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Showing results for tags 'champs'.
Found 4 results
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This would add instant appeal for lots of players. Please return the champ size modifier for ridable champs (making them big again), and give each one a 'conditioned' height offset to add to the rider's height (placing the rider at the correct height). In my opinion, this is existing content we already have the potential for in code, that just needs to be tweaked a little to quickly add more fun and enjoyment to the game. Theoretically it should be possible to ride anything (champ, greenish, alert, slow etc) and at the correct height. More on conditioned animals currently being found:
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Title says it. Make champing less painful (still painful, but more bearable). DA edit more detailed suggestion: 2018 December 06 [13:00:11] <Deathangel> champions gaining skill ticks for their boosted skills (characteristics, channeling, exorcism) should receive gains at their (skill - 5) until dechamp and receive [x3] when they dechamp until (skill+1) after dechamping. [13:00:49] <Deathangel> for channeling,exorcism tho it would be gains based on (skill-50) since those get a 50+ boost and no [x3] regain after dechamp
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As we discussed earlier, it was good that the number of champs is limited to 3 now. Still the suggestion is that all kingdoms should get 2/3 champs. The current issue is the HOTS, BL, Ebounara on Chaos are sharing 3 Champ slots of libila. And maybe the 3 slots of Tosiek will be given to us. Anyways it is fair that every kingdom gets 3 champ slots rather then sharing. So if possible please make change or if one more god gets add later on and is a black light it would be good. Thanks
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I know that there are champ dogs, and all the other agro mobs and unis, but are there champ horses and cows and bison?