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Showing results for tags 'ambience'.
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As a new player to Wurm, the fact that animals don't make any sounds during their normal non-combat state, has felt very strange to me. Especially considering how much effort has been put into making the game so immersive otherwise. Something as simple as hearing a horse whinny or snort, a cow moo, a chicken cluck, a cat meow, a dog bark, an incoming wolf pant, a bear grunt etc - could enhance the immersion ten-fold. Right now these silent animals make them feel like lifeless game robots. The other day I tried out a branding iron for the first time and was absolutely shocked to hear the horse suddenly neigh in response to the pain! So the sounds are there, but are only used for when the animals are fighting/hurting? It goes without saying that I don't want the game to sound like a zoo 24/7 - however an occasional sound from nearby animals would enhance the atmosphere a lot! The sounds would not have to be attached to any sort of trigger, hell I'd be happy to just hear them once in a while. However if you really wanted to make things fancy it would of course be super cool if horses for instance snorted or pawed the ground upon grooming, or if one or two whinnied upon approaching the horse pen. This would also make tracking down wild animals more fun. I think back with much warmth to my Ultima Online days and keeping my ears open for a possible horse neigh in hopes to find a nightmare. And while we're talking about sound, it would be cool that the closer you got to the shoreline, the more you could hear the sound of seagulls to accompany the lap of the waves. When inland or on high mountains you could instead hear the sound of a hawk pass over once in a while. These sounds could help you navigate when lost in the middle of a huge forest as well. "Go towards the water, go towards the sound of seagulls"