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Found 2 results

  1. Do we really need two separate key binds for these two? It seem like to me it is just extra keys we have to manage when one would work fine for both. I guess if you are wanting just felled trees or something but seem like you could manage to stop in plenty of time during with the falling animation...one action is on the tile and one is on the felled tree so it is not like they would overlap anyway.
  2. I admit to doing only a cursory search on topic but.... Has anyone else noticed their game get very very choppy if they ignore the java updater when it tells you there is an update? Yesterday my game experience was just short of miserable due to client freezes. Earlier that day I noticed but ignored the Java updater. Today I log in and the chop is miserable and the client downright crashed when i brought up the task manager. I noticed the Java Scheduler running. I decided to go ahead and install the java update - run the game, no chop, at all..... Coincidence? Running 1 client at default settings, taking up 764mb of ram, have 11GB free, processor cruising along around 30% Java 7 update 17 Win 7 SP 1 64 bit Intel i5-2380P 3.1 16 GB ram AMD Radeon HD 6850 1GB GDDR5 Comcast Cable Broadband Internet