Search the Community

Showing results for tags 'bulk sales'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Found 2 results

  1. I've been toying with the idea of using writs to make bulk sales safer for both parties and here is my suggestions. Give writs a makers mark and unique number much like the guard towers have so they can still be renamed but on examine of the writ or the actual walls you get a message saying makers name and this unique number. This would allow you to give a writ to players to fill with goods Make writs tranferrable to merchants and perhaps even mailable. Make writs able to be priced on merchants. The reason for the writ makers mark and number is quite simple say you wish to have bulk mats delivered you build a little shed to have the goods delivered to on your perimeter you mail the writ to the player delivering the goods or if your going to be online simply transfer it through the trading window, the seller fills the writ with the goods and allows kingdom to enter so you can see the goods are actually within the building but cant take (due to writ permissions) then you trade the writ back for the amount agreed on and the both parties are protected from being scammed. Now atm without the makers mark this wont work as theres nothing stopping a sneeky player creating a writ of their own and renaming it the same as the one you give them and you end up with nothing,but a makers mark and unique number on examine would prevent this. If the writs are transferable to merchants then horse seller could use them (now that grass is plantable in writs) to sell their horses, ship builders could make a transporter with a ship/boat etc with 1 piece left to allow offline sales (adding the last piece makes you owner) and making them mailable would allow for players to return the writs to the maker. And bulk sales could be done and the buyer would be able to be sure the goods are there before purchasing from merchants and players and be able to collect the goods at their convenience. Lastly placing these sheds on perimeter would safe guard buyers from mayors bashing the walls to access them before they can.