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Found 4 results

  1. This has been a bug of some sort for a longtime now and just thought I'd mention here. Normal bird sounds just like in WO, then randomly a super loud bird chirp pops off at about 10-20x the volume.
  2. A non-interactive duck to go with the quack. Like the butterflies or something. Turned off by settings for pretty weather.
  3. Hello, this is my first post! Anyway, last time I played, I was in a cave on Chaos, near The Landing. I came back later and spawned in the cave, like normal. However, the ambient sounds that were playing were not that of the cave. I heard insects, leaves, and wind like I was outside. I've never noticed this before, but I don't think I've spawned in a cave before. I'm a total newbie here. So, is this a well-known bug? Anyone encountered it already?
  4. I think Wurm has phenomenal ambient sound effects and it really brings the game to life for me as a player. However, I find myself wishing I could turn noise of my chopping, digging, and hammering down just a bit, and turn the sound of the wind, the howling wolves, and the crickets up a notch or two. It seems most modern games have two sounds channels, one for background SFX and one for player SFX. I would love to have the same option here in Wurm. And with the recent addition of volunteers to work on the sound code, it seems like a good time to make the suggestion.