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Found 7 results

  1. Hey guys, once again looking for a Priest with 85+ channeling 95+ Faith 70+ Shield bashing 90+ Fight skills 1h Weapon 90+skill 2h huge axe 90+ skill Must also have /transfer available To check you go to chaos and type /transfer if a window pops up you have it. Willing to pay up to 550$
  2. You can currently conquer a Battlecamp in relative safety by minimizing the number of Death Tab messages that comes up. With the way that Battlecamps work, if you stop your conquering action every minute and restart the action, you can neutralize the camp before your enemy realizes it, which severely reduces the amount of time the enemy have to respond (from 10 minutes, to 5). A suggested fix is sending out a message after the first 5-10 seconds, and then at one minute intervals as it is now.
  3. Battle for the White Light Date: End of Beta Map 9 Location: The White Light Result: Stalemate, Altar of Three not destroyed. Kingdom: HOTS Jenn-Kellon Towns: VOCS Libilian Outlawz Libilaz Rebels ??? Strength: ?? Warriors Heavy Guards ?? Warriors (Outnumbering) Spawn Poi The White Light While the Archives lack any specific details of this battle. What is known is the Horde of the Summoned was led by Malvada, who supposedly was appointed to the post by none other than Libila herself. The objective was simple: Take the infamous Steel Sceptre of Ascension to the Altar of Three and destroy it. Rendering the forces of Jenn-Kellon effectively useless without their beloved White Light. Now the records do not say as to how or why the plan was discovered. But a defense force was quickly rallied up and camped a mere half-kilometer from the White Light. When the Horde discovered that the element of surprise was gone, they attacked with a fury not seen for many a starfall. The battle could be easily compared with the Battle of Armageddon that so many beliefs refer to in their texts. But for some reason unknown now, the Jenn-Kellon army was able to beat back the rampaging Hordes and claimed victory. However, it isn't known of what became of the Steel Sceptre of Ascension. Either it stills lies somewhere buried under the blood of many a fighter. Or worse, could've been spirited away to await perhaps the fabled Armageddon War that may be yet to come.... Review (WLers Point of View) The initial plan by the BLers was to take out the White Light by using a artifact (Steel Sceptre of Ascension). While this is risky, success would mean the storyline would move forward. Once Malvada advertised the attack, the WLers ran towards the WL. First they planted a Homestead about 500m from the White Light (a rule of Wurm is no deeds shall be planted on the Lights themselves), this did three things: One it shifted the focus of the battle to the deed, and it forced the BLers into having to attack the deed because it acted like a castle. It could not be ignored, and lastly, gave the WLers an unfair advantage as they already outnumbered the BLers, but now they could respawn when they died, as their towns were allied with this deed. Once the deed was there, it spawned guards which gave the WLers even more of an advantage and spawned fighters to annoy the attackers. After a while the BLers broke onto the deed, drained it, killed everyone and took the final lives from Champions, leaving the BLers to skip merrily back to their land, while being pursued by the last Champion, who wanted a 1 on 1 fight with Malvada. Malvada won, which finalised the victory for the BLers. Review (BLers Point of View) The majority of the warriors were from VCS, LO and FT and during this battle many champions fell, however more WLer than BLe The force met at VCS, and went through NT towards the Light. Once they got close many WLers appeared. The BLers noticed the newly planted deed and ran towards it, then followed the hunting down of many of the WLers that were not on the deed, Hyenas were used to kill WLers on the deed and they quickly fell. However, they soon respawned on the deed and collected new weapons. They continued to kill the WLers as they respawned and then procceeded to take there weapons until eventually they would not have any. The BLers then moved towards the Whitelight, easily getting past the incomplete walls surrounding it, any WLers that tryed to get closed were killed quickly. However, the destruction of the WL was not going well, descrating the Altar was not doing as much damage as everyone had hoped. The BLers moved back towards the deed and, although many WL champions had fallen they we still outnumbered, howver winning the battle. Once all the WL Champions were down, and they were running out of weapons, the BLers pressed onto the deed. The Spirit Templars were dealt with. The deed was looted and the BLers returned to there homes. The BLers had won, however they had not managed to destroy the WL as planned. They did however come out better off as the WLers had lost lots of items and champions.
