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Found 12 results

  1. Since 1.9 beta when loading up a server, you get a bunch of ParseExceptions complaining about a RegEx mismatch for date and time parsing: [01:59:49 PM] WARNING com.wurmonline.server.players.Achievements: Error parsing time stamp java.sql.SQLException: Error parsing time stamp at org.sqlite.jdbc3.JDBC3ResultSet.getTimestamp(JDBC3ResultSet.java:526) at org.sqlite.jdbc3.JDBC3ResultSet.getTimestamp(JDBC3ResultSet.java:579) at com.wurmonline.server.players.Achievements.loadAllAchievements(Achievements.java:952) at com.wurmonline.server.Server.startRunning(Server.java:943) at com.wurmonline.server.ServerLauncher.runServer$1(ServerLauncher.java:130) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.gotti.wurmunlimited.modloader.server.ProxyServerHook$1$1.invoke(ProxyServerHook.java:56) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:384) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java) at com.wurmonline.server.gui.WurmServerGuiController.startGame(WurmServerGuiController.java:1397) at com.wurmonline.server.gui.WurmServerGuiController.startBtnClicked(WurmServerGuiController.java:154) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$353(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177) at java.lang.Thread.run(Thread.java:748) Caused by: java.text.ParseException: Unparseable date: "2015-09-28 13:40:15" does not match (\p{Nd}++)\Q-\E(\p{Nd}++)\Q-\E(\p{Nd}++)\Q \E(\p{Nd}++)\Q:\E(\p{Nd}++)\Q:\E(\p{Nd}++)\Q.\E(\p{Nd}++) at org.sqlite.date.FastDateParser.parse(FastDateParser.java:299) at org.sqlite.date.FastDateFormat.parse(FastDateFormat.java:490) at org.sqlite.jdbc3.JDBC3ResultSet.getTimestamp(JDBC3ResultSet.java:523) ... 83 more
  2. When a new character is created, it's always been bugged that you don't get your newbie buffs until you logout, wait for /lotime, and log back in. The new tutorial also does not start for new characters until after relogging. And the old tutorial popups are also still appearing.
  3. I deleted a village while protecting the tiles and trying to dig with a non gm character to test them, and boom got this one [05:42:09 PM] WARNING com.wurmonline.server.villages.VillageMessages: Failed to delete all messages for village: 602: [SQLITE_ERROR] SQL error or missing databa se (no such column: VILLAGE) java.sql.SQLException: [SQLITE_ERROR] SQL error or missing database (no such col umn: VILLAGE) There is no column VILLAGE in the VillageMessages table for the wurmzones.db There is however a VILLAGEID so that is likely a code error to be fixed. Probably not a disaster but who likes WARNINGS?
  4. I think it is weird when the server starts up you get Prime\\protectedTiles.bmp should not be double \ however this seems to be a message bug only as protected tiles are working, just did some testing on it.
  5. Battle for the White Light Date: End of Beta Map 9 Location: The White Light Result: Stalemate, Altar of Three not destroyed. Kingdom: HOTS Jenn-Kellon Towns: VOCS Libilian Outlawz Libilaz Rebels ??? Strength: ?? Warriors Heavy Guards ?? Warriors (Outnumbering) Spawn Poi The White Light While the Archives lack any specific details of this battle. What is known is the Horde of the Summoned was led by Malvada, who supposedly was appointed to the post by none other than Libila herself. The objective was simple: Take the infamous Steel Sceptre of Ascension to the Altar of Three and destroy it. Rendering the forces of Jenn-Kellon effectively useless without their beloved White Light. Now the records do not say as to how or why the plan was discovered. But a defense force was quickly rallied up and camped a mere half-kilometer from the White Light. When the Horde discovered that the element of surprise was gone, they attacked with a fury not seen for many a starfall. The battle could be easily compared with the Battle of Armageddon that so many beliefs refer to in their texts. But for some reason unknown now, the Jenn-Kellon army was able to beat back the rampaging Hordes and claimed victory. However, it isn't known of what became of the Steel Sceptre of Ascension. Either it stills lies somewhere buried under the blood of many a fighter. Or worse, could've been spirited away to await perhaps the fabled Armageddon War that may be yet to come.... Review (WLers Point of View) The initial plan by the BLers was to take out the White Light by using a artifact (Steel Sceptre of Ascension). While this is risky, success would mean the storyline would move forward. Once Malvada advertised the attack, the WLers ran towards the WL. First they planted a Homestead about 500m from the White Light (a rule of Wurm is no deeds shall be planted on the Lights themselves), this did three things: One it shifted the focus of the battle to the deed, and it forced the BLers into having to attack the deed because it acted like a castle. It could not be ignored, and lastly, gave the WLers an unfair advantage as they already outnumbered the BLers, but now they could respawn when they died, as their towns were allied with this deed. Once the deed was there, it spawned guards which gave the WLers even more of an advantage and spawned fighters to annoy the attackers. After a while the BLers broke onto the deed, drained it, killed everyone and took