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Found 3 results

  1. When crossing servers, if caskets are in the ship, this mean bug will hit: Apparently they drop at the bottom of the ocean... and it's a big ocean out there. I just bumped into this issue, it's scary I assure you! But we have ingame other items which cannot be used on other servers, and can be dropped: arch reports. When they cross server, they cannot be read anymore, and obviously cannot be used. When we cross back to the server they came from, they can be read and used as usual. Why not make caskets/bottles behave the same way? It would help a lot, just let them go, in unreadable form, instead of this tricky mix of droppable but unpassable. Alternatively, perhaps make it impossible to cross as long as they're in the ship hold? We have such case, too, can't cross at all with passengers that have disabled pvp servers. (though it seemed to not work recently but I saw some patch notes saying it was fixed) And the game checks already for their presence anywhere, in ship or inventory.
  2. Hello all, I was looking at the empty windows of my new house and thought, 'all the tools for glassmaking, profession wise, are in the game already...' So, what do we think? New glassmaking skill that allows you to make simple panes for your homes, grid or diamond pattern muntins. It would even be feasible with the dyes and jewelry making bits to do stained glass windows, t'would look great in a cathedral window. Recipes for bottles and beakers could be a part of this if it was to be expanded towards alchemy; but one thing at a time, I'd just love to see windows for our homes/castles. The difficult part, I assume, would be coding them to sit nicely in the various wall/window types. As far as the art goes, its such a fun idea, I'm sure some community artists would help. Thanks, Emesh
  3. Currently we can rummage, forage and botanise. It would be a nice touch if we could also beachcomb, essentially only usable on sand that is also a water tile. Linked to the forage skill. It would allow newer players some non-destructive access to logs and the like. Finds : Driftwood (a 4 weight low QL log) (Common) (30/100) Mussels (lightweight meat) (Common) (30/100) Kelp (Common) (299/1000) Seashells (possibly of use in jeweling, otherwise just something that always has a high QL to sell at a token?) (Uncommon) (1/20) Bladderwrack (A new healing cover ingredient, weighs 0.3, str 3) (Uncommon) (1/20) Bottle with a random note in it (bottle is lightweight jar alternative, weighs only 0.05) (Rare) (1/1000) Rare Roll : Sea Chest (Random low QL small chest with some coins in it (instead of one 5 copper coin it gives 5 1 copper coins etc)) (Normal rare roll rates)