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Found 17 results

  1. The Epic cluster was created with the idea of being easier to jump in and play competitively, fast, for players with no interest to grind, build, and grow animal farms. Yet for years, tweak after tweak, it failed to be anything special but a playground of grief. I was one of the players that considered Serenity my home. Never a hardcore PvPer, never well known or competitive. My only wish was to have the ability to a more "real" life, being able to kill someone who wronged me, an unwanted neighbor, a guy who comes right next to your deed and cuts that nice forest down that you considered your lovely landscape view. I wanted to have the option to do what I want. Do I want to steal a ship? Sure. Attack a merchant? Why not. Be a helpful and kind protector of my realm? Yes sir! Not PvP for the sake of the fight, just the choice a sandbox game should give me. It worked for a bit, but then Kingdoms got the wrong ideas and it all went wrong. By mechanics, there weren't any safeguards on raiding a Kingdom's homeland. On any other game with NPC Kingdoms, the King would have guards protecting his citizens. On Epic our King was the one attacking us. JKE (Elevation) was soon just a different Kingdom than JKH (home) -and Home was left without hardcore PvPers to defend them. Home had no super-fortress deeds constantly defended by 20 high geared, highly skilled and vastly experienced guys. It was the target of them all. (Still, the kingdom's coffers filled from our transactions). Soon, many of us tried to join Elevation, wishing to join the 'strong ones' and keep progressing ourselves. -Only to be treated as 2nd rate carebears from a Home server. Spend our time mine-hoping, building stuff for the deed, grind up certain skills on demand to be "useful". Living behind walls for months on end because "we were too weak to roam outside" and be excluded from HOTA rewards or Kingdom titles. How is that any fun? How is that a semblance of a virtual life? Why wouldn't we move to Freedom? Why would players from Freedom join Epic? However, the Epic cluster has cool landmasses, beautiful home servers, and offers the option to BE anything you want -instead pretend it. I mean, you can paint your caravel black, but it doesn't make you a Pirate. Assaulting other ships and harbors does And I Do still hold a special feeling in my heart for Epic, so I'll try a few proposals to Game devs and the community as a whole. Ascension to Epic Epic shouldn't be a set of islands with different rules within the game. It should be considered the EXPANSION of Freedom Isles. The higher ground, where more seasoned players go to have fun and get rewards. I consider Ascension the proper word for it, even though in Wurm it means becoming a Deity in Valrei. The ways it can become a thrilling and challenging place are several: 1. Higher hunting grounds. The relatively recent ability to teleport back and forth Epic -Freedom Isles has a -yet- unrealized potential. Hunting on empty servers. If only the skill gains can transfer, step 1 is done. Step 2 would be to upgrade all Epic mobs with their "conditioned" versions. How often some Freedom player roams the land looking for mobs able to give him a sliver of FS gain? I bet that guy prays to all gods to happen on a secret greenish troll spawn amongst the trees or a couple of Fiends in a cave. Why not make all Epic a hunting ground with harder versions of the mobs? I'm sure the Epic residents won't mind either They surely don't need so many pigs, or cows or seals -am I wrong? With a proper spawn tweak, the cluster becomes a heaven for adventuring hunters. Before anything else, we need those first. Then maybe some of them decide to setup a hunting camp to stay over on their trips and slowly, share their time spent on both clusters. Even if not, the hunters in Epic lands on any given day will surely be a welcomed population rise and maybe some other 'hunters' get to work... (plays Def Leppard -Die Hard the Hunter) No, really, it's a rather safe hunt (you'll know why further down). I should also point out here that the old disbanded deeds on Serenity alone could grind your Archeology in GODLY levels. ^^ 2. Proper Missions for the Gods A 'proper' mission should have a demand, a reward, and a followup. If the followup also has a better reward or a penalty, it becomes an epic quest -of sorts. Lemme try an example: Mission: Your God asks you to rid the land of the Sons of Nogump that (enemy faction deity) has spawned. I go out and find the Nogumps (12 -not 700!) within a 100 tile area. I kill them and get reward a moonmetal and a shoulder pad. -Mission now changes. The enemy Deity decides to conjure a Spawn of Utacha (tweaked, we can solo those easily and they're too big to spawn in numbers). The Utacha moves to attack the nearest settlement and break walls and fences. If I join that settlements villagers and help kill it, I get rewarded another moonmetal and a Potion of Carpentry (for example). I have a timer to attack the Utacha. If