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  1. After being part of the killing of 2 uniques atm and seeing allot of fun being had with the Valrei items that come from the uniques, it also got me thinking. Sorcery is now possible on the Freedom clusters, but to have acces to this awesome feature, you have to manage to get a Valrei item in some way. Now, most people arent close to strong enough to fight in a group against a unique. And others like me (who are able to do some damage to the beasts) can get very unlucky on the rolls for the loot-handout Sorcery is a very nice feature, allows for some creative play in pve and mostly in pvp. But, its very limited to the amount of players that have acces to it. I dare to say, 75% of the freedom pve'ers will probably never experience what sorcery can do. Thats why I was thinking of a "Sorcery Light" (like the low-fat-light, not the source of light like a lamp ) A range of small spells, buffs (and debuffs) and whatnot, that have their use in pve (mostly, to not unbalance pvp). All of these which can be unlocked in a way similar to mediating. For example, instead of a medi-rug, let people be able to make a sort of "Alchemy table" (with jars, pottery bowls, potions, ... as construction parts). Same as sitting on your med rug 5 times a day, you could interact with this alchemy table 5 times a day to get up in skill (perhaps a new skill called "Sorcery"), unlocking various little spells or buffs to play around with. And I do stress "LITTLE" spells, nothing to game-changing, just to let everybody taste a bit of this sorcery feature. (the powerfull ones would still remain in the Valrei-item-sorcery that exists now, but even those players could sit behind there alchemy table and unlock the smaller entertaining spells of the "Sorcery Light" version) Some (existing) examples what could be possible to have fun with and not be to game changing: * Newbie Agro range: Just like the newbie buff, but limited time active on you (say 1 hour decreased agro range) * Flower Power: Spawns flowers in a 4-tile radius from where you stand * Fish Bait: Create a random special fishing spot below your boat (must be deep enough) that lasts for 12 hours or so. * Forbidden Fruit: Fruittrees in a certain radius from your cast, give fruit, ignoring normal seasons. Only one harvest per tree, after you harvest the fruit doesnt respawn untill a next cast, or its natrual season. * ... Just simple stuff like this, maybe some more powerfull spells the higher you get in sorcery lvl (like meditating): * Clay Formation: Creates 2x2 area into clay for 2 hours * Tar Pit: Creates a 2x2 tar area for 2 hours * Fungi Illumintaion: Illumnates a huge radius underground centering from your position (something like a huge light token) * ... Anyways, just random examples for not to game breaking spells, but which would allow every (premium) player to have some fun with and to have some use of the Sorcery system that is ingame (and not just those lucky enough to get ahold of a valrei item). AGAIN: Its about the general idea, dont focus on my examples of spells/buffs or Alchemy table-thingy. Its to point in a certain direction what I mean by a "light" version of Sorcery accesible for all premium players.