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Found 69 results

  1. Hello. It often happens to give permissions to other players to rack, ships, wagons, carts, bsb; permissions to be passenger, to hold and so on. It is possible to deny the permissions, but the name remains in the list anyway, so slowly the list become longer and longer. I would like to see, next to "deny permissions", the option "remove player from the list", In this way it would be easier to menage our properties.
  2. A common issue that I've seen in the CA HELP channel that seems to cause new players issues is that they lose access when taking an unowned cart onto a deed. From what they say they are unable to move the cart afterward. There is a notification for boats and tents which covers some permissions information but it seems like the carts are left out.
  3. If your cart normally goes 20km/h, change it to 15 with a heavy load and 25 when light (or empty). Seems more natural. Maybe a little less on the slowdown and more up the speed boost for light? This happens with riding a horse. Why do wagons and carts ignore extra weight?
  4. I wonder if it would be possible, and desirable, to have a visible indicator than animals are hitched to a wagon or cart? My idea would be that when you hitch a horse, bull, unicorn, hellhorse, or bison, a yoke would be applied to the animals model, making it seem slightly more like the animal is hitched to the vehicle rather than walking in front of it, unattached by any means other than strong strands of air. Even if the yoke is only attached to the animal and not to the actual cart or wagon, I feel like it will still help; but if its possible to actually make them part of the wagon model and scale the animal into it, that would be grand. They could be as elaborate, or as simple as whatever is desired, traditionally, equines get nicer yokes.... than bovines do.
  5. I've relogged and the horses are fine, until I embark again, then this: Cart seems to work just fine. Just looks like I am mounted directly on the pair of horses wearing a cart. Edit: Doesn't happen to me with the Stable client.
  6. every time i enter or leave a mine, while on my wagon or lg cart. my horses get messed up.i can still move like normal , but the horses are not where there normally hitched,, at one point 1 horse was facing the wrong way. i have tried unhitching and re hitching. but as soon as i enter or leave a mine. same thing happens server - Exo char. Rumble
  7. There are several threads that all talk about range issues in one way or another. I thought I would lump them together a bit. 1. Please increase our pickup/load/access container range while mounted on carts & wagons. Currently it is noticeably less than when on foot. 2. Please increase (even more) the ranges while mounted on boats/ships. 3. Please allow us to open cargo on carts, wagons and ships, if near any part of the vehicle. Not have to run over to the captains seat to access. 4. Please increase our range on felled trees, to chop and pickup (mounted or not). If not, just "Wurm logic" then down to a tiny 1 tile sized graphic, once they are chopped down. Of all of these, the mounted range to pickup items or access containers is what bugs me the most. With vehicles no longer following slopes, it can be frustrating when on a steep slope and you have to turn this way and that way, just to try getting the item viewable under your cart, to pick up through the cracks of your floor boards. If there is some really important reason why not, please let us know, so we can make suggestions on fixing that issue too.
  8. So ages ago we had carts and boats follow slopes. Carts were easier to see out of and boats sucked hard at entering canals. Now boats slide into canals like (insert description here), but carts and wagons are infuriating to drive on slopes. Is there any really, really important reason we can't split the code here and have carts not look stupid, while boats continue gliding into canals without climbing mountains?
  9. Why not allow hellhorses to stay hitched past aged but link the ability to drive the cart to the driver's skills? Same as captaining ships, you can't captain bigger ships without the required skills. The horses can be hitched but the cart can't be driven so will effectively be useless unless the driver has the skills, which will not only encourage people to get the required skills if they want to have a hellhorse cart, but also stop the worry about these valuable horses going missing via unhitching. Which means, one hellie has a certain skill, two (on a cart or wagon) has higher (say ten more on bc), three has higher, four has higher (so you can't just have four hellhorses on a wagon without the required skill). This can be adapted to the ql of the bridles and wagons and carts too, higher ql gear and vehicles mean slightly lower skill needed.
  10. Simple idea... If you are currently embarked on a vehicle, the context menu on that vehicle now includes an additional item, Change Position. The submenu would list all available vehicle positions. Clicking one would move you to that position. This would allow people to ride in whichever slot they prefer on a ship, instead of trying to get people to embark in the right order. I'm not seeing any downsides or unintended consequences... and it seems like it would be a frequently used option. JS
  11. I am not real sure what is going on but mortar is not fitting into things. I can only fit 1 into a barrel and you use to be able to fit 45 you can only fit 18 in a small cart and before i think it was 100... not 100% on that one. It makes building out of a small cart difficult now for sure.
  12. Currently, the stamina drain while casually piloting a large cart, or riding a horse is way too much. Why does it tire me out so much to sit on a bench and hang onto horse reigns? We domesticated horses to make travel easier, and increase the time between rests, and yet in Wurm, I have to rest every 100 yards or so to get my stamina back. This has been going on since the inclusion of horses and needs to be addressed.
