Search the Community

Showing results for tags 'bug fix'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 2 results

  1. Beta version 1.0.0.7

    Beta version 1.0.0.7 I just threw this live on my Pingperfect server. They took the time to create a beta option download system for us a bit ago and it works great. Thanks again if you'll ready this post at PingPerfect you rock as usual. What this did for my server. All them malformed issues we was having are gone. I rebuilt all my db and still the creature db still couldn't be fixed unless I spent 200 bucks or more to buy a program to repair them professionally. But once this was added all that crap vanished and server is working fine. Why is this build in beta when 1.0.0.6 needs to be in beta for all the bugs it has. Rolf you all might want to go ahead and push 1.0.0.7 in to the main files at this time and not leave it as a beta seeing it is correcting 1.0.0.6. Just my 2 cents.
  2. Recently, the developers changed the current game mechanic where weapon enchants never decayed with use to include the decay typical of tools and other enchants. Public news of this was recently broken by Jberg in the thread HERE. Apparently the change has been live for some time but never mentioned. My opinion of this is to revert this change ASAP, weapons are a necessity in survival of Wurm Online, allowing you to gather food and protect yourself. With the option of obtaining multiple casts on weapons, it will become increasingly difficult to maintain these enchants, as most weapons are recasted in a lengthy process with current casting being almost completely random this change will severely hurt the player base, and so I am suggesting this changed be removed ASAP. What are your views on this? Please post below and vote in the poll. Fooli