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Found 7 results

  1. Player god priests and followers are allowed on Affliction. I recently converted back to BL after a stint on Elevation under a PMK. My Nahjo priest at the time of BL conversion had a faith of 71.65. During the act of conversion, I was automatically set to a Libila follower and lost my priesthood. I petitioned to have my priesthood restored and was told nothing can be done I understand this was a basic mechanism prior to player deities, but in the context of the current system, can we consider revisiting this? Perhaps set it such that if a player is not a follower of any deity or a non-player deity, then set them to become a follower of Libila, else leave their faith and deity as is?
  2. The Horde of the Summoned has a long rich history of war, brutality, deception, and both victories and defeats. It is often perceived as the uncivilized kingdom that is populated by savages who follow no rules or honor, only hatred. The kingdom follows only one god, Libila, who requires her followers to use terror, deception, torture, death, and sacrifices. The Horde is not a kingdom for everyone, and new players will face many struggles, hardships, accusations, and will be forced to earn each others trust. If you’re interested in trying the Horde of the Summoned, here are some highlights about the kingdom: - The Horde of the Summoned is the smallest of the three normal kingdoms on Epic, and often presents more of a challenge to new players because their traditions and small population. Equipment like tools, armor, and weapons are earned through work, dedication, and or PvP, and tends not to be sold abundantly on merchants. This gives players more sense of pride to rightfully earn their equipment as opposed to be given it for free. - Followers of Libila are meant to be evil, and are told to use deceptive tactics in order to succeed. Therefore you will not be punished when stealing, lockpicking, or even attacking fellow Horde members. Libila also possesses some of the strongest spells for PvP, including spells that can drain health or stamina, create mycelium, summon zombies, and even rebirth dead animals (including Champions) into zombie pets. - Mycelium is great for both crafters and fighters. By simply standing on mycelium it will over time raise your nutrition and food to the maximum amount, and at high nutrition you receive a 5% skill gain bonus. Mycelium will grow in houses and naturally spread to infect grass, dirt, and tree tiles if within Horde of the Summoned territory and Libila influence. Additionally a player can absorb a mycelium tile to heal their wound(s) instead of using cotton. To those interested in joining, there are many villages available on Elevation and Affliction and we are sure that at least one of them can suit your needs. If you would like to speak with someone for some additional info concerning the kingdom or just wish to talk about converting/finding a village, contact one of these people: As the Bone Altar reads, “Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!†For your viewing pleasure/Obvious propoganda: Brutal massacre of MR+JK at The Deed >http://www.youtube.com/watch?v=ZBYznpmth9c Slaughter of MR+JK at HOTA >http://www.youtube.com/watch?v=erENkTF1Wic BL v JKH on BLH >https://www.youtube.com/watch?v=4JlXupc2tv4 BL v JKE+H on JKH >https://www.youtube.com/watch?v=prWtiL-O-jU Massacre of JK Raiders >https://www.youtube.com/watch?v=fDW3L9tPkcM JKE Demolished at HOTA >https://www.youtube.com/watch?v=cIpA9OjP7Wg Shoutout to Stormray, Producer of Blacklight Epic News New thread here: http://forum.wurmonline.com/index.php?/topic/119127-hots-epic-recruitment/#entry1219726
  3. Hey, I'm a casual gamer that would like to eventually join combat (when I get stronger) with the fellow villagers but for now I'm most likely gonna be put to work mining or something I would love to help out with the village or whatever I don't usually do forum posts so uhh yeah. I dunno. What I mainly enjoy doing, chain armour smithing, smithing, blacksmithing, mining, taming, rarely hot food cooking, and working on getting my fighting skill up.. Please do invite meee My alt name is Nightstaker
  4. For all new players on the Affliction server (Black Light Home) there is a house just south of starter town (Dead Lake). This house has several items that will help you out for example Forge, Altar, Food Storage Bin, etc. For any information about the game PM me -Watkins
  5. Welcome to Somalia! [media]http://www.youtube.com/watch?v=Ikq71sILojc thread music Somalia is a deed recently made on Affliction and is accepting new players to train for a world of PvP. We are in a strong alliance called the Republics of Dave. Our deed has empty houses ready for moving in, archery targets, mostly completed dirt walls, a mine with forges, several iron veins among which there are two utmost ql, and a copper vein. We have horse pens for breeding and public pens for other animals and it's own lake for your boats! Somalia is secure, we have a guardtower and the location is ideal. This is the perfect deed for any new player to learn the game and train his skills up in a friendly environment. At Somalia, we have experienced players who will help you along, you will be able to learn skills quickly, letting you move up in the world *other pictures of somalia go right about here* If you are interested in joining PM me here on the forums OR message one of the two ingame: TrulliLulli* Religiousnutjob P.S. I'll add more reasons for why you should join this amazing deed later. *TrulliLulli will be leaving for Elevation soon, leaving Religiousnutjob as the vice-mayor.
