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Found 3 results

  1. Okay, so. I think this is pretty straight forward - but in the wacky world of code maybe this is an insane problem... (and I know that this is probably the lowest possible priority).... BUT..... My understanding of horse color inheritance is that the basic framework is: chance of mom's color > chance of dad's color > chance at a totally random color and there are modifiers and weighted chances (like bump to inheriting mom's color, or overall decrease for rare colors, etc) My suggestion is: ... can we use a similar basic framework for generating the names of new foals? A foal's name is 2-part, so I'm thinking something along the lines of: First half: chance of mom's first half > chance of dad's first half > chance of mom's last half > chance of dad's last half > chance of completely random name Second half: chance of mom's second half > chance of dad's second half > chance of mom's first > chance of dad's first > chance of completely random name And I'm open to adjusting the relative chances with modifiers and weighted priorities of all sorts that devs & players might deem appropriate. I know that this is more QoL suggestion than Problem-fixing suggestion. But I really would like something that could potentially be a fun quick fix to be considered for the "to do" list. I just had a foal born with the name "Easteast" - and that's just the tip of the Wurm Horse Breeder's Association list of silly horse names found in Wurm. In real life, a combination of names from the foal's sire and dam is one of the most common horse naming conventions. Yes, workhorses and various family-farm horses might be given any sort of random name - but any horse registered in a stud book or official listing of race horses, or other pure breed catalogues follow very specific rules and conventions. The "something from mom" + "something from dad" naming convention is popular, used pretty much everywhere, and has the benefit of parallel construction based on mechanics already in use for traits and for coat color.
  2. There was a discussion today on the server I play on about Animal Handling skill over 50 and if it would be best to stay at 50 skill or not, due to an increased chance for negative traits to appear in your animals when your skill is over 50. No one in the conversation was certain if that applied to WU as it does in WO.
  3. So i have been breeding animals again, and i think it would be good to have some breed specific traits. like more meat trait for cows, better wool trait for sheep, better hides for cows too, etc.