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Found 3 results

  1. Sink Hole

    So Hoppy was mining out a iron vein when it popped, he was not paying attention and did about 30 more actions creating a good sized hole in the floor, not sure that this should of happened, the house walls sinking into the hole that is. Part of the floor popped too. Blame Hoppy
  2. Hi Everyone, A full moon and Friday the 13th! The perfect day to unveil our new rifts. Along with a few other things. This weeks news is brought to you by Namekat Weather, forecasting "Blood rain showers with a touch of fog spiders". Save the date We've set a date for the release of Rifts, cave dwellings and the new client renderer! We'll be releasing these on the 24th of May, sometime during Swedish business hours. It's been a long time coming, and we're super keen to see how these go. PvP changes We're continuing to build our not-so-little list of PvP changes, as well as taking feedback on the existing ones. We'll be doing a quick survey over this week before implementing the ability to change paths for those of you who desire it. With the new systems coming up actual PvP updates may be short over the next few weeks, but then we'll be hitting it hard. Jackal Rising... Invasions! What are rifts? Rifts are the new invasion event for Wurm, Heralded by a shining red light in the sky, they consist of waves of creatures with increasing difficulty ending in a fight against a bosslike enemy. Each wave requires the sacrifice of hearts butchered from the mobs to summon the next wave, starting out with jackals and rift beasts, all the way up to the huge rift warmaster. These creatures can and do come with various conditions, so expect to see a few champions! How many new creatures? Of course, this would not be the same without waves of terrifying and damned creatures! The minions of Jackal arrive in force, with the following types Rift beasts: Dog like beasts of war Rift Jackals: The masses of Jackal, tough, hard hitting, their hearts must be sacrificed to open the Rifts and bring on the next waves Rift Caster: Magic wielding foes that aim to set you on fire from afar! Rift Summoners: Summons more Rift beasts and other creatures to aid them in their fights Ogre: Huge behemoths that dominate the field, don’t expect to take these on solo! Ogre Mage: Physically dominating and able to set you on fire, who says you can’t have the best of both worlds? Rift Warmaster: The driving force behind the dark energy within the rifts, summon and defeat all three waves to bring forth this tyrant! What rewards are possible? Each creature killed has a small chance of dropping loot directly into the killers inventory, as the difficulty increases with each wave, the strength of the loot does too! The rewards can consist of: Shoulder armour: Over a dozen different types of shoulder armours, each piece providing different bonuses to types of armour, and defences against types of attacks Rings, bracelets and necklaces, granting individual bonuses and some allowing gems to be socketed, granting extra bonuses depending on which gem you use! That’s not all though, once a rift is closed, participants will also have the chance to receive metal lumps, including Seryll, Adamantine, and Glimmersteel! The more you input, the greater the chance of it being rare or better too. Rifts will also be a Wurm Online ONLY release. They will not come to Wurm Unlimited Not to be overshadowed (hah, shadows) is the new client renderer! While mostly behind the scenes updates, this new renderer will provide much smoother shadows (as showcased last week) will improve how buildings render, and also lighting! There are a few tweaks still going, and as of writing this, white dyed items do not show white (but black is SUPER black). Pictured below is 99ql, 75ql, and 50ql black sailboats! It also opens up the door for all the graphics stuff we’ve discussed in the past, such as returning wood colours via shaders, and various other nifty little things! Testing time! The even better news is, both of these will be undergoing a public test this weekend! The planned time is for Sunday, 4pm (UTC+2) and will include both the new client AND Rifts. We’ll have some feedback surveys for you all to take part in after, so make sure you come check it out! The planned rift test will likely be delayed to early in the week instead of later today, as Retrograde has run into some problems with his computer. We'll have another post later on with the new testing time. Community Content To fit in with this weeks theme, I've stolen a picture from the screenshots thread. Unfortunately it's not a house on Xanadu, but it is of a castle on Release! With the full moon of Jackal hanging ominously in the background. that's it for this week, we'll be sharing more info on rifts as the days go on, as well as other things coming live in the big update (we still have a few more surprises!) but that's it for now! Until then, enjoy! Retrograde and the Wurm team.
  3. Hi Everyone! Some big news this week, as I can finally reveal what’s being worked on, as well as when you’ll be seeing it! But first… Patch Notes Wurm Online Wurm Unlimited Live Beta PvP updates! We’re pleased to see that the updates have been well received. We’re not looking to rest on our heels though and along with continuing to work on other projects mentioned in this news we’ll be also drawing up plans to tackle some of the more tricky areas, as well as looking forward to a much larger overhaul down the line. Enkis Deliverance Derby of Death! (sorry Magykal!) The deliverance derby event sure turned out to be a little more bloody than anticipated! The sheer number of racers meant chaos at the checkpoints, as creatures spawned to harass the poor riders. The race was a lot of fun, and while Enki managed to collect a few more corpses, most people agreed that it was a good time (those who survived!) Summer of Fun This summer is gearing up to be a big one, and I can finally share some of it with you all! We will be releasing a huge update at the end of the month, including cave dwellings, rifts, the new client launcher, and the new rendering engine! We’ll have more information coming as we go into detail with each feature, but expect a public test in the near future! A New Moon is Rising. A prophecy long hinted at, many whispers about one of the moons orbiting the lands of Wurm and all the creatures that dwell on it have set their sights on the world of Wurm! Invasions of these unholy twisted creatures will be the background for our rift system, with these strange and twisted creatures looking to drain the world of Wurm of its essence/resources/lavender sprouts. We’ll have more information in next week’s news prior to the testing, so get your battle gear ready! New client renderer Long teased, long discussed, and often considered fictional. We’re nearing the end of our inhouse testing of the new client renderer, and look forward to including it within testing soon! This will have greatly improved performance with the game, as well as some much smoother looking views. Check out the amazing before and after view of shadows: Community content This week's showcase is a bit of nostalgia for me. Lufia II: Rise of the Sinistrals was the first RPG I ever played, and the first game I ever got fully absorbed by. Over the long years I’ve played many RPG’s, and many games, but Lufia has always had a special place. One of our talented community mapmakers has recreated the world of Lufia II in wurm unlimited! I’m absolutely thrilled and in love with it, and I may just have to rebuild Alunze Kingdom! Of course after all this, we also have the Anniversary (Can Wurmiversary be a thing?) We haven't forgotten about that, and will be working on some fun events and surprises for you all there too, but until next week, keep on Wurming! Retrograde and the Wurm team