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Found 3 results

  1. Many people allowing Leading for non-citizens on their deed for one reason or another. Those reason can include but are not limited to: Self-Serve animal selling service(s) Allowing newbies or other players to freely take unwanted animals for themselves Allowing newbies or other players who have recently received an animal to pass through their deed without worry of Disconnect, Death or otherwise losing lead of an unbranded animal being lost to "You can't do that here" when attempting to recover their new animal after an event that caused them to lose the lead. The problem however with having "Lead" permission enabled on a Deed means that branding your own animals does not protect them from being led off your Deed (or anywhere) by anyone passing through. This means any riding animals you have equipped with gear such as shoes, saddle and bridle can just be walked off at any point from anywhere in the world. Whether it is on your Deed or not. (I had this confirmed with a friend of mine from another deed, who was able to take my Bison who was branded to my own Deed) The only way to combat this is to make sure every branded animal to my Deed has this permission set: Having this permission set per animal no longer allows anyone not of my Own Deed to lead that animal by anyone who is not myself (or of my deed). However, I have now learned that despite having Lead (and Brand) enabled for my citizens on my Deed: Having a setting like this on a branded animal doesn't allow them to Lead a branded animal (although they can unhitch these animals from carts just fine): I had thought that since the Animals default to "Brand Permission of Deed", saying that Management of Animal, Leading/Riding and Equipment Management were allowed that this would allow my Citizens to interact with this animal without issue. Since after all, they had Brand Permission for the Deed. Apparently this is not correct and thus I am confused what purpose this seems to serve if it is not to say "If you can brand it, you can actively interact with it". I actually had to go retrieve a set of Bison this morning that my Deedmate had intended to use on another transport item and was in a panic trying to Discord me that they were unable to retrieve them and they were wandering off Deed. The additional "Citizens of Nydai" setting must be enabled to allow them to actually interact with the animal: Apparently this system was changed to work this way back in 2017 and I must say it has caused myself a lot of headache (and I'm sure many others as well) with not understanding exactly how Branding is supposed to work in-tandem with Deed permissions. I assumed that Branding worked no different than putting a lock on my chest or door to my structure. If I have pickup perms on my Deed but do not have Perms on my house to pickup items, my house doesn't allow picking up items. I don't have to Deny any role a permission to prevent this from happening because the idea of a house (a lock system in it's own right) automatically defaults to "no". If I have a chest with a lock on it, no one can open that chest and take items from it. Despite my deed having the pickup permission made available. So why does branding an animal to my deed not automatically lock that animal from non-deedmates? Why is branding not considered a lock in itself? Right now a branding seems no different than this: Something that says "This is mine" and/or "I made this". Which seems entirely counter-intuitive outside of the idea that Branding something over-rides someone else's "No Lead" setting so you can take your animals with you should you get disconnected, die or otherwise lose lead. So my question is: Why doesn't branding work like a lock system like everything else in the game does? (A house, a gate lock, a padlock, etc;) I've lost a few animals who've been walked off deed while branded and GM's have shrugged at me and said "You set it up that way" and went on their way, causing me to lose the animal to whoever walked off and penned/hitched it. Why doesn't branding to a Deed (because it isn't a personal lock, it's a deed lock) automatically allow Members with the setting to Lead and/or Brand automatically set (and prioritize over non-citizens) access to do these things to animals branded to their deed? Why does Ally role permission to "Lead" allow an Ally to walk around with a branded animal (even if it has Everyone - Deny) but not a Citizen with the same permission and Brand Permission? My suggestion(s): Make Branding work like a "Deed Lock" system, as it is believed entirely to be by many already. Non-Citizens cannot lead animals belonging to a Deed (branded) even if Lead Permissions of the Deed are set to allowed for their citizen role. Individual Animals would need to be set to allow Non-Citizens or Individuals to allow interaction with that particular animal. (Just like chests and houses) Citizens belonging to the Deed can lead a Deed-Branded animal at any time unless otherwise set to "Deny All" for citizens or individual user "Deny" setting. Allow leading of non-branded animals on Deeds the default behavior at any time. If it is not branded, it can be led off deed by anyone at any time. This means keep your animals behind locked gates or branded if you don't want them to be taken by others. "Use a lock" Add a new Permission to Deeds themselves that separates Lead and "Branded interactions" "Lead" can remain to allow the leading of any non-branded animals on and off the Deed Add a new Permission to the Deed itself that allows interaction with Branded animals specifically. This would make branding function a lot like the "secure action" used in Lamps and other items on Deeds that utilize the "Pickup/drop allowed" permissions (often in-tandem with Load/UnLoad settings).
  2. A few days ago I dominated a champion troll, to keep as a pet. I put it in a 2x1 locked pen on-deed near my house, and branded it. It went wild (stopped being my pet) a few times, once wile I was online, several times when I was not online but I'd re-dominate it without any issue. This morning though, I saw these messages in local, which surprised me: [12:35:16] <Spirit templar> I'll take care of adolescent champion troll! [12:35:16] <Spirit templar> I'll help you with adolescent champion troll! And a bit later: [12:42:41] <Spirit templar> I'll take care of adolescent champion troll! [12:42:41] <Spirit templar> I'll help you with adolescent champion troll! I ran over to the pen, which had one gate (still locked) and found that one of the pen's walls was missing and the troll was loose on the deed but in bad shape, having killed both spirit templar. I had another villager tank it while I re-dominated it It is still alive, and it still has a brand. By the time the guards re-spawned I had dominated it again. After the incident I created a support ticket, and was eventually told to make a post here. What puzzles me about this is that while the spirit templar are set to attack hostile creatures on this deed (they kill all the random crabs, etc. that wander in), I believe a branded hostile creature isn't attacked due to being branded, otherwise this would have happened the first time it stopped being my pet on-deed. I have a couple theories about why this could have triggered: Perhaps the spirit templar wandered into the troll's pen, got engaged by the troll, and that got the other spirit templar to react to it? Wurmpedia says trolls can bash, perhaps it bashed a fence and that is what got the guards against it? Either way, I am puzzled by the two sets of templar local chats. in case the pen setup is important: Deed is Port Crescendo on Cadence north wall of pen (the one that got broken) high roundpole fence, single digit ql if I recall correctly east walls of pen, both high roundpole fence, no damage, 6-7ql West walls of pen: my house, both are timber framed walls, 20ish ql, no damage, house is locked (the door is several tiles away from the pen though) south wall: roundpole fence gate, locked, no damage, 6 or 7 ql. both tiles of the pen were grass growing wild, and there were two orangewood grape trellises planted along the house walls. The southern border of the deed is 1 tile south of the southern gate of the pen In case the troll is important: Female adolescent champion troll was neither starving nor fat at time of escape. Potential steps to reproduce: If it was a case of the templar wandering into the troll pen, a small deed, with a branded hostile troll and a ton of spirit templar, and no walls on deed would probably get a templar to wander in pretty quick
  3. While showing around my deed to a friend today,he got attacked by one of my hell horses hitched to my cart,and my friend unintentionally was able to harm the horse even though both hell horses are branded and hitched,and on a pve server.Now, normally another player it is not able to attack back a branded and hitched horse,but what i found after getting some info is that if the hell horse is making a bad move can be attacked back, in this specific situation,due to an error in the way it was coded. [13:15:32] The adolescent Eaglehunting kicks R... pretty hard in the chest and irritates it. [13:21:38] R...cuts the adolescent Eaglehunting very hard in the stomach and harms it. Hopefully this issue can be solved. Thanks to DrSatan for trying to help.