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Found 13 results

  1. Hello all! As some of you may have noticed, there seems to be a slight.... lack of good resources on doing custom textures for Wurm aside from rather simple things like tabards, wagon covers and banners. I recently joined a fantastic server (but we aren't here to talk about that! Although if you want to know what I'm talking about, just check out the server "Requiem of Wurm") and was prompted by one of the head GM's to work on a texture for a creature after hearing I'd had experience doing custom texturing on my own... and I thought, "Sure! Shouldn't be too hard!" Little did I know that to properly and effectively make custom textures for WU, you'd need a small slew of tools to help along the way. For one, 7Zip to open RAR and zipped folders easily, but also an art program that can handle .psd files is extremely helpful and a 3D Model viewer so you don't have to pop the texture INTO your game and hunt down that one thing you changed, such as a bison or a custom mob that might be in your main server but not in your standalone testing server. After installing these, I thought I was all set to go! But no... its a bit more difficult than that. For one, when you open up a texture for a mob to edit it, you're greeted with something like this: Which, if you haven't done much texturing for 3D models other than something voxel based like Minecraft.... can be a bit overwhelming and confusing. Some parts are immediately obvious while others..... not so much. What part textures which piece of the model? Where are the "boundaries" of each piece? So, like anyone aspiring to learn anything on the internet.... I googled it. And I found.... nothing. Yep, nothing. Not a single template or guide or reference. Even on the forums here, I couldn't seem to find much aside from Code Club AB's announcement that people could do custom textures for tabards and kingdom banners and the like. So, I personally have set out on a quest of sorts to make templates to help other custom texture-er's figure out exactly what on Fo's green earth we're all looking at, but also to create a sort of "hub" for those who have the actual experience to help out us more troubled beginners. Welcome to Ciaru's Custom Texturing Templates! As an example for the rest of you viewing this, and as a starter for my own reference as well as my fellow Requiem server players, this is an example of which parts of the bison texture go to what part of the model. This is the template itself..... (Which has now been updated with more specific location info!) And these are what it looks like ON the 3D model. As you can see, my basic idea was this: color each different part a different color, and apply it to a model to see where each bit went, thus vastly simplifying and answering the question of what part goes where on the 3D model itself. Feel free to post your own color coded "templates" and provide links for those who may want to use them (I will credit you if you did it yourself!). As new things are posted, or as I template more models, I will update this post as quickly as I can.
  2. It came up after I tried launching it from the launcher. Is it because my JavaScript is out of date? I tried to update it but It didn't seem to register. Unexpected crash while playing The error was: <class class.bvshRyW4Ps (in unnamed module @0x5690a39f) cannot access class (in module java.base) because module java.base does not export to unnamed module @0x5690a39f> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Yiliant.log Time is Mon May 21 08:53:53 EDT 2018 Running client version 4.0.38 client build# bfd780adeaf7a8596725fbad649d8f61d43bc1f6 client build time 2018-05-08 12:14 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 9.0.4 (Oracle Corporation) <> Jvm version: 9.0.4+11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 6 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Creative Labs Inc. OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 ( OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon R7 250 Series OpenGL version: 4.5.13506 Compatibility Profile Context 23.20.15015.1002 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Could not load splash image, using fallback. Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon May 21 08:53:55 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalAccessError: class class.bvshRyW4Ps (in unnamed module @0x5690a39f) cannot access class (in module java.base) because module java.base does not export to unnamed module @0x5690a39f at class.bvshRyW4Ps.FZOk5L6Gfy(SourceFile:199) at class.K1MOlhDWAh.FZOk5L6Gfy(SourceFile:214) at class.rhwObwMnUv.FZOk5L6Gfy(SourceFile:1070) at class.rhwObwMnUv.mMV5oPkCW(SourceFile:1051) at class.yDcb7sSzH7.FZOk5L6Gfy(SourceFile:302) at class.yDcb7sSzH7.<init>(SourceFile:258) at at java.base/ Source)
  3. What you see is what I got. A bit of history, if anyone cares, these tools were looted from a village on Chaos 6 years ago named Greenleaf which was situated east of Kyara. 30c 20c each, all must go!
  4. as the title say, wtb an Nahjo priest. send what you have and what you whant.. and we will see if its intressting.
