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Found 2 results

  1. The Initial Buzz Our devs spent time and effort implementing bees and beehives, and we waxed lyrical and swarmed out to grab them. These furry insects captured our imagination, and got us all out and about building hives and hunting wild colonies, to get our share of the sweet honey and useful wax. Unfortunately after this initial buzz, keeping bees has lost it's appeal for many. Why? Here's the stinger - there is little economic benefit in keeping bees. Folks don't need honey, and wax has limited uses. Barrels can be sealed just as easily with a peg with minimal effort, and candles can be made with animal fat. Of course there are other uses, but at the end of the day - who needs bees? The Honey Trap. What we need are more gameplay and hence economical reasons to keep bees. So lets make a start - I am sure you can add to this list. Scented candles - yes I know, interest in candles thus far has 'tapered' somewhat, but by rolling the wax in rose petals before making a candle, you could produce a powerful and useful Scented Candle, which exerts a short term calming aura on aggressive mobs, or reduces your aggro range to that of a new player. By using lavender you could instead create a candle with a healing aura proportional to your candle ql. Add fruits, herbs or spices and the list of possible beneficial effects grows. Furniture polish. Yes we love our furniture and effects, but - and here's the rub, they all start to look the same after a while. Why not press beeswax into a jar and rub it on our wooden possessions? To slow decay? Maybe! To produce a short term glow or colour effect? Possibly. Why not? Switchels. What on earth is a switchel? Cider vinegar has long been known for its medicinal properties, and by dissolving cider vinegar and honey together in a jar of hot water, and drinking it regularly, many people have come to believe in the powerful properties of this traditional health tonic. What are these health properties? We won't know until we get some! So Bee It Whether you're a firm bee-leaver, or the idea of keeping bees brings you out in hives - why not jot down your ideas for improving the bee-economy? Thanks!
  2. I've a suggestion for implementing lanterns in trees. This would require light sources to be positioned relative to the local co-ordinates of the tree models. If this is possible, it would also be possible to attach light sources to parts of other moving models, such as boat masts (as suggested by ElvenElder here: http://forum.wurmonline.com/index.php?/topic/135201-attach-light-sources-on-vehicles-cartswagonsboats/#comment-1385835 Lights could also be attached to swinging shop signs, or a new swinging lantern made if and when our good artist friends have time. Torches could be held in the hands of players too, as well as magic light sources, candles on miners hats, you name it. Just an idea, please add your ideas for local-co-ordinate and model relative light sources. Thanks!