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Found 3 results

  1. Random Encounter MOD RMD.Jar rmd.Properties #Boss list #skills list & difficult modifier (learn list) complete list of skills 0 or 1 based on input from difficulty focus zone. This way a focus zone can be random but based on the number of players and skill levels. Good for starter maps vs advanced maps or encounter areas, dungeons... etc. etc. #Difficulty 1 FS = 50 base + modifier #difficulty 2 #difficulty 3 Number of active events= #name #Delimited list by administrator (boss name list to randomly select from) name.1 name.2 boss.1 loot modifier Minion count= Lutenants= Champion= boss 2 loot modifier Minion count= Lutenants= Champion= #Static list boss.1 loot modifier Minion count= Lutenants= Champion= boss 2 loot modifier Minion count= Lutenants= Champion= etc..... #Random stat generator Difficulty= (see focus zone) Minion count loot modifier Lutenant count loot modifier Champion count loot modifier #loot table random chance Rare modifier Supreme modifier Fantastic modifier Item list: Weapon armor item list pre-created with a 0 or 1 to toggle #Enchantment #type list pre-created (with check on armor vs weapon) #Focus zone list focus zone 1 see Difficulty list repopulate 0 or 1 (yes no after boss kill) #dungeons static= 0 is random any number see static list focus zone 2 see difficulty list repopulate = 0 o 1 static= 0 is random any number see static list Focus zone 3 Random encounter Fixed list number=0 (if 0 its random if number its list) static= 0 is random any number see static list etc..... function check if event is running (checks count) spawn event from random focus zone list or static Boss kill Chest spawn Number of items= (random loot table) #Cleanup Boss kill Despawn all event mobs for said event number. Paying $1000 for working Mod /w one year support on fixed per issue payout. Compatible with ago server / client modloader Mod will be published to community. May require API mod (price negotiable for custom API MOD)
  2. Please refer to: This will retro fit into RvR fort support system for fort repair (regen) system. Paying $2000 to complete the project (would require 1 year of support on a per fix paid basis. Flat fee ). If interested ping me. Its a complex system with detailed layout to long to post here. compatible with ago server / client mod May require custom API mod (price negotiable for API MOD)
  3. Looking for the following mod: Stablemaster.jar Parts: Stable master (NPC) ticket: object The concept is to interface with stable master NCP Target the selected animal (horse) NPC dialog. Right click. Options: Exchange animal (procedure to convert animal to a ticket) Fee for player custom Price (price configurable flat rate) Toggle on or off (if on 2nd line price = in irons) Ticket maintains weight of animal. Ticket then can be loaded into a ship larger than a sailboat. Or custom list. I need to restrict to ship. right click ticket (select activate) Animal is restored next to player and ticket is removed from player inventory. Would allow for large transport of animals on ship cargo. Ticket would only load into a ship larger than a sailboat. (hard coded) Paying $500 for completed MOD use ID's with 20001 ID range. NPC use ID with 20002 for Ticket Note: must be compatible with ago server and client Modloader. Note: Author would be able to publish & share with mod community.