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Found 3 results

  1. A rather interesting thought just occurred to me and is assuming all mobs get that free random affinity but... What if, whenever you had an animal tamed, you had access to its affinity? As soon as it goes untame you lose that affinity. Essentially meaning that if your pet had a carpentry affinity you get one too. Realism : Animals often inspire us in unusual ways
  2. It should work sort of like animal husbandry. The base is one creature allowed, then every 10 skill, you can have one more tamed at a time. So a 10 animal taming would allow two creatures to be tamed at the same time. 20 would allow for three. etc.
  3. So after trying to tame a mature greenish unicorn at 58.5 animal taming (w/ animal trainer title active) and failing badly 10 times in a row (gave up after that 'cause they hurt) I'm a little worried about how difficult it will be to tame a hell-horse at 70. According to the wiki champ unicorns should be able to be tamed at 50 and I was going a greenish one that wasn't very old to increase the difficulty but still managed to fail horribly. Normally when you fail the mobs just ignore you whereas the unicorn attacked me every time so it was a bad fail. Now according to the wiki just a normal hell horse requires 70 animal taming... How difficult can I expect it to be to tame a hellhorse (of a rideable age) at 70 animal taming?