  5. Dagon Fel is looking for a few good players. 4/15/17 - Still looking for a few good villagers ! We have all basic amenities, can make starter sets for tools, You can even climb in Rank with us. ________________________________________________________________________________________________________________ Water Food Shelter Beds Horses Caves for mining Mountains Loads of wildlife ! Very close to water and close to the open ocean Unexplored lands (sp00ky) Grass (the kind you can't smoke) (or at least, you wouldn't want to) We have it ! ________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________ You can even make many friends ! ________________________________________________________________________________________________________________ Ever wanted a Harvest Moon type experience ? ________________________________________________________________________________________________________________ Even the Gods make stars align for us ! ________________________________________________________________________________________________________________ This picture may be dated compared to what we have on deed, but we still have plenty of room for you with us. ________________________________________________________________________________________________________________ Pet wild horses ! (*Not all horses may actually be wild. **Your experience may vary.) ________________________________________________________________________________________________________________ Experience the views ! ________________________________________________________________________________________________________________ Current projects ! Infrastructure (making it easier to travel by land) Surface Mining (not a priority and most is done) Improvements ________________________________________________________________________________________________________________ ***If you answered YES to ANY of the above, Inquire within ! We may be able to help you find that experience which you seek.*** We only ask that you be Mature, Respectful, have a mind to learn the game you are playing, and realize that Real Life comes first. We are mostly active but not all the time. ________________________________________________________________________________________________________________ Thank you for your time, and apply within !
  6. Looking to buy a beginner priest, extra stats not a huge deal but always nice. Prefer a female character. Can pay silver or paypal (verified) (prefer silver) Doesn't need to be premium. From any server is fine, but if on Xanadu that would help. Found what I was looking for, please close - thanks!
  7. I would like to start posting short video links on the Wurmpedia Site for new players, After I've been granted access of course, i will probably post them here as well, this could be a good resource for all new players to look at once I have a large portfolio of guides up. Basic crafting tutorials, to advance crafting video guides following projects like boats - houses , viewer ideas, breeding/capturing animals. Ideas are more than welcome. Let me know what you think. Video Link here : Just threw this together real quick, I used to make videos in numerous other mmos, Looking to get back into it. Thanks! -Leadion
  8. This used to be a fo priest (as can be seen with the 45 cloth tailoring and low faith) that switched to vyn. Also has two weeks of prem left. Skills dumped at Jun 11, 2014 ----- Religion: 0.0 Alignment: 24.25556 Faith: 42.029175 Favor: 42.029175 Skills: 0.0 Paving: 1.0 Tracking: 1.479244 Milling: 1.0 Coal-making: 1.0 Prospecting: 1.0 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 33.339836 Prayer: 43.49079 Channeling: 42.12062 Preaching: 1.8531325 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 1.9852146 First aid: 4.1308513 Archery: 1.0 Long bow: 1.0 Medium bow: 1.0 Short bow: 1.0 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 1.1179962 Shields: 1.0 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 1.0 Small metal shield: 1.0 Small wooden shield: 1.20988 Medium metal shield: 1.0 Axes: 1.2548819 Huge axe: 1.0 Large axe: 1.0 Hatchet: 1.6295911 Small Axe: 1.0 Swords: 1.0 Two handed sword: 1.0 Shortsword: 1.0 Longsword: 1.0 Knives: 4.862101 Butchering knife: 7.20654 Carving knife: 1.6644799 Woodcutting: 2.0261352 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 1.0 Fine carpentry: 1.0 Ship building: 1.0 Fletching: 1.0 Bowyery: 1.0 Toy making: 1.0 Nature: 5.727404 Gardening: 1.0 Fishing: 33.47187 Papyrusmaking: 1.0 Animal husbandry: 1.0 Meditating: 1.0 Milking: 1.0 Farming: 1.0 Forestry: 1.0 Botanizing: 1.0 Animal taming: 1.0 Foraging: 1.0 Cooking: 8.243926 Dairy food making: 1.0 Hot food cooking: 20.452662 should I get this higher? Baking: 1.0 Beverages: 1.0 Butchering: 4.5637984 Fighting: 1.0584391 Shield bashing: 1.0 Taunting: 1.0 Normal fighting: 1.0 Defensive fighting: 5.263569 Aggressive fighting: 1.8930502 Weaponless fighting: 20.00986 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.0 Natural substances: 1.0 Miscellaneous items: 6.06959 Stone chisel: 1.0 Hammer: 1.0 Sickle: 1.0 Scythe: 1.0 Repairing: 12.741727 Saw: 1.0 Pickaxe: 1.424836 Rake: 1.0 Shovel: 3.562767 Pottery: 1.0 Firemaking: 2.3852308 Digging: 4.484837 Mining: 1.3717315 Smithing: 1.0 Metallurgy: 1.0 Jewelry smithing: 1.0 Locksmithing: 1.0 Blacksmithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Ropemaking: 37.003586 Masonry: 1.0 Stone cutting: 1.0 Tailoring: 15.017062 Leatherworking: 1.0 Cloth tailoring: 45.16913 Characteristics: 0.0 Soul: 21.26792 Soul strength: 22.175186 Soul depth: 22.500952 Mind: 10.248051 Mind speed: 19.556818 Mind logic: 21.156063 Body: 6.6330276 Body stamina: 19.549046 Body strength: 19.572763 Body control: 20.472319
  9. Even Though it's not huge on scale, The Hills of Aemasan is a great stepping stone for new player that choose Independence as their server. This developing settlement has everything a new player would need for a kickstart into wurm. I know for myself I really enjoy watching youtube videos on Wurm Online. I like seeing what people are up to in their adventure or just what people are doing around their deeds. So, I decided to start making my own wurm videos. Even though I may not be the most knowledgeable about the game I still like documenting what I've been doing and where I've been travelling and at the very least let me go back and watch the some of the many wurm memories I've created down the track. A lot of the videos are just day to day snippets of what I've been doing and some are are more informative. Some will have timelapse of adventures I do and some with touch on history of the land in which my deeds reside. Well, here is the playlist of what I've come up with already and I will continue to release more and more as I really like doing them. Milosanx WurmOnline Videos
  10. I feel sorry for new players joining the game with the new farming system. I have a fairly new alt and it is discouraging to even think about having to rake, rake, rake and get 1 harvest. I think that skill levels below 20 should go back to the minimum of 2 harvest per tile. Sure leave it the same for the other skill levels, if you rake you get more, but don't penalize the new player so severely.
