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Showing results for tags 'apocalypse'.
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Auctioning this beauty behalf of Neowyn! https://imgur.com/a/g5jmxTZ https://imgur.com/a/XAwI0SL [20:14:14] A fairly large wagon designed to be dragged by four animals. This is a supreme example of the item, with fine details and slick design. It is locked with a lock of very poor quality. It is made from oakenwood. It could be improved with a log. Ql: 60.70144, Dam: 0.0. The name of the owner, Neowyn, has been etched in the stern. [20:14:14] A adamantine rune of Magranon has been attached, so it will increase vehicle speed (10%) [20:14:14] You can barely make out the signature of its maker, 'Neow.n'. Start Bid: 50s Buyout: 70s Min Increment: 0.5s No Sniper Protection No Reserve
So I am finally realising that steppe is now eating up grass tiles. The last few times I have walked around my neighbourhood, it became more and more obvious. I am making a specific test of it, but is hardly necessary anymore. It must have been implemented quite recently but I never pay attention, was it announced? It has been known hitherto that steppe tiles and grass tiles did not grow over each other, for example here http://forum.wurmonline.com/index.php?/topic/81542-grasssteppe-spreading/ In my little pic here you see what we will slowly see more off. Steppe is everywhere and expanding *through* the forests on the ridges, leaving trees standing on single grass tiles with steppe around. The longterm consequences will be, than when settlers chop down the trees surrounded by steppe, those tiles will also become steppe. There will be less regrowth of the timber trees that people want, leading to even more trees being cut down. Ultimately there will also be a shortage of flowers needed for planting new grass. This will of course be countered by the players actively planting grass and trees. But we are going to see some changes.