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Showing results for tags 'clad'.
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Just had a great idea? googled it first? well done! you've found the thread. please +1 it so we can have perfect mines. here's another thread to save you the bother of the afterthought. https://forum.wurmonline.com/index.php?/topic/156866-clad-for-underground-cielings/ it might not be possible to clad ceilings but we already have our work cut out with mining out veins for the sake of geometry, wouldn't it be cool if we could cover up the ones we don't use that are embedded into the walls? it seems perfectly feasible. (once clad you wouldn't be able to mine it until you remove the facade with a crowbar, obviously.. I'm not sure about reinforcements requirements, i figure it's already reinforced on account of not being made of stone, we have no way to reinforce tiles adjacent to veins) thank you
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Wurmians! I've been working on this crazy underground tunnelling project. With the new clad walls and Cave paving, Wurm tunnels can look insanely amazing! However! One thing that would make these tunnels properly castle-dungeon-like is the ability to clad the ceilings! I mulled it over with the options. On one hand, you could have it just mirror the floor (as in: make it paving) - But I think that's just out. It would be to repetitive and would probably cause vertigo in a lot of players (Which way is up!?) Clad is 100% the way to go. It would both match the walls below as well as look more logical (mortared-together bricks, not ones just simply stacked in the dirt like the paving graphic suggests). Below I have posted a picture of an intersection in my tunnels. As you can see, a great amount of my square-footage is made up of ugly rock. It'd be super neat if it was possible to turn all that grey rock into beautiful red-brick arched-ceilings! Wurm Devs! You've given us so much in the underground department, but we want more! Consider the ceilings! They need equality! ~Lei
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