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The "math" ... and I use the term VERY loosely here, was posted a few months back about how bulk QL is averaged. Long story short: I stashed 7 logs between QL 92.08 and 92.14, ended up with 89.95. " if it's an increase in QL then it's instead reduced by 10%. " According to Wossoo. Now as you can see by some replies below, it doesn't matter to noobs (not you Osten, you also noticed it) who spend more time trolling forums than honing their skills and thus don't notice, but to folks with heavy crafting it gets nasty (if it hurts on WU, I can imagine how bad it can get on WO) Pointless, and really messed up at higher levels imho. "RNG to determine what RNG will calculate the RNG for the RNG to the RNG of the RNG's random RNG values". Skillgains, QL, success rates.... way too much RNG.... still wondering how the hell one fails to dip a piece of hot metal in water eh. <-- comment sticks for a lot of other stuff, just not this thread. Dug up the averaging math. Forced 10% reduction.