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  1. I will check replies and update this post. N.B. - Post is being re-built / updated as I figure out what Rolf has broken (Seriously, good job, I am back because you did so much bug hunting. Well done!) With all the really exciting big changes, I thought that we should start requesting some features to polish and smooth out the experience, only improvements or alternation of what we already have: Deeds: Permission change for allies with item pick up. (Implemented) Ability to allow individuals to build. Designating tiles to individuals with individual permissions (**). Individual specific roles for people on a deed. (Implemented) Perimeter in one direction Activity / production indexes to give bonuses to villages with multiple players (look at ways to discount alts from this.) Creatures could be more aggressive toward and do damage to small deeds at night to discourage 0-1 populations. (**) This means you can create parcels of land, like a sub-deed to lease our or give to friends. As an option for leasing: Upkeep can go directly to that parcel and decay to the rest of the deed if the parcel holder is paying. Ships: Reduce the cargo of Knarrs, they will still be fast raiding ships and party transports. Give caravals the ability to load animals and to have an inbuilt forge / oven to work while sailing + bed to get SB. How many crates you can load could depend on quality up to the maximum. Number of animals you can tow or load can depend on quality. There can be a minimum quality to enable animal loading. Ships lower sails and have speed based on quality level. - "Run" + "x speed" + "hit land" = "Push boat / dig it out causes QL damage" Ocean creatures cause damage when fighting them, like trolls to carts Crossing servers damages ships. Ships need new sails, oars and ropes time to time to be added to their ships as part of repairs. I believe the building of ships is a village goal and should remain as difficult as it is. See above for ideas on making villages viable. There are two main things you can use with ships to help fix their economy. Damage and quality level. Not that the quality changes are listed first and recommended in that order. Damage penalises bad navigators. Why were you "running" your ship at land or shallow canal with a gale behind you? Why were you doing that in a caraval or cog? This may also mean that large ships need to be moored further out with smaller ones being needed to get to and from them. Dragging a flotilla of rafts full of crates and such might be an option. However, caution! This could be a real nuisance, more complexity without real depth added to the game. Animals: [Domesticated] trait. Move cows about more for less packing. (Attempts and changes seem to have been made.) Fix NE corner of field gathering bug Names for all domesticated animals. Can not target the horse you are riding. (Implemented) Horse health bar. Allow newbies to hitch a cow to a small cart and lead it. Pretty pretty please!!! This would be so cute!!! Bridles actually improve turning circles (and maybe reversing?) (Better idea : used to lead animals now.) Saddles, barding, shoes for cows and bulls - war-cow!!! Animals being lead clip through houses. Pops out if left as a surprise. (Pass door flag) Armour, weapons and combat: Repair all weapons and armour option. Cloth, leather & studded boost / don't penalise bow rate of fire and huge weapons offensive. (Implemented) Weapon balancing and formations Other tools as weapons, example: butcher's knife could be quicker than a small sword with less damage and parry. Key binds for archery. Armour racks display different types of armour depending on the highest QL item in them. Miscellanous: Watch bars - right click someone or an animal get a little bar with their health and name under or next to it (similar to target window in function but like timers in appearance) Bound "Take" key works on crates and brings up the amount menu or it default to as many as we can carry. Unloading the half of the server you passed through three hours ago. Getting off a cart as a passenger even in your own home and getting stuck in the building's walls. Lighten up mines. (? Need info, seems it has happened?) Inventory auto scrolls to see newest item at the bottom / put it at the top. Allow body stat gains on de-prems, suppress their abilities. They have paid and will in all likelihood pay again. Chaos dragon armour needs to be improved with dragon hides. (1) (Chaos dragon armour drops when you log out?) (1) Vynora characteristics are going up 10% faster, consider other faiths. (2) The follower bonuses need to be normalized Sell to token part of tutorial that ends with new players getting a mallet from a merchant. Please soften crossing tiles diagonally, using a % and previous tile, so horses don't get stuck so much. Metallurgy + Jewelry = priest statuettes with mixed metal textures and better details. Ash from forges / ovens etc, quanties by time burning or kgs of fuel used. Wood typing all items, either all pine or all the varieties. Change the side the ladders up in houses are displayed. Using cutlery means you can eat meals sooner. Ability to kick/jettison someone out of the cart/boat Keys - only make copies from iron, only iron can unlock, copper keys can only be given by iron key holder. Seasoning, HFC and meals. Grass, sand, steppe textures for concealed mine doors. Name (Implemented) and alliance permissions for carts and boats. One passenger for wagons. /bank command Character names defining different clients. Crops take longer to become ripe and give the right yield for time on deeds. Align push and pull to grid Add friends from chat window. Roof planning Title bonuses, such as weapon smithing Player versus Monster: Troll King drops something more useful. Raids - use "champ" named creatures that require teams to kill them. Dragons re-spawn randomly as uniques across the server after death. (This has changed?) Nathan + Nahjo gives BL pretty much a full set of spells except for Nimbleness. Please either add Nimbleness to Tosiek or make BoTD's speed bonus apply to weapons in the same way. The following are legacy to explain responses in this thread and have no present value: (1) - "the end result is that dragon armour is rare as [-----] and still great, but prohibitively difficult to maintain or field with any regularity so most folks fight in full plate. "and what do you know, when dying doesn't mean you lose over $137 USD in equipment that you can't get back through normal means, people are more prone to PVPing" (2) - "Magranon has +25% to all things archery and all things shields, which is nice and all, but that's only to the skills themselves but if I'm grinding archery, I'll take +10% archery +10% bow skill +10% BODY CONTROL over +25% archery +25% bow skill" (3) - "We have NO EQUIVALENT to Locate Soul, so blacklighter villages have to log in to a [---- (cursed)] "Vyn priest alt just to track enemy movement from afar. "NO EQUIVALENT to Nimbleness but for Truehit, a [------] combat buff that any enemy priest can dispel "if a Libila village tries to go purist and have no WL alts, they are [------ (in trouble)] because their weapons can't hit for [---- (with any effectiveness)], they can't grind [skills] [---- (as well as the others)], they can't track enemy movement [----- (with the same ease or ability)] "Nothing stops a white-lighter from pumping his stats & skills as a Vyn follower before converting to Mag/Fo, going priest, and reaping the benefits of a well-developed character" Legacy threads: FarmerBob for additional items/previous conversations Propheteer - (Theater Thread) Changes suggested from the Epic server - Currently inactive but a great list from another perspective Lockehalfblood - General suggestion thread looking for (a lot of contested) ideas to address Chaos/Wild "end-game" gameplay Hussars - Tarting Wurm to attract players.