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So I was discussing the usefulness of items such as strawberry juice, wine, decorations and things of the like with a friend and the word "Vanity" items started to get thrown around. As the word vanity can be associated with happiness in a few different ways we had the idea that if a value called "happiness" were added it could affect things like creation chance, timers for meditation/pray, rare rolls (By a very very very slight percent) and other various actions. Things that would raise happiness: better drinks/food like wine and meals, decorations (which would give an unseen aura-like effect, like tapestries, candelabras; these would need to have a limit), praying/meditation, and many more. Things like dying/taking injuries, water and food getting too low, lack of decorations, lack of room/spacing around the character and stuff like that would lower happiness. Just curious as to the thoughts of others with this idea.
With the new tapestries that were posted in the weekly update it got me thinking of ways that mechanic could be used for other things as well. Like window accessories that you can push into a window it could be bars, stained glass or leaded glass. I got this idea when i put in a portcullis and the bars rises up into the widow above it. I took a screenshot of it and it gives a nice visual of what this would look like. I guess there could be more wall options to cover this but i think this would work out nice too.