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Showing results for tags 'cloaks'.
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Fur clothing would be cool to have ingame, seeing as now it seems the devs are focusing on stuff like that. There could be a fur cape that would be worn on your back and on part of your sides. For fur cloak, it would be bigger than the the cape, but not be wrapped around the whole body. For the coat, it would surround your whole upper torso. Not including neck and hear. I think it'd be good to have another use for furs. Requirements: Fur Cape: 4 Pieces of Fur, 6 string, minimum Leather Working skill of 10, created by activating a needle and right clicking a fur with a piece of string in your inventory. Fur Cloak: 7 pieces of fur, 10 string, minumum Leather Working skill of 15, created by activating a needle and right clicking a fur with a piece of string in your inventory. Fur Coat: 12 pieces of fur, 20 string, minimum Leather Working skill of 30, created by activating a needle and right clicking a fur with a piece of string in your inventory.
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I say, lets have no drop, .01kg weight, non containerable cloaks (so they can't be given like tents or mirrors) and make them for sale on Wurm Store. Different designs and qualities, with increasing price for the better cloaks. Make it a "Kickstarter" type of deal, to raise money for development of v2.0, with new engine, textures, colors, etc. Cloaks can be equipped and unequipped, but always perma bound to the character. Cloaks could even have special effects that aren't game altering, like built in light source that can be turned on or off. (add more possible ideas that won't overpower the player or give PvP advantage) When you see someone with a cloak, you pause and thank them for their generous donation to the game's future. Prices should not be cheap. Let's hire some devs and get 2.0 up and running
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Hi there. I would see more clothes in Wurm (e.g. tunics, cloaks, gambesons, gowns, jackets from soft leather), which should be dyeable of course. It should introduce more variety and improve role-playing in game. Examples
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- more clothes wurm coat
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Assuming the mask slot isn't just to tease us, what would their functions be? I rather like the idea that masks could conceal the identity of those that wear them; perhaps blotting out letters of a persons name in local depending on the quality of the mask similar to signatures. Maybe hooded cloaks could benefit stealth and masks a well. What does everyone else think about masks and whatnot? Should they be purely cosmetic or have a function? __ I spared this from the suggestions forum for now because I would rather discuss usage before hand.