the final lives from Champions, leaving the BLers to skip merrily back to their land, while being pursued by the last Champion, who wanted a 1 on 1 fight with Malvada. Malvada won, which finalised the victory for the BLers. Review (BLers Point of View) The majority of the warriors were from VCS, LO and FT and during this battle many champions fell, however more WLer than BLe The force met at VCS, and went through NT towards the Light. Once they got close many WLers appeared. The BLers noticed the newly planted deed and ran towards it, then followed the hunting down of many of the WLers that were not on the deed, Hyenas were used to kill WLers on the deed and they quickly fell. However, they soon respawned on the deed and collected new weapons. They continued to kill the WLers as they respawned and then procceeded to take there weapons until eventually they would not have any. The BLers then moved towards the Whitelight, easily getting past the incomplete walls surrounding it, any WLers that tryed to get closed were killed quickly. However, the destruction of the WL was not going well, descrating the Altar was not doing as much damage as everyone had hoped. The BLers moved back towards the deed and, although many WL champions had fallen they we still outnumbered, howver winning the battle. Once all the WL Champions were down, and they were running out of weapons, the BLers pressed onto the deed. The Spirit Templars were dealt with. The deed was looted and the BLers returned to there homes. The BLers had won, however they had not managed to destroy the WL as planned. They did however come out better off as the WLers had lost lots of items and champions.
  6. Beta version 1.0.0.7 I just threw this live on my Pingperfect server. They took the time to create a beta option download system for us a bit ago and it works great. Thanks again if you'll ready this post at PingPerfect you rock as usual. What this did for my server. All them malformed issues we was having are gone. I rebuilt all my db and still the creature db still couldn't be fixed unless I spent 200 bucks or more to buy a program to repair them professionally. But once this was added all that crap vanished and server is working fine. Why is this build in beta when 1.0.0.6 needs to be in beta for all the bugs it has. Rolf you all might want to go ahead and push 1.0.0.7 in to the main files at this time and not leave it as a beta seeing it is correcting 1.0.0.6. Just my 2 cents.
  7. A patch has been released on the beta branches of Wurm Unlimited and Wurm Unlimited Dedicated Server. http://steamcommunity.com/games/366220/announcements/detail/121960082798116235 This patch may break mods, which is why it was released as a beta branch release. You will need the beta client to play on servers running the beta branch. If you happen to notice issues connecting to a server, or random crashes, double check your branch and check with your server's administrator if it is not self-hosted.
  8. This mod is an enhancment of the normal skills menu. It shows a dual panel window with the old skills menu on the left and the new one on the right. The right panel contains all skills that you have levels in and shows them in a non-tree format, giving you the ability to sort as usual by name and skill, and also by affinities. The two windows handle seperately with skill gain highlights. The right panel also now sports a search bar! Here's a few screenshots! (Minus the search bar) Here's the download link! https://drive.google.com/file/d/0B2zyvWTebB5fZ3VkLUd5S2VYMlE/view?usp=sharing Instructions: Download the zip Navigate to your wurm directory (Hint: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher) Open client.jar with a zip program (eg. winrar) Extract the contents of the zip to the client.jar Run, everything should work perfectly! If you see any bugs, let me know, I also intend on creating more GUI tweaks as I can, so if you have any suggestions on GUI let me know! Bugs: Occasional crash when skills gained with search in progress....
  9. Brought to you by Google. SwedishPhoenix: The Blob (2007) >https://www.youtube.com/watch?v=u3Bj1t68W7g Commcd: beta footage (2006 or earlier) >https://www.youtube.com/watch?v=-xuqrBwTrHw&wide David Bowlin: Sky burning (2007) >https://www.youtube.com/watch?v=wKb8PEOlnKU Johan Nygren: pyramid thing with several piles of dirt (2007) >https://www.youtube.com/watch?v=CZP0-Xd7CIQ SwedishPhoenix: Raid at IS (2007) >https://www.youtube.com/watch?v=lyNxYcaHPcw ??? (2011) >https://www.youtube.com/watch?v=THF6XmyQf7Q
  10. Hello, I am just making this topic asking for a free Hearthstone Beta Key from someone, PM me on the forums here or in game. If you want something in return (in game) we can think of something? Thanks
  11. Trailer: http://click.email.p...6e6502c51fb555b
  12. Just in case anyone is interested and has not heard. The beta testing sign ups for The Elder Scrolls Online are open. The latest project from Sky Rim creator Bethesda Studios and it's publisher Zenimax Media. http://signup.elderscrollsonline.com/ The Trailer video for the Beta sign up is AAA+ Quality with some of the highest production values in a MMO trailer i've seen outside of EA/Activision and must have cost a fortune to make. Check it out: [media]http://youtu.be/0jNT5cMwxw0