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Showing results for tags 'bottles'.
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Hello all, I was looking at the empty windows of my new house and thought, 'all the tools for glassmaking, profession wise, are in the game already...' So, what do we think? New glassmaking skill that allows you to make simple panes for your homes, grid or diamond pattern muntins. It would even be feasible with the dyes and jewelry making bits to do stained glass windows, t'would look great in a cathedral window. Recipes for bottles and beakers could be a part of this if it was to be expanded towards alchemy; but one thing at a time, I'd just love to see windows for our homes/castles. The difficult part, I assume, would be coding them to sit nicely in the various wall/window types. As far as the art goes, its such a fun idea, I'm sure some community artists would help. Thanks, Emesh
Currently we can rummage, forage and botanise. It would be a nice touch if we could also beachcomb, essentially only usable on sand that is also a water tile. Linked to the forage skill. It would allow newer players some non-destructive access to logs and the like. Finds : Driftwood (a 4 weight low QL log) (Common) (30/100) Mussels (lightweight meat) (Common) (30/100) Kelp (Common) (299/1000) Seashells (possibly of use in jeweling, otherwise just something that always has a high QL to sell at a token?) (Uncommon) (1/20) Bladderwrack (A new healing cover ingredient, weighs 0.3, str 3) (Uncommon) (1/20) Bottle with a random note in it (bottle is lightweight jar alternative, weighs only 0.05) (Rare) (1/1000) Rare Roll : Sea Chest (Random low QL small chest with some coins in it (instead of one 5 copper coin it gives 5 1 copper coins etc)) (Normal rare roll rates)