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Showing results for tags 'bugfix'.
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I am on Freedom server, and just started building on a small peninsula close to the entrance of Elysian Bay. I have been trying to plant hedges but keep getting the response that the ground is too wet and the sprout would rot. The tile borders are level and not submerged by water, so this makes zero sense. It would be great if it would stop saying it's too moist when it's not. I have one whole side of the peninsula done with hedges, but the other two I am trying to do are having this issue. Again, everything is level. https://imgur.com/a/6fwt1GP link for screenshot.
One of the things mentioned in the update today is : "Special wounds of same type and position will now stack, similar to normal wounds." And then they proceed to explain this to us. Frostbrand / Flaming aura / Venom or whatever will now stack. So you'll have a total of 2 wounds on the same part of your body? They also made it so that certain weapon types like lead "Deal extra poison wounds at 75%% of damage after 50% reduction" This means that you will deal 87.5 % of the damage you would deal with an iron weapon but split into a 50% and a 37.5%. OK so you have 3 wounds, one normal , one poison and one frostbrand...compared to the 10 wounds you would put on a Champion player . What does this mean? Well ,what is LoF? "Light of Fo is an area of effect spell given to priests of Tosiek and Fo at 33 faith. It heals 5 random wounds for a total of 1/5th of the spell's power. A minimum of 6-7 damage per wound will be healed." It means that Light of Fo has been buffed because for the most part, wounds will now be fewer and bigger. It's the most overpowered spell in the game and it got buffed. What do you think?
Apparently component rarity does not matter for continue commands such as those used for making most tools. Given that attaching does consistently trigger the window, this behavior seems inconsistent. It would be nice if rare components like shafts and hammer heads actually had a chance to transfer their rarity to the created tool/ Currently, they give a minor quality boost to the created tool, but since tool quality is so low on creation anyway, this is pretty meaningless.