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Found 5 results

  1. Hi all, I wish to let go of some stuff I don't need: Feel free to make an offer. The items can be bought seperatly. Best regards, Bitter
  2. Hello fellow wurmians! Wurm unlimited just came out one day ago and as a total programming noob I already have some trouble regarding being a GM and altering the server so it suits me better. As an example: - I made a map, using Budda's WGenerator. However I have absolutely no clue on how to use the map. That means: making it so that I can use the map in my server and play on it. I looked for a maps folder in the wurm folder located in steamapps > common > wurm unlimited dedicated server, but it wasn't there. Only the creative map and the adventure map. I put the map I made inside the dedicated server folder just to check and see if I could choose that map on the dedicated server tool but (like I actually expected) it didn't work. Also I could not find a tutorial on how to use maps and if I did I didn't understand a single ###### from it because I suck at programming. So to make having and altering a server easier for everyone (mostly the noobs out there): The basic server GM package This includes: - A text file with recommended tools that you can download that already exist. So like Budda's WGenerator and WesncIsme's Character Importer. - A text file with basic info on running a server and info on the dedicated server tool that you got when you got wurm unlimited. - A map importer: For putting your custom maps into the server and managing your maps. - A GM tool for spawning items and using commands: (anyone who remembers invedit from minecraft? Sort of like that) With this you can: spawn in items, change the weather, spawn creatures, set your skills, remove follower or priest restrictions etc. If anyone knows anything else, please tell me. For everyone who says: Just learn how to use the computer! I get that but not everyone has time to learn how to code and some people read instructions (that include coding and not: put it in this folder located here and run it - instructions) as if it were chinese (when they are not chinese). This is for noobs and the most nooby noobs of all, like me d: Thanks for reading, if something already exists, like the map importer, comment it.
  3. Welcome Wurmians, WurmHelper is a application that contains useful tools for new players and even old players to use to help them in the world of WurmOnline. I will be working on this project as much as I can and I'll be continuing to add new tools every week. I am open to suggestion, so if you think WurmHelper is missing something, then don't be shy and let me know, I don't bite WurmHelper Version 0.1.4 Sourceforge DropBox Other Info WurmHelper Sourceforge Homepage WurmHelper Change Logs Click Here for ScreenShots Found a bug? Link coming soon WurmOnline Twitter Feed Server status with player count. Weight / Max Carry / Max Drag Mind logic Body control for what you can mount Slope Priest Pray Timer Meditation Path levels + questions and answers Meditation Timer Sleep Bonus Calculator Curve Calculator Favor Calculator House design with skill requirement Seasons Settlement Calculator Skill Dump Follow me on Twitter: @MrCoo1boy
  4. I have a large ad at this link with great detail of what we offer and expect, but to make it easy I will post a couple of thoughts here. Temporary Residents: Basically Tanelorn is a great place for new players to come and get their feet wet and figure out what this game is about, what it expects from you and where you want to go. We have temporary housing for those who don't want a permanent dwelling and who will be moving on shortly. We can help out with as little as leaving you alone to figure things out and providing a safe dwelling or as much as helping you with some good tools and showing you the way. Permanent Residents: Tanelorn is looking for a few permanent villagers to add to the family. To get those details you really need to visit the main page because we are picky about what we want. This is a permanent family and we want to make sure we mesh well together and don't have a bunch of people bouncing back and forth on the main grounds. I suggest you all read the main page because there are lots of lovely pictures and lots of information about us. Please post your comments over there because I will probably forget to check here for them. You may contact Lucard or myself in game however this is my project so I invest much more time into it. Please keep in mind, Lucard is very busy with terraforming so sometimes he forgets to check pm's (he is getting better about it). I can also be contacted via pm on the forum. I look forward to chatting with you all. Blessings, Harvest