  11. Welcome Wurmians, WurmHelper is a application that contains useful tools for new players and even old players to use to help them in the world of WurmOnline. I will be working on this project as much as I can and I'll be continuing to add new tools every week. I am open to suggestion, so if you think WurmHelper is missing something, then don't be shy and let me know, I don't bite WurmHelper Version 0.1.4 Sourceforge DropBox Other Info WurmHelper Sourceforge Homepage WurmHelper Change Logs Click Here for ScreenShots Found a bug? Link coming soon WurmOnline Twitter Feed Server status with player count. Weight / Max Carry / Max Drag Mind logic Body control for what you can mount Slope Priest Pray Timer Meditation Path levels + questions and answers Meditation Timer Sleep Bonus Calculator Curve Calculator Favor Calculator House design with skill requirement Seasons Settlement Calculator Skill Dump Follow me on Twitter: @MrCoo1boy
  12. hi, i m french beginner and i looking for a village on release, i can play every dau between 18 and 22. I can make every jobs, if some french could take myself in their village, ca would be great. See you
  13. Inner City Orphange (Independence Server) New Player Area to "Learn2Play" Wurm Online * We are still under construction but do have a few housing units now available for people to use * Inner City Orphange is intended to help new players ease into Wurm Online by providing public workshop/forge areas, open-access tree farms, public mining and "independent living" cottages for either short or long term. We are not a "village" and there are no social activities or projects beyond what you devise for yourself -- it's intended merely to be a safe area for you to learn on your own using the Wurmpedia Wiki at and asking questions of the server CA Help channel. We are located east of Freedom Market and less than five minutes from the new player spawn point. FREE COTTAGES are provided for short or long term living for new players. Each cottage is a sturdy 2x2 cabin with forge, bed, bsb and basic furnishings, and a small private yard for animals or farming. You can stay for a few days while you decide on your plans or find an organized village to join, a few weeks while you work on the skills and resources needed to embark on your own remote homestead, or as long as you like if you decide you enjoy the company of other new players. All housing writs are held by the orphange and "free form building" is not permitted in the area in order to ensure it stays prisitine and accessible for as many as possible. We do have a fewer larger cottages for groups of 4 or more, so let us know if you are interested in larger scaled housing for a group of family/friends. In addition to free player housing, we offer the following resources to new & returning players: The TREE FARM is intended to assure new players will always have access to basic lumber needs, and for learning Carpentry, Fine Carpentry, Bowery and Fletching -- we ask players to NOT clearcut trees for woodcutting skill grinding, and to ONLY cut trees that are Old, Very Old, or Aged. We do accept donations of spouts or tree-planting for anyone who makes to make sure this central-area resource stays supplied for new players! The local PUBLIC MINES now have 5-8 iron veins going and can help players who want to learn Blacksmithing, Weaponsmithing and Armorsmithing, Thanks muchly to Ericbomb, Aelfred, Chaplain & others for expanding the mines!! The Orphanage Workshop has a public access forge. oven and loom. We have some donated items like pelts and whetstones, and are almost finished completing a First Aid Station with some basic first aid items (rags and healing cover ingredients) and a Soup Kitchen with some basic cooking resources (fishing poles and pottery bowls, for making fish stew/gulasch). We now also have a Community Farm for residents of the orphanage who want to skill up in Farming, Animal Husbandry, Milking & Cheesemaking.. We mostly grow Pumpkins and Cotton that the residents can use for Cooking and First Aid. Cotton and leather can also be used by residents wanting to lean Tailoring. Down the road we hope to let "orphans" sell calves and piglets direct to the community to earn ingame coin for their first premium sub. We are trying to work on a coastal Shipbuilding Facility so that new players can build their first rowboat, but this is strill only in planning phases. * FINISHED! We are now set up to help new players who want to make their own rowboat or sailboat for exploring the game by water. Just started a new combat training facility where we soon will provide a variety of low-quality armors and weapons for players to practice with, plus some combat dummies to work on their fighting skill. May try later to add some "supervised" hunting outings. There is two local guard tower as well as a deed spirit templar in the area to make sure new players are relatively safe from roving mobs. (It's never 100% safe, but far safer than most wilderness areas. If the worst scenario happens and you die, its a