work to get there. Thanx
  4. CoC Iron Lump Combining Bug My in-game name : Spazzthespazztastical I had made a ticket and the GM who assisted me told me to open a ticket. Here is what happened, I was working on my blacksmithing and had a coc lump and was combining to make it larger and going to work. Everything was going fine until I combined and thought maybe i didn't activate the right one and lost my first lump. Thinking it was me I bought a second lump for 1.5 silver. It was a 97 coc iron lump. I heated it up activated it and dragged it over and pressed combined and to my fear it happened again. I tripled check then triple checked my triple check and made sure it was activated properly but it still combined under a normal lump losing my 97 coc second lump. If you could look into this and if I could get a replacement lump for a game bug that would be amazing!
  5. It would be nice to be able to combine preexisting writs into one larger one. The motivation behind this is lets say you have a bunch of three story longhouses that you made when you had little carpentry skill. Then several months later you now have enough skill to combine some of them into a larger one. Although currently the only way to do this is to destroy one of the long houses (leaving the deed open to attack) and extend it out. I have a feeling this would not take too much to implement due to the "Add to building" feature that is already in the game.