I don't, I am considered a traitor by my God and Eaglespirits spawn to hunt me wherever I go, until I return to Freedom or enter Kingdom's capital. Now, I sneaked in something nasty to unsuspecting settlers, right? Well, having a village on Epic, they should be with friends in the first place and not leave their village undefended. But they also get moonmetal drops from the Utacha, and the situation forces everyone involved to work together. It's also NOT a common scenario to happen too often, but a possible one. The succession could be also Deathcrawlers looking for me. Or to kill a Sol Demon. As missions progress, my chances to receive a Tome increase. Meanwhile, once I took up a mission (and killed the 1st Nogump) the Mission changes for everyone else and only 'I' have that mission. If there are available missions like this on any given moment for a player or a group of players to pursue, things start getting interesting. Missions on Epic should be about Gods fighting each other and they do this by using as pawns Valrei creatures and players. So maybe another player on another mission can become the last thing I need to kill. The champion of 'this' god against the champion of 'that' god. Some could also be reconnaissance missions, like sail to Elevation and check (examine) X tower. I'm really just thinking aloud and coming up with examples, but you get my point I think. Rewards for missions are the same I could get in a Rift participation, except I can do this alone and anytime I want. The difficulty is the same really -if not harder- as killing Rift mobs with 20 other people. 3. Hunt of the Ancients -literally. HOTA is a really boring "capture the flag" game. Basically, every 36h various pillars spawn in a designated area and the first kingdom to conquer four of them wins. Then HOTA statues filled with moonmetals and jewelry spawn at the token of that kingdom's capital for the King, Mayor and their "pals" to split among themselves. Why would anyone from Freedom take part in that? If it's a reward meant for the few that inhabit those lands, then that's what they'll be -a few inhabitants. Sorry guys, gotta give some to get some. What if Freedom players could join a Kingdom temporarily as mercenaries by using a choice menu when HOTA starts? What if -instead- this thing was in the middle of HOTA area? (A Portal locked for use only by the Kingdom that won HOTA) The Kingdom that conquers the pillars gains access to the lost city of the Ancients. Then that Kingdom (and the mercenary allies) can teleport to an underground dungeon that leads to the Sunken City of the Ancients. The Ancients are really the Rift mobs and a Champion Battlemaster (randomly named) is their leader. The City is basically a shiny marble fort inside a huge cave, that we must lay siege on (nothing too complex as designs go). As we crawl the dungeon and prepare our engines, the Ancients send waves of mobs to stop us. Once inside we have to kill the Champion Battlemaster and sacrifice his heart on the altar to win the event. Participation points work just like Rifts but King gets some bonus points. The top scorer gets an Ancient Artifact item (weapon or armor), named after the Battlemaster who died. (Great Sword of Bazool -for example). The rest all get similar rewards as Rifts and 3 HOTA statues are given randomly to participants (appear in inventory with lowered weight until dropped on ground for 1st time). Also, for the duration till the next HOTA, that Kingdom can use the Ancient portal at any time as a safe hideout, and the next Rift (that supposedly sends Ancients to avenge their defeat) spawns within Kingdom territory. This allows for safer Rift hunts within familiar and protected land within the Kingdom. The Rift will still be open to all, but obviously, the Kingdom that won HOTA has an advantage of playfield. The same Portal can also be used to send everyone back to their homes after the event is over. Mercenaries end their "contract to a Kingdom" once they teleport out of HOTA area. This way HOTA becomes a major event (maybe turn it weekly) that involves a lot more people, way better rewards (you didn't forget the named Ancient Artifact, right?), and is way more "epic" and fun. A worthy event to cross over and take part in. 4. Kingdom Vs Kingdom -Resources and Favor, a prestige that can be earned and shared. Throughout Elevation there are 2 Special mines. The only 2 mines that have Utmost veins of metals. All other Utmost veins are removed. Each mine is secured by 6 Spirit Guards and 10 tower guards (what any small deed could have). In the center of the camp is a Kingdom flag. The Kingdom that destroys the last flag and plants their own controls the mine. They can mine the best Q ores with quantity bonuses X2 and either trade with other Kingdoms or starve them from resources. Another Kingdom may have stored large amounts of these resources to last them a while, but eventually, they will deplete. Besides, control of these mines is a sure proof of Prestige. It's no longer "I killed you" -"Yes, but I killed you last