  4. Siege of Merkamanost Date: January 28th, 2007 Location: Merkamanost (Wild Server) Result: Jenn-Kellon Victory, Successful defense Kingdom: HOTS Jenn-Kellon Towns: Libilian Outlaws Plaguewind Spire Kyara Silron Valley Strength: 12 Warriors Heavy Guards 8-10 Warriors Spawn Poin The Blacklighter attackers began their assault on Merkamanost by first establishing an altar to their god Libila, southwest of the fort Merkamanost. Once complete they marched to a beach just east of the homestead of Rolling Hills (the front gate of Merkamanost), assembled a catapult in record-time, and launched their assault on Rolling Hills. As rocks started pounding on Rolling Hills gates, the defenders skirmished the attackers but took heavy loses due to having little armor. They attempted to delay the inevitable collapse of the gates by repairing them, but the gate soon fell. The attackers killed the remaining deed guards and proceeded to loot the homestead, but found little other than empty chests. The defenders retreated into their tunnels which led to Merkamanost, with the invaders close behind them. The attackers faced a counter-attack from the defenders, who had equipped the armour from fallen attackers. Although the defenders suffered large casualties, they managed to hold off the attackers. During this battle the spirit templars of the homestead started to respawn at Rolling Hills cutting off the rear path of the attackers. They decided to tactically retreat to prevent being trapped in between the two heavily guarded deeds. The blacklighter attackers went back to the beach to start the attack again from a different approach; They attempt to mine to the inside of the cave complex to avoid the homestead guards. This attempt failed as the cave complex had been reinforced by support beams. The miners were harassed by whitelight warriors as they were cornered in this new cave. When their guard was down, the HOTS warriors rushed out of the cave. One was caught and killed, but most escaped and began the journey back to Libilian Outlaws. Two Jenn-Kellon warriors that chased after them were cut down unmercifully. During the raid, a citizen of Merkamanost revealed themselves as a spy by converting to the evil goddess Libila. The traitor was quickly slain by a village member.
  5. Battle of the Finger of Fo Date: December 14th, 2007 Location: Dark Citadel Result: Jenn-Kellon Victory(Captured the artifact) Kingdom: HOTS Jenn-Kellon Towns: Dark Citadel Whosville Kyara Fort Mole Others Strength: 7? warriors 8+ warriors Pet Bears Pet c Leading up to the battle A week before the battle, Vynoran Champion Chumpy went by himself to Dark Citadel Island, to try and get casts to locate the finger. Using gems donated by Fort Mole, Blackhorse Bay, Whosville, and Kyara, and casting during hours of low population, he was able to narrow it down to the hill just east of Dark Citadel. In hopes of getting one last close-in cast, he logged into an alt to see if the coast was clear, but it was not - Seth, a champion of Libila, was in the area of the finger, and had a lot of tiles dug up. Clearly, Chumpy knew, he was no longer the only one after the Finger. The race was on... Having used Wwiiol to ferry gems down to Chumpy earlier, Wwiiol logged in to try to take a shot at the Libilan champion. Seth also logged in as Sunn to fight and withdrew Seth to a safer location. Wwiiol and Sunn fought alone (watched by some not so innocent bystanders) atop the Finger hill, with Sunn coming out victorious. Both sides now knew, if they hadn't already, that time was short to get the Finger. That a battle lay brewing was evident to both sides, and the White Light assembled those willing to make the trek to Dark Citadel, for what was expected to be a very difficult mission... Story The leaders of the armies of the White Light, after finding out the Finger's final location, led their troops in towards the sullen fortress of Dark Citadel. The army soon arrived at the dig site and immediately began excavations. The warriors of Dark Citadel sallied forth one by one to fend off the White Light force. The White Lighters stopped digging and prepared to give battle. A raging melee developed, deaths on both sides and casualties everywhere. Some Black Lighters were courageous enough to show their dedication to Libila; they ran head on into the White Light forces to try and hinder their progress. They failed. Unable to locate the finger, Chumpy was brought into the midst of the fray, and after hours of fighting and digging the Silver Finger of Fo was finally revealed, and the White Light forces disengaged from combat and headed home for a well deserved rest.
