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Found 2 results

  1. So after so many years I still find myself coming back to Wurm and thinking 'huh it could do with...' so I figured I'd turn some of my rambling at friends to a post.. So without further ado Customization: Probably suggested several dozen thousand times since the days of identical twins all walking around but yeah.. There is a clear need for customization in a game/ world made from freedom to play your way with maximum ability to alter things such as leveling mountains or raising islands from the sea but where 80%+ of the stuff is identical with different colours.. shouldn't need more explanation: Ship building: high shipbuilding should add options to change things like figureheads or patterns/ carvings and other ornamental changes. Fine carpentry: reasonably high levels should add the option to customize wagons carts etc by adding patterns etc as with the above suggestion. People/ deeds and/or alliances should get heraldry or 'banners' that can be displayed on wagons, flags (both on land and ships) and sails using high tailoring Also allowing armour and weapons to be customized in some minor ways such as engravings etc. Priests. I know they've had several reworks but with the dwindling population of Wurm combined with the cut off of RMT leading to accounts fading out of use instead of remaining active it would be nice to have options other than maintaining multiple accounts to use as batteries etc. The suggestion here is simple: Add the option for priests to hold charged gems in their main hand/ off hand to use the vesseled favor as though a priest (with equal favor that is held in the gem) were linked to cast spells. or add options such as jewellery or staffs/ wands etc that add favor capacity (by a balanced amount) This is said as someone with a 83 faith priest who needs to either level up a battery or drag someone (if there is anyone) nearby to cast things like summon soul.. without the need to spend weeks at a sermon party which I like many members of the game can't do due to work/ children constraining time we can play. (and lately the cost of energy to keep a pc on all day if you aren't at it) Cities with rental options: (reduced 'upkeep' but not owned by you directly) This one would be a fairly complex undertaking and require potential CA+ involvement to act as a 'city lord' or similar title.. (to avoid abuse of position and ensure fairness. This adds a niche that would benefit Wurm with it's constant ebb and flow of player engagement as deed holders or sections of a community stop playing then the others either patter out or go to pastures new. The premise is that a city of fairly decent size with or without walls (depending on the player base as a whole's preference) where plots of land were available to rent (this would be noticeably cheaper than upkeep but obviously come with constraints such as paying your rent or losing your property (it being sold off at auction should you disappear without settling you account rather than decaying to dust in some locked box somewhere) as well as having to behave according to the general niceties of civilisation. This would enable players who don't have high skills/ lots of time or real world money to invest in a deed but also add to the feel of community as people would be clustered in areas around cities. (farms etc) as well as spattered around the map in 'wilderness' settlements (what we have now) The plots could be used for personal (small and medium plots) or businesses: shops, inns, smithies etc (medium or large plots) and perhaps 1 or 2 extra large plots for a market in each city. Obviously there would be no punishment moreso than there is now for being a hermit out in the woods you'd just not have the community feel around you) Random destructive events: This will probably be a hard sell but would save every single place you go to on the map ever (even if today was your first day in wurm) being terraformed out the wazzoo. events such as Earthquakes/ meteors etc or whatever that should an area of the map have: no Highway, deed or player presence for 3-6 months or above it has a chance to occur and randomly change the landscape to be different. This keeps the game fresh and allows more people to find the wilds and make their home their own without directly scrubbing someone elses mark first. Cap/ F2P Easing: The final one I have for now is not mine but deserves consideration. The raising or removal of the skill cap for free players and funding being moved to a cosmetic cash shop or similar (although the increase in players from a more community/ new player friendly changes above.. maybe the income from silver and or premium would increase the total income) Edit to add a comment I've put below: So I get that people don't like 'destructive' events how about a more mild version such as 'land errosion/ land slides etc (where gradually the super flattened plateaus of long gone players slowly (1 or 2 dirt changes at a time over several months) change to be 'wibbly' as Olaf would say?
  2. Awesome stuff...