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How freakin shields work? Lots of questions
HoldenToledo posted a topic in Community AssistanceHi, i have around 25 days in game, i always got FASCINATED by shields, leveling it up being super hard tho like always.. I'm a player from Independence, mainly PVE player I seen many forum posts about shields from google searches but hardly the answers i wanted.. I ask many many times and days on CA Help but nobody can answer me, decided its about time to make this forum post, seeking for some Master of the Shield to be able to answer me the tons of questions i have. question 1 is my biggest worry, along with number 6 Focus info and other maybe important self info: Focus helps you parry more with your weapon. Focus helps you get a better footing. all my experience with this was mainly(98%) with a Large Metal Shield its honestly frustrating me how sometimes i block a lot, and sometimes i pass 7 mins doing no blocks to the same types of animals, for information i am Large Shield level 11.6 and Shields 8.7 I am a follower of Magranon. 1:FOCUS, should i use it to increase blocking chance at all?(Footing and Parry chance influences my Shield Block chance?) 2:Distance(Too Far, Good,Close) influences now likely i will block? 3:Does the way i position myself in PVE affects my block chance? (not counting pvp arrows) 4:Defensive stance.. says i should parry more, higher Defensive Stance levels will make me block more or it works just for weapons? 5:Most times i have a big streak of blocks then another streak of non-blocks at all, is it just me? 6:(very important)What does the QL on my shield actually do? More block chance, reduce more player-received DMG or only equipment DMG? what QL should i have my shield and why? 7*:Someone explain in detail about time limit of training per mob/location in detail? 8:Bigger damage Blocked(Stronger than my FS animals) will influence the much exp i get in shields/Large shield exp tick when it succeed? Is it even reliable try to train that way? 9:More levels of Large Metal Shield will increase my block chance more than level of "Shields"? or both are of same importance? 10:When i fight with a sword, will the sword parries eat my chance to block when the shield block chance would trigger? 11:In Future when i get higher Large Metal Shield levels in, should i level other shields to increase over all Shields level and block "more" when i come back to main shield? 12:How do my Combat Rating influence my blocking? in case of being up in a horse. is it better or worse for the training? Last but not least 13:What about Shield Bashing levels? i know it might works better on players higher levels, but does it increase stun timer for PVE animals too? (ps: i always shield bash when possible) 14:How exactly stunning a mob help? stop maybe a special attack? lower their focus level? do they still keep hitting? 14²:on higher levels on shields should i stop using Shield Bash so the animal can hit me more, letting me have more chances trying to block? extra info about 7: Sometimes i can fight the animal close to the one i just exhausted my time with defensive training to keep gaining skill exp, but then i come back after stamina regain outside fight, the SAME mob i was fighting doesn't give me any skill ticks anymore? I am aware i won't block without any stamina at all, but sometimes i feel like i block more with lower stamina? Enlighten me with your knowledge wise people of Wurm! Links of personal notations(guides) that are useful for shield blocking trainers are highly welcome!
Rules Change Suggestion
Heroic posted a topic in Suggestions & IdeasHi, We have rules regarding how to handle highways. Is there a possibility to apply similar rules to canals as well? Because cattles can't swim, and boats can't go across a canal above a certain water level but they still can be pulled/pushed, seems the conflict with carts and boats not solved with the changes. I led cattles to Esert from and can't pass at a canal with the cows because the depth of water stopped them. There was no way to fix it because the canal has been deeded, the owner away for some weeks and no digging allowed even for their citizens to fix it. Please don't take this offensive, I know how good is to sail, I am building and use boats too, but I think the blocking of animal transport inside server may be against other people's fun too and has negative effect on game economy. I would like to suggest to add a rule for canals: if they are deeded, that they must have at least one tile width way where people can go across with cattles, but deep enough on other places to go with small sailing boats or knarrs at least. This has some similarity with the goal of the highway rules: deeds cannot block the traffic on important areas. Is there any possibility to do this? Of courese this problem may be solved easier if cattles can be packed to boat or can swim. Regards, Heroic