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Found 3 results

  1. Sources: Wurmpedia lists ship sizes on the following page: http://www.wurmpedia.com/index.php/Ship Boathouse concept I would like to build (see the spolier): http://forum.wurmonline.com/index.php?/topic/123372-bridge-screenshots/page-7#entry1271956 Outcome: Ability to park any ship inside a boathouse without any of its masts poking through the roof of the building. Otherwise, design the roof as bridges with spaces between them to act as roof trusses so that when a ship is parked, its largest mast sits in the open space between roof trusses. Issue: Based on the above, a Caravel is 7 long x 2 wide x 7 tall (measured in tiles). If 1 storey of a building is 32 dirts, then a Caravel is approximately 224 dirts high. Given that the boathouse concept in the link above is a 3 storey high building, it means that the Caravel's masts will poke through the bridge, i.e., roof of the building resulting in cosmetic ugliness for those who care. Option 1: One way to get around that could be to set up individual flat bridges with spaces between them, i.e., roof trusses. This way, you could park a Caravel so that its largest mast pokes up between two flat bridges, i.e., roof trusses. Each flat bridge can only be max. 3 tiles wide but building two of them to act as roof trusses with a 1 tile space between them means a boathouse can accommodate a 7-tile long ship such as a Caravel perfectly. Option 2: The other issue though is that a Caravel has 3 masts so even if you park it so that its largest mast sits between roof trusses, the other two masts may still poke through one of the flat bridges. Therefore, the next option would be to build the building high enough to accommodate the Caravel's other two masts without them poking through the roof trusses and still park the Caravel so its largest mast sits between roof trusses like in option 1 above. The downside is that you have to build a taller building resulting in the need for more materials. Option 3: The final option is creating a building(s), cliffs or land bridges that are high enough (approx. 7 storeys / 224 dirts) so that when you use a flat bridge as a roof, no masts will poke through. In this case, there would be no need for roof trusses as in Option 1 or Option 2. It's essentially the same as the original boathouse concept except the building, cliff or land bridge would have to be tall enough to accommodate the largest ship dimensions (length/width/height). The biggest disadvantage is the amount of extra materials required to build it. Also, the thickness of the bridge takes up space too so you would probably have to build 8 storeys high just to be safe and avoid any mast from poking through the underside of the flat bridge used as the roof. Option 4: Same as option 3 above except uses a combination of a building that is X storeys high and an arched bridge (with steepness up to 20) so that a 7-tile high ship such as a Caravel can be parked underneath without any of its masts poking through the arched bridge used as the roof. Questions: Since the new ship models are out, measure the following in tiles: - How long is the longest ship? - How tall is the tallest ship? - How wide is the widest ship? Bonus to also know this: - How tall is each mast on the Caravel? Who already has or is willing to measure this or are all of the ships the exact same dimensions regardless of the new models? In Closing: I realize that some people don't care about the cosmetics. Others may just opt not to build a roof at all but to me that defeats the purpose of building a boathouse that has a roof generally. I just think it would be ugly to park a boat inside a boathouse and have its mast(s) poking through the roof of the boathouse. This is the whole reason for this thread, to find the best option to avoid this issue and accommodate all ship types using a single design.
  2. Someone had started a thread on collecting pictures of players docks and shipyards, but it was deleted. Would like to start it up again and get some ideas for my docks, please post pictures of your awesome dock areas and any ship building areas you have. thanks! Junk
  3. WTS Coastal Deed 30x 4y on Deliverance Size: 23 x 31 tiles Prime location, right next to the Indy crossing. Private Iron and Zinc Vein entrance next to the deed and public Silver nearby. Nearby clay. Large forest close by. Land docks terraformed for all boat sizes. Very large boathouse right at water level to drag your boat from the house into the water. Comes with 2 forges and an oven w/ decent ql. Finished Guard Tower next to the deed. Great for builders and farmers, not very developed with lots of flat land. Shallow water for reeds Multiple love tiles on deed Friendly Neighbours. 2+ months of upkeep Asking 15s Respond to the forum, PM me on forums or /tell Griphyth in game