  6. Battle of Syphilis Date: August 3rd, 2006 Location: Syphilis Result: HOTS Victory Kingdom: HOTS Jenn-Kellon Towns: Syphilis Dark Citadel Hammerfell Kyara Greater Havens Climax Others Strength: 13 warriors Town Guards 25+ warriors Pet The attacking Jenn-Kellon force consisted of players from many towns from both the Wild and Home server. They gathered at the White Light. It took a long period of time to gather their forces, so Syphilis and their allies at Dark Citadel had plenty of time to prepare. The leaders of the raid, Sye and Playtimeover, lead them to Syphilis, but were slowed down by problems on the way. Once the army reached the town, they built a catapult to lay siege to the town's only entrance. After realizing the catapult was not doing much damage, the army attacked the gatehouse directly. The Blacklighters started suicidal hit and run attacks, forcing some of the attack force to heal. The first wall of the gatehouse soon fell and the attackers proceeded to the second wall. About this time, Xplict and Serph decided to unlock the gatehouse. When the doors opened, both the Whitelight leaders charged inside the town and the door was relocked. Both Sye and Maul were quickly killed while the rest of the army was still at the gate. After the second wall was broken through, the rest of the army entered the outer edge of Syphilis. With some help from some guards, the Blacklighters were able to push the rest of the attackers out of the town. While some Whitelighters stayed to fight, others started to run. Some that escaped the counter-attack, died from wild beasts before they got home. Pictures from Raid (from Adoll) Review This is a prime example of how a Siege Battleplan can go horribly wrong. The first mistake the WLers did was to gather a large force at an obvious rally point, the White Light. Now while its generally a good idea to go to such a place, this also makes it easier for the enemy to observe such activities. And gives them a pretty accurate number of soldiers that you are bringing. The second error was bringing the entire force as one group, you NEVER want to do this in an actual battle. The primary reason being that the larger the force is, the slower it must go to stay together. In this case, the WLers had at least 25 soldiers in the army. To correct this error, the attackers would need to divide the army into 5 groups of 5 (not counting pets), with the co-commanders each leading two groups with the 5th group supporting the main army. This also opens up a few other battleplans to try out if the opportunity arises. Now I can't blame them for trying. But the third mistake was building the catapult, currently in Wurm catapults are not very effective in doing damage. What can be done instead is the Support group builds a small fort near the battlezone to give the attackers a safer place to rest and heal. Update: Catapults are now a far more useful siege tool than they were previously. The fourth mistake is the leaders falling for the trap Xplict and Serph deployed to lure them into the compound. Its never a good idea for a leader to charge in blindly, much less both of them. If one of the main leaders goes down in the battle, the army's morale takes a severe blow that is very hard to recover from. In summary: This battle could've been a legendary victory had it not been for a few rookie mistakes in the leadership and a dip in morale mid-fight. EDIT: Fun little note, this was my first large scale pvp experience in Wurm. Also the time I learned firsthand what a bunch of blowhards some players were. The comment, "died from wild beasts before they got home" included me. Sadly was jumped by three hyenas when I stopped to bandage some wounds.
  7. Note: Due to Seedling's recent upcoming spring-cleaning (fall-cleaning?) of the Wikipedia, I am dumping some of the more complete battle records here. Unfortunately, some wiki pages referenced information that's no longer accessible, old forums, and etc. Attempting to dump the content as complete as possible from the wiki; though, issues may arise. Most of these are from older maps that no longer exist. EDIT: In fact this one and another are the only ones that happened on an existing map: Chaos, the Map Formerly Known As Wildv2. Siege of Libilian Outlawz Date: August 5th, 2007 Location: Libilian Outlaws Result: HOTS Victory, Successful Defence Kingdom: HOTS Jenn-Kellon Towns: Libilian Outlaws Hammerfell Kyara Independent Settlers Fort Mole Whosville Strength: 15-18 warriors Zombie Trolls Town Guards 29 warriors Pet Crocs and Bears The Jenn-Kellon army entered the dark, stinking northwestern troll lands, with the intent to destroy the new Libilian menace that inhabited these lands. A fortress under construction by Libilian Outlaws had been sighted by several scouts deep within the forests. Any BlackLight stronghold so close to WhiteLight lands could not be allowed. As the army marched approached, they were soon seen by a lone scout. The WL army, realizing the time and place of the attack had been revealed, decided to began preparing siege equipment immediately. There were far more defenders present then was expected, apparently they had been preparing even before sighting the attacking army, and had raised numerous Zombies to assist them. The determined attack force set up camp near the deed, right outside a large earthwork wall. It was soon realized by the attackers that the rear was much less fortified, but it was decided to continue attacking from the original position. An encampment and mine were quickly set up as the forces of LO came out with many zombie trolls to meet the attackers. Constant clashes occured around the area of the siege encampment. The defenders, while taking some losses, were unable to prevent the breaching attempts on the town's incomplete outer defenses. A section of the earthworks was breached in approximately an hour, and catapult strikes were being directed at the inner stone walls. A pathway to the town center was cleared so the attackers started to directly engage the town guards; however, constant pressure from defenders in the breach - despite heavy losses - forced the attacks back. The attackers at this point were weakened from many injuries caused by the enemies Zombies, while the defenders kept returning to fight again after their deaths. Constant counter-attacks and word of fresh reinforcements from other BlackLight towns, convinced the attackers to get ready to withdraw. However, a deep shaft was opened by the mining team, and several attackers and their rescuers became stuck. A significant chunk of the attackers force became busy with rescue, and they found themselves outnumbered on the surface. When the BL executed a savage attack, the WLers went on the defensive and they were pushed into their seige encampment, as stragglers from the mine trickled in. The camp was surrounded and the BL used zombie trolls and mauls to break in. The WL army panicked, grabbed what loot was at hand and fled towards the safety of a nearby outpost. The majority of the raidforce was able to make it to the outpost; however, several warriors fell behind and were slaughtered with no attempt made to aid them... Since that fateful day, the northwestern lands have fallen more and more under the taint of the Goddess Libila. EDIT: Almost too easy... -.-