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Found 3 results

  1. Currently wurm has several metagame tools to predict when something comes in season. I just thought it would be nice if it were possible to do this ingame with a little magic and maybe give us our first piece of enchanted jewellery. This spell is available to all priests. It costs 10 favour and has difficulty 20 when cast on a tile. It reveals how many wurm days are left (rounded down) till the target plant will come into season, if at all. If cast on an item of jewellery it costs 60 favour and has difficulty 70. Using the item of jewellery on a plant functions exactly like the spell and reduces the enchantment power by (11- (Item QL/10)).
  2. Costs 60 favor, has difficulty 40, unlocks at faith 30. When cast on a tile converts that tile's domain into the domain of the caster's god for 10 + power/10 minuets. The power of the domain is negligible. This simple spell would allow the placement of low level altars in any domain (allowing shrines that don't rely on gold/silver alters which look quite ugly in humble settings) and would integrate into the permission system well. PvE only, because it would be exploitable in PvP.
  3. A little change to priests Allow priests to cast using gems. Essentially if a gem has been vesseled up a priest can use it to cast a spell tapping the favor stored in the gem directly. When spells are cast this way only the favor stored in the gem can be used, it will not stack with the priest's own favor. I feel this mechanic would be quite interesting as it would allow spells that normally require linking (ergo running 2 priest alts, lets be honest here) to be cast at the expense of a material component (a QL60+ gem).