  13. Hi, Not for the first time, I have just embarked as commander on my cart, and frozen - can't move or do anything at all - have to relog to clear. Does not happen every time, seems to be when running towards cart and embarking - sometimes. Hope this can be fixed. Thanx
  14. So with the fix in for boat crossing lock ups today I noticed the freeze embark bug is back. It happened many times today on wagons/carts/horses where I would embark from any range other than standing on top of the vehicle and ending up having to relog due to freeze up. It happened about 5x hopping onto a cart and once each hopping onto a wagon and horse.
  15. got a large cart here for 11s pick up in haven heights at J11 in xanadu Contact Lunadew for pickup details.
  16. So while opening a Cart in Wurm Unlimited I noticed instead of seeing the inventory of the cart with 2 large crates all I saw was the name of the cart and nothing else, logged out multiple times with no fix was wondering if anyone knows about this, haven't had any issues since I started playing unlimited.
  17. Hi Everyone, I was to auction off a rare large cart. Pinewood. [16:47:54] A fairly large two wheel cart designed to be dragged by an animal. This is a very rare and interesting version of the item. It is locked with a lock of very poor quality. It is made from pinewood. It could be improved with a log. Ql: 43.070744, Dam: 0.0. The name of the owner, Andranis, has been etched in the stern. Starting Bid: 7s Increments: 1s Buyout: 13s Also I am near Summerholt, so bidders near there preferred. However for the right price I will deliver to any major town in Xan.
  18. Today i have tons of items for auction: #1 - Supreme wagon cedarwood Starting bid: 20s Min increase: 2s No reserve Buyout : pm me #2 Supreme forge Starting bid: 20s Min increase: 2s No reserve Buyout : pm me #3 Rare forge Starting bid: 5s Min increase: 1s No reserve Buyout: 10s #4 Rare loom Starting bid: 5s Min Increase: 1s No reserve Buyout: 10s #5 Rare Large Cart Starting bid: 10s Min Increase: 1s No Reserve Buyout 15s Please state which item you are bidding for. I am accepting 1€ to 1S. For all items - Pickup from Exo. Leading bids #1 Macadelic- 29s/€ #2 Jackobp- 20s/€ #3 Vortexxx- 6s/€ #4 yetian BUYOUT #5
  19. I know there are heaps of threads about this already but would like to bring it to dev attention again: 1. Please fix the glow on rare and supreme carts. They glow when you are heaps of tiles away yet when you get close the glow disappear. Is this just a matter of fixing how far away glow is visible? The glow disappeared some time this year, so it was in the coding then got changed somehow. 2. The most annoying bug in Wurm now is that carts and wagons don't follow terrain any more. This came into game when sitting was introduced. Seriously, I would prefer to stand and still see behind me when I go up a slope, or be able to use my wagon properly when digging on slopes. Sitting is purely cosmetic, it serves no purpose other than making the game look more realistic. However, not being able to see behind your cart when you go up mountains, or using a wagon on slopes, is very irritating. 3. The camera freeze bug when embarking carts are back, it happens randomly and you have to relog to change the frozen screen (yet you can still chat and get events). Please fix these bugs. Thanks.
  20. This has been mentioned before, but again... Large carts lost their rare glow...I miss it! Please bring it back as soon as possible. Don't you miss this? Look at the pretty rare small cart all pretty and glowing...and the supreme large one looking so dull. For the record, the bell towers, small braziers, supreme braziers and small chests also don't glow.
  21. I am not sure if anyone would be interested in this but i have a rare small cart that i am looking to sell. (it does glow) 31ql - rare small cart, pinewood - 4s (pickup only from north independence) edit: Well i guess they do load into a rowboat so i might be wiling to deliver it if you are on Independence or Deliverance. (pm me and we will see) SOLD
  22. Nvm
  23. Please let me know if you have one you can part with. Delivery can be organized depending on the price. Ta, Elf
  24. Has something changed with carts and the slope they can get up? I thought it use to be 40 slope but today i could not get up a 40 slope it had to be lowered to 39. I am asking because i am not 100% sure that it use to be an even 40 but i could have sworn it was. I thought it was 40 even because if you had a corner that was both 20 up each the cart would not get hung up during the turn. Edit: Well the wiki says horses can do 40 but carts are 39 i guess. What is the logic in that why not make them both 40?
  25. Problem: Fall from bridge how to reproduce: drive cart to bridge, cart faced downwards(wooden in this case), disembark, add new segment to bridge, turn to cart direction, so you faced opposite where cart is going and embark =you fall below bridge and cart still in bridge and you can drive those. Edit, i fall also when bridge is finished, i drove it through, and drive back to it plant 1 lamp and embark to cart and me and cart was below bridge