Search the Community
Showing results for tags 'but not lots'.
Found 1 result
Calico at night - Pristine - Joelle Well, the update beat me to the news this week, so we'll be recapping what went out (because that's what I had prepared!) and also touching a little on some big things in the near future! But first.. Patch Notes Armour updates Last nights update saw a bit of a change to how armours work together, with base DR rebalancing, and adjusting DR based on damage type. This helps improve the effectiveness of studded leather and chain, while also giving some love to plate, reducing the movement speed penalty. Don't forget the values listed in the patch notes are for iron specifically, meaning plate and chain gain extra DR benefits from other metals over studded. It's a change that increases the viability and surviveability of all armour types, meaning more choice, more work, and more fun. Sindusk has shared a snapshot of a calculator he built based on the epic armour code for his wurm unlimited server, bear in mind these are at 100ql values, so real results will vary! WU beta With this update out containing some fixes that needed to go in before we launched a WU beta, we can now begin work on a new beta with all the goodies from the past few updates! We'll also be including some special WU centric stuff to make server management a little easier, so stay tuned for that! Priesty stuff Today I spent part of the day zapping Budda, and copping some seriously heavy hits as part of internal testing of the priest and spell system. There's a huge amount of work in it, and the dev team have been hard at work on it, with bug fixes, tweaks and further balances expected to continue this week. After internal testing, we'll be providing details about whats changed and what to expect, along with the opportunity to jump on the test server and check it all out, find bugs, and all that fun stuff. But what would the fun of that be without some teasers? I snuck through some notes and gathered a little bit of intel to share ahead of the full release! Demise Rework There are two components to the new way demises work: Non-deity demises, and deity demises & protections. Animal’s Demise, Dragon’s Demise, Human’s Demise, and Selfhealer’s Demise are all remaining as weapon enchants. They will no longer grant increased accuracy and crit chance versus the targets. Instead, they will offer a small damage increase. Dragon’s Demise is being renamed to Legendary Demise and will affect all legendary (unique) creatures. Selfhealer’s Demise is being renamed to Monster’s Demise and will affect all monsters. These changes should open up more choices. While Dragon’s Demise previously overlapped with everything affected by Selfhealer’s Demise, these new demise changes do not have any conflicts and every target is only affected by one of the demises. The move from hit chance and critical strike towards damage increase was done to try and improve the clarity of the effect. While it was previously extremely difficult to know how much a Demise would increase your chance to hit, the new iteration will give an exact amount of power increase that can be easily understood and weighed against other options. Protections Deity demises and protections, such as Fo’s Demise and Libila’s Shielding, have all been reworked into jewelry enchants. These new jewelry enchants work around increasing and reducing damage from a certain damage type. Each deity will receive one offensive and one defensive enchant from these new spells. There is a built-in rivalry between Fo vs Libila, and Magranon vs Vynora. Fo: Increased Poison, Reduced Acid Magranon: Increased Fire, Reduced Frost Vynora: Increased Frost, Reduced Fire Libila: Increased Acid, Reduced Poison These new jewelry enchants all conflict with each other and Nolocate. Players on PvE will now be able to obtain meaningful benefits from wearing certain jewelry, and PvP players will have to make a choice between increased combat prowess and inability to be located. The change into jewelry enchants was done to combat the deity-specific spells being rather underwhelming and archaic. Jewelry enchants are a bit of a void, and this felt like the perfect opportunity to tackle two birds with one stone. We’re interested to see what type of combinations players are able to figure out in order to maximize their power. Puzzle labyrinth! The factional fight brothers are back, and have finished their long awaited labyrinth! I dropped in for a tour of it, and attempted to crack it, it's a maddening puzzle that just shows how awesome things can be created in this game, and I hope the brothers are extremely proud of what they've done! To celebrate it, we've joined with them to provide a unique prize for finishing it! I've asked them to write a little bit about it, and I'll provide a link to that post when it goes up! Hope to see you all there though! Newspring makeover It's about time for another starter deed remake, and this time eyes are on Newspring! The rocky island located on Xanadu, home of seals, seals, and more seals! We're looking for a starter deed design for Newspring, and want to give you all the opportunity to design and build your dream start deed! As usual we'll provide the materials, you get a team together, plan a design and get to leave your mark on the game! Check out the full details and a copy of the deedplanner design here: That's it from us this week, we'll be zapping each other, freezing and burning, and all sorts of other things, I need to take down Budda and reclaim champ title, expect victorious shouts (I hope) Until next time, keep on wurming! Retrograde & the Wurm team.