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Found 3 results

  1. Cave Dwellings Tweaks Mod's purpose is to provide options to disable a few restriction that exists in vanilla WU pertaining the cave dwelling construction. About the options: allowBuildAgainstWalls; This lets you build against cave walls off deed. maxStories; This is not implemented at all. And it's likely it won't ever be. To add this I'd have to mod how WU uses mesh files. allowAnyBuildingType; This lets you construct any type of building as a cave dwelling. buildOnPlainCaveFloor; This lets you plan cave dwellings on plain cave floors. removeAcceleratedOffDeedDecay; This removes the accelerated decay of cave dwellings. Tested to work for up to WU 1.3.1.3 * Required: Ago's WurmServerModLauncher. https://github.com/ago1024/WurmServerModLauncher/releases * Releases are here: https://github.com/Joedobo27/cavedwellingstweaksmod/releases * Install: Get one of the archive releases and unpack it into the mods folder. The folder path should look something like this: ~Steam\SteamApps\common\Wurm Unlimited Dedicated Server\mods
  2. So some villagers of mine added a cool apartment on the 4th floor of a warehouse on my exo deed. They mined out the ceiling and added in the floors/stairs, he moved his bed and chest full of precious up to the top floor. Next day he was going on about someone bashing his stairs out, so I head over and look at the problem. From the front of the warehouse you can see the parapets on the 4th floor, and if you notice the highlighted rock ceiling tile, you can see that it slopes right down into the floor level of the building. From the inside of the building, the stairs going up started at the door behind the cart, with 3 flights. The area of the room was 2x3, and you can still see 4 sections of floor, 2 of which fade into the rock of the ceiling above. The back 2 floor sections are either buried inside the rock, or smashed out completely, all the stairs are gone as well as a section of wall on the 3rd floor. No idea if the items have survived, we may have to rebuild floors and remine the ceiling to find out, for now we will leave it as is in case someone would like to investigate the problem. This is on Exodus on The Old Contemptibles deed, the building is named First Generation Morlock, room is on the south end of the building, door named Doorway of Shattered Dreams.
  3. With cave dwellings coming along now, how about the ability to attach a metal torch to a cave wall for some nice lighting. We could use the current metal torch model or any of the hanging street lamp models only without the pole. Many of us currently push the streetlamps into walls for a sconce effect, why not just have one. =) The ability to put this on a reinforced cave wall or a house wall would be desirable as well. We could light up every cave canal in Wurm!!