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Found 2 results

  1. Rare sprouts, rare flowers and rare crops are hardly much use at the moment. They make good sacrifice fodder, that is about it. So here is an idea for alternative uses. Rare Crops :- When planted creates a "fertile field" that gives double yield and always gives the max yield a player's skill allows (no need to weed). Rare Sprouts :- When planted creates a "giant tree/bush" (possibly a slightly larger model of the normal tree, or just a different name) that give double wood when cut down and also gives double harvestable yields (2 grapes instead of one etc). If used to plant hedges the hedges will simply grow at double speed. Rare Flowers :- When planted creates "luminous flowers" that give off a faint light at night (works for plantpots and flower beds if rare) the same colour as the flowers. These flowers will not vanish unless removed by a player (trees cannot grow over them). These changes require no extra graphics to be implemented and are not too invasive or overpowered.
  2. A simple change to mushroom decay mechanics to make things interesting. Mushrooms in caverns or on moss (Or mycellium?) decay differently than normal. They take damage, but when their damage reaches 100 they split into 2 mushrooms of the same colour of the same QL. If there are more than 5 mushrooms of the same kind (10 for red mushrooms) on a tile (or 15 overall), this does not occur and the mushroom vanishes as per normal. Due to deed decay protection this will be SLOWER on deed (I hope). Optional Extra : Red mushrooms divide into 3 or 4 when they decay in the right conditions instead (since they are just a food item after all)