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Found 1 result

  1. Ok, I was thinking about my last post, discussing my 1st couple weeks of play. The most important thing is getting over the initial painful couple days of trying to learn what to do. There are some great ideas already in play, like free food and water for the 1st 24hrs of game time, plus a very short agro range for monsters. Both were awesome when I started. How about adding another thing to help the noob get going? Auto tasking/suggestions/popups guides? What I mean is this: Lets say I hover my mouse on a tree tile. Popup says "double click this tile to equip your hatchet and chop down the tree, or right click for more options". Do the same for a grass or bush tile and "double click to forage and botanize". Dirt tile: "double click to dig..", so you are basically going to equip the most common tool, to do the most common function that is done on any specific tile type. Another way to help educate the new user would be changing the menu system, to be more intuitive of what your possibilities are, based on your current inventory. The way this would work is if I right click any item or tile (lets start with the tree tile), the menu would look something like this: Forage Botanize Equip hatchet to chop Equip shovel to chop Equip sword to chop etc... Now lets say I click on a dirt tile: Equip shovel to dig Equip shovel to pack Equip shovel to cultivate Equip cotton seeds to sow field Equip Cedar sprout to... This not only helps the noob to quickly see their options, but saves the experienced player from clicking through so darn many menu layers for everything they do. Certainly, there may be some actions that have so many possible options that a single menu layer may get too long, so in those cases, sub menus would be needed. HOWEVER, I believe almost all of those cases are from crafting, which is going to be replaced with the new craft system.