  6. Wrong forum; delete
  7. This suggestion was mixed in with another thread involving the addition of more chaos servers to the freedom cluster (Bad idea) But i had one to improve the currrent situation and direction of the Epic cluster as a whole and the balance and relationship between the 3 Home servers (serenity, Desolation and Affliction) and Elevation. The general feeling alot of people on epic are feeling is that things on epic are on the decline both on elevation and the home servers. activity levels on both are declining, PvP is becoming stale on elevation while the flow of new players into the Home servers seems to be dwindling and exits are increasing. Currently there is really nothing on or about elevation that will attract new settlers to it from the home servers and its quickly becoming stale and listless like a game that's long ago been played out with all the major players camped in their power bases with little hope or desire to see that upended. There's not enough chaos, uncertainty or dynamic change on a large scale to keep that stale fortress vs. fortress dynamic from naturally settling in. We need something to break up and keep stirred up the windtunnel of change. Both constructive and destructive. To break the fortress mentality as well as the fortresses themselves sooner or later. Things like natural disasters. Valari mob invasions, meteor strikes, select area crop/tree/bush deaths. Magic divine events on the destructive side and then artifact duplicate drops (artifacts must only last X time no recharges), adamantium/glittersteel/high ql steel/enchanted item drops or hidden cashes that respawn to keep the pace up, magic divine assistance. On the constructive side. Also the relationship between the Home servers and Elevation is dysfunctional. In reality the home servers are a near copy of elevation only alot safer with some minor and largely unhindering differences. As a home server resident since epics launch I don't suggest substantial nerfs or further restrictions to the home servers with glee. or lightly But the fact is in order for the home servers to sustain success the system and their relationship with elevation must be sustainable. There needs to be more things that are elevation exclusive or unhandicapped to provide a meaningful and attractive reason to take the risk and jump over from a home server to residing on elevation. The only thing I could think of that fits that need without making the home servers unlivable is the priests and their spells as well as meditation. They are widely used and valued highly and thus would provide that carrot to entice hommies over. While at the same time keeping the home servers able to do what they do best. Casual light PvP, a perfect starting place for new people and a semisafe place to conduct trade, hunting, "carebearing" and other activites much more dangerous on elevation. Basically i suggest: *Nerfing the favor/power/cast ability of all priests on any home server by 1/3 to 1/2 of the current levels. priests on elevation would remain unchanged. *Either removing meditation from the home servers or limiting the progression to level 6 or 7 *Nerfing the enchantment on any weapons or equipment brought onto a home server from elevation by 1/2 to 2/3 but restoring it to it's otherwise normal level upon returning to elevation. (possible exemptions: Lurker Pendulums, maybe Coc or Woa tools i'm not sure. *Bascially carving the magic/spell content of the game as being upper tier and thus most fitting and best used on elevation while at the same time protecting the Home servers from being hapless priest target practice. *Making all artifacts have X number of charges AND once found have X amount of time to be used before disappearing and being rediscover able again by anyone. No more recharging, No more collecting/Chesting artifacts. Especially if one group has neigh ALL of them like that. *Revamp the missions so that they routinely cause large scale effects on elevation. Meteorite stikes, earthquakes, Plant/crop death zones, Valari Mob invasions, Large land Terra-forming events, glimmersteel/adamantium sprinkles, ect. The result: A) The changes only effect priest characters directly. Personally i'd consider priests (who can only become priests on elevation) to be end game or upper tier content. To have a sustainable balance the home servers cant have literally all levels of content included with elevation missing the realistic begining game space for new players. It makes elevation irrelevant and really just a place you go priest up at and return to home. It would also protect the home servers from becoming fodder for high level content by nerfing elevation players spell/magic abilities when on a home server al la CR nerf style. This suggestion would preserve the CR nerf, the fertile space for new epic players to start and become involved in epic long term and basically define what the home servers are best at and give elevation what it needs to define what its best at. B.) Other then priest/magic/spell content the rest of the crafting/fighting/farming/mining and creation content remains the same as it should. I'd even argue for a raise in the home server ore cap from 50 to 70ql. The home servers would then become a semi-safe pvp lite area where new players and elevation players looking for some quiet time can experience PvP/thievery and playing without freedoms constraints in a place where they wont be steamrolled or have the fear of such keeping them off epic. Also rewarding a home server for contributing to a mission by spawning Valari mobs on that server has to stop. in fact stop spawning them or nerf the ones on home serves since they are a considerable danger given the probably average fighting skill and gear on the home servers. C) Elevation would then become the place the upper level content is mixed with both the chaos and dynamic energy from PvP but also from PvE events designed to seed continuous new PvP chances and elements and keep that seeping staleness of over fortressing from styming further chances of conflict. Missions would come in here and need to be made relevant in the present and on the ground not on some moon game board that feels completely unrelated and irrelevant to actually playing on epic. Ex. 1. Meteorite lands near the mongol main deed demolishing a large section of their outer walls and flattening the terrain leaving an open path into the deed for a quick and aware enemy before the wall can be replaced. Or 2. A large spire springs from the ground near New Tuscany with a sizable gittersteel chunk on its peak. A group effort will be needed to reach it but its out in the open and easy poaching. D) Making artifacts rediscoverable and making it impossible to collect and lock them all up (especially by one single group) they provide a continuous goal and activity in finding them as well as almost mandating their liberal use when found especially on the battlefield.