very quick run back from the starter spawn, and people who can help you recover your corpse and belongings. There are a few rules: Due to limited supply, cottages are currently reserved for "active players" so if you only play a days per month, these are not the option for you. This may change later if we add some "shared housing" options where you share a single house with a couple of assigned roommates. If you do not log in for a week or more, your spot may be re-assigned to another new player who will use it more, and your storage cart will be moved to a secured area where you can reclaim your possessions any time. You are always welcome back again and reassigned to a new cottage. but please let us know if you expect to be gone for any extended time, so that others can use the housing! You need to first make a large cart with a lock for your secured storage. There are trees here you can cut for the lumber, and if needed we can help provide pelts, whetstones, nails and padlocks. You are required to be COURTEOUS to fellow players -- any incidents of thievery, griefing, harassment or intentionally annoying others will result in being removed from the cottage writs. Management reserves the right to define "discourteous behavior" (which includes constant complaints and criticism of the game if it makes playtime less enjoyable for your neighbors). No terraforming or building permanent fences or structures in the perimeter area. You can mine and cut trees as long as you follow reasonable respect for the area -- cut only old, very old and aged trees, and do not randomly mine the floors etc of the mine. In order to ensure everyone can enjoy the resources, you cannot sell resource-intensive "bulk resources" from the area (logs, planks, iron, stone shards) but are welcomed & encouraged to start your own business for labor-intensive finished materials such as tools, armor & weapons, carts, etc. Cottages are meant to be a PRIMARY RESIDENCE, not as a secondary "market area bases" for established characters. You need to PM me an application on the forum for one of the cottages -- just tell me a little about yourself, how you discovered Wurm, how long you have been playing, any plans you have started making etc. There is no requirement to stay for any set period -- if you find someplace else you'd rather be a few hours or days later, that's great! Just let us know if you stop using a cottage, so we can re-assign it to someone else. If you are assigned a cottage, your name will be the only one on the writ (besides mine). Cottages are locked by default to all but the writ-holder, unless you specially request yours be open to anyone. However, if you stop playing or have your hosuing revoked, we are not responsible for items left behind in cottages. For that reason we ask you to have a secured large cart and use it for longtime storage of items you want to keep if you will be gone for more than a week at a time. We will be moving abandoned carts to a cart-corral where owners can reclaim them if they lose their housing priveleges. We are not responsible for items left in cabins if you are gone more than a week without prior arrangement with management. TO APPLY. YOU NEED TO SEND ME A FORUM PM (SEE ABOVE) HOW TO FIND US: From the Howl, run up the hill all the way to the large Freedom market at the tope, turn right (EAST) and then down the hill until you see the "Orphange" building on the left, red houseing on the right. We are on the old location of Point Double Rainbow if you are using older maps: HOW CAN I HELP? If you want to help, we could use a few miners to locate and make accessible new iron veins in the local mine . Or you can donate "raw resources" that might help new players such as extra pelts, whetstones, discarded newbie tools, first aid supplies (rags and heal cover ingredients such as animal guts) etc. At some point we will have a "Soup Kitchen" built, and any chefs are welcomed to come make up a batch of meals for any hungry new players in the greater Howl/FM area We will have drop-off bins for donations or you can give them to us to pass out directly if you want to ensure the items go to those most in need. At some stage we might also organize "armed escort caravans" of wagons for new players who want veteran fighters to escort them while exploring more remote areas of the map where they could settle their own solo homesteads. We hope to find areas an hour or more from the "central zone" that are welcoming areas for new settlers (without disturbing estabkished residents), so if you have any suggestions to make, please let us know! It is also fine for established villages to send "recruiters" into the area in case they can find new players who might enjoy more being part of an organized village -- we are all about helping new players find a longterm home, and that just might be with YOUR village! CONTACT: I prefer to be contacted on the forum but you can also reach me ingame sometimes under the names Neome, Brash or Brashe. ____________________________________________________________________