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  1. Please keep in mind that this is an attempt to be all-inclusive. Addition: New elevation map: 6 x 6 KM, with a fair and even distribution of mixed variety terrain. Reasoning: Current elevation is a flat mess and far to large. This size should be big enough to consider the creation of PMK's while still reserving room for template kingdoms and also allowing the new HOTA to work accordingly. Addition: New map should REDUCE the server border range between land and server crossing boundaries. It's a ridulously huge amount of space between server boundaries. E.g. I mean the massive ocean between them. Reasoning: Sailing takes to much of raid time and obviously more PVP will happen by reducing the time required to do so. Addition: A new container, to transport items from freedom-> to epic - ONE WAY. I'll leave it to Devs to decide size limitations of one way item transfers if this is implemented. Reasoning: This will allow the purchasing of items on freedom for PVP purposes on Epic and preserve, if not boost, the economy of freedom. Addition: A univeral transfer of skills and the same skill system on all servers. Reasoning: More deeds will be created as a result since they will be able to take their skills home back to freedom. Deeds require alot of work and skills are gained in the process of creating them. Creating one currently seems like a waste of time for many due to the current transfer process. From my experience of new players wanting to play Epic only, they will leave after a few weeks of realizing their skills won't transfer over even though they have zero interest in playing freedom. From freedomers that now play Epic, I've heard the same complaints regarding the current transfer system. Addition: Universal Karma collection so it is available on all servers. Reasoning: Allowing freedomers and Chaos players from having to grind Karma on Epic. If Chaos wants a new map and Epic wants a new elevation then why not...... Addition: Make chaos a freedom map in order to preserve the history there and we will have one cluster of pvp servers with the new map for Elevation taking over primary PVP real estate. Reasoning: One PVP cluster will introduce far more PVP. Since there isn't a very large PVP playerbase then it doesn't make sense to split them between two server "types", or "systems". Addition: Extend Locate Soul to 500 tiles. Current Epic range seems to be around 200 tiles. Correct me if this has been changed recently. Reasoning: Reduces chances of enemy escape and avoiding PvP. Addition: Give Spyglasses to all players whom have already received one so that they will have them on both clusters. Reasoning: This is a continous complaint I hear from any freedomers who visit Epic and this will be fair to everyone. Addition: Continue keeping the OLD HOTA in place even after the new release post-tweaks, but consider extending the intervals between HOTA start times. Reasoning: Allows more preparation time and to have more players available at the start of the HOTA. Longer intervals allows more time for groups who are wiped to recover and actually be there for the next one. Side notes: and for the Love of Wurm, please: Nerf Truestrike without completely rendering it useless. Give frostbrand to a second priest type. Allow legendary creatures to drop fragments at a "low" rate and "very low" rate for one charge tomes. ( Because Freedom tomes don't transfer to Epic. ) Allow all Valrei rewards in the form of lumps to be changed into fragments. ( Because Freedom tomes don't transfer to Epic. ) Thanks for Your Consideration, Congrats On Reading This Entire Post.