  5. -Tanelorn- First and foremost we are drama free. Currently Tanelorn is in deep need of a Mason. If this is your area of expertise or one you would like to persue then please contact Harvest or send a message in the forum. If Harvest isn't on game you may contact Huntgrem and have her message Harvest off game and expedite Harvest's return or at least find out when she will be back on. We have changed the way that Tanelorn recruits. If you are interested in joining Tanelorn you must first be a villager of The Academy. Please view the link Here. We have done this to ensure all villagers get along before inviting. Also, to make sure we all are pursuing the same goals. This saves a lot of drama and transitioning and makes for a much smoother family dynamic. We hope to talk to you soon. We are conveniently (or not so conveniently) located in the far north east near Cherrywood Isle. On the Dump Map we are located at X42.5, Y42.5 and on the Darkmalice Map we are at 53-BC. About us: Tanelorn is still undergoing a lot of construction. Most of the digging is done. That doesn't mean we don't have a lot still to do (so if you are looking for great skill gains you better hurry). We have started building our permanent structures. Tanelorn is a great place for you to come, skill, and help out with community projects. Currently we are looking for new villagers, however we do NOT need blacksmiths, miners or cooks. Please do not try to talk us into giving you these positions as it will not happen. We also allow people to come and join our community on a temporary basis to get their feet wet before moving on to their own deed or another village. For all residents, please only apply if you are mature yet don't mind adult humor and foul language (though it doesn't happen often but we do get a hair up our fannies sometimes). Permanent residents must be premium. What this village has to offer: § Our help with tools and weapons (to the best of our abilities). § Small temporary houses with a small yard (perm residents). § Small temporary house w/o a yard (non-permanent). § Tons of farm area. § Lots of trees. § Horses and Cattle (to borrow while you are here). § Mine off deed. § Wells on site. § Altars for all three Gods. § Coastal property. § 1 Templar Guards. § 2 Guard Towers (5 guards each) ​§ Ships for your use (Knarr, Sailboat, Rowboat). What more this village will have: § Large permanent houses with large yards. § Large groves of trees. § Large workshops for all to use. § Sermons for priests. § Large dock with large shipbuilding workshop. § Market at docks to sell your merchandise. What we, as a community, have to offer: § To be part of a community. § Friendship and Trust (open community). § Semi-relaxed environment. § Private house with beds. § BSB and chest in your house. § Community forge and oven (until perm houses are up). What we expect from you: As Permanent Resident: § Manners and respect. § Willingness to learn. § Desire to help out and work as a team. § Someone who gives as much as they take. § Ability to follow directions and listen to village leaders. § Honesty (thievery will get you on KOS). § To be able be on daily, even if for a couple of hours. § Willingness to help out other villagers. § Premium player for permanent resident. § Must speak English. § Willingness to take part in community projects. § No warnings on your account. § Know this game is for you, we do not want to recruit people who quit after a week. Wurm is not for the faint of heart. Village Rules § You are allowed to work on village projects; if you can't then our village isn't for you. § You will not grief other villagers or players. § You will NOT steal, cheat or anything else that will cause harm to the village or its villagers. § You will follow the guidance of the Mayor and village leaders. § You will not mix low quality items with the high quality one in the bulk storages. § Respect other members and be polite. Grievances will be held in p.m.’s, not Freedom. § You will not kill penned animals unless given specific permission. § You will not take over someone else's job unless they have given permission (i.e. only miner mines and only the cook butchers things killed by the Templars). § If you want to practice your mining skills and you are low level you will mine in an off deed mine. § Trees must be replanted after cut. Tanelorn is ever changing and it's just too hard to post updated pictures all the time. I am posting a link that Lucard updates periodically with changes in our terraforming project. The best thing to do is just come see us. I will however post our current end result. This too changes as our vision changes but as our village grows so do our needs. If you are interested in joining our village please contact myself, Harvest, or Lucard in game or send a p.m. here on the forum to Harvest. Please do not send Lucard a private message as he does not check them. Thank you.