week" trash talk. We Own the mines -period. Deal with it and pay up if you need imping ores. (I don't have to mention the need that will arise with the new metal's properties coming to game) Likewise, 2 Shrines guarded by 10 spirit guards offer favor bonuses to priests of the kingdom. Controlling one shrine enhances Favor regeneration. Controlling both gives bonus to all priests similar to the King's Priest (no need for linking for difficult spells). Effort and reward. Reasons to fight for. Consequences. Team play. Do your best with it. If you grab a group and go out, you will do something. Be it PvP or a camp conquest. Or both. 5. Server Raids and the Watchers. No matter how it sounds, Home servers should be somehow protected. They are supposed to be governed by a milder PvP ruleset, one that involves going hunted if you kill another member of the same Kingdom and where your home can't be randomly raided overnight and razed to the ground by enemies you can't defend against. At least not without a warning. It's also supposed to be a hunting ground for all kinds of players. And they have the need to -at least- know when to bail out. So in order for any Kingdom to raid a Home server, they need 1st to attack the 2 HarborMaster towers (Archery towers) at the shores of Elevation before crossing that border. The towers give out server wide warnings to both Elevation and the Home server, so that citizens can mount up defense forces or go into hiding. Furthermore, all guard towers in the land act as Watchers. If an enemy comes within 80 tiles of a tower, it gives off a server-wide msg "Enemy forces are spotted near..." So name your towers properly. Naming a tower by map grid is a nice way to locate enemy presence. Similarly, a raiding force cannot just sail next to Strongbox undetected and start bashing down walls or stealing ships so easy. They have to plan ahead, scout, plot a course and maybe even prepare a hideout in case the Kingdom's citizens give chase. A raid on wildlands is supposed to be quite different than raiding the capital of a Kingdom. If there's a semblance of reality in this, Home servers become rational frontier lands. Calculated risk and reward. This isn't the wild west. Elevation is. And you can't expect people to start over or move to epic without some safety measures any organized Kingdom would have. Furthermore... isn't JK on elevation supposed to be the same Kingdom as JK Serenity? If not, with all the PMKs going on, then a new King is supposed to be appointed at Home. And a new JK area must be assigned around HOTA. Right? Because that part became confusing for a time... If JKE players attack JKH they must become hunted enemies of the Kingdom, can't be both JK and JK-PMK. (setting an old record straight) 6. The Night of Enki -the Lich King Once a month, on a full Jackal (so to speak), the night fills with terrors. Worgs, Liches, Skeletons and Fog Spiders replace normal creatures of the land. (wolves, crocodiles, trolls, and spiders respectively). Every other aggressive monster is replaced with its undead version. That's just an event night, enhanced FS can be gained by killing those mobs, but GMs can also run competitions on that night. I truly believe an event like this is reason enough for people to hop over and join the killing spree- err the fun >.> 7. A new Epic player born. New accounts that decide to just start on Epic cluster and accelerate their PvP oriented game, should get 50 skill upon Prem on all the following: Fight Skill Longsword Shields Archery Bow and 30 skill on all Body Stats. No more skills crossing on 1st time for anyone, ever. They get this boost just to play on Epic. If they choose to move to Freedom, they can do so after 1 month of playing on Epic and 10 points are removed from all the above skills. This will help players that just want to PvP as soon as possible, reach that point faster, but not imbalance anything else. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These are just a few ideas that can work individually or combined. (maybe the HOTA dungeon is filled with utmost veins and for a week the winning Kingdom can mine in them) and we don't need the Mine Camps or Shrines (4th suggestion). But they are ideas that elevate the whole cluster into an end-game playground. A theme park of adventure. And I feel that players from all over would love to -at least- visit it once, if not move to live there. I see no reason why we should leave the old things as they were and try find ways to "send new meat" to Epic. It shouldn't be about this. It should be an advanced demanding land that anything can happen. A frontier that we can visit whenever we want (or move there) and find something to do for every taste. That's my opinion anyway, I'll monitor for opinions of the community. I will provide clarifications if needed on ideas, but I must disclaim, these are all rough ideas. None of them is something I been thinking for days. I will not engage in debates and arguments about them. Just hear you all out and see what you think of the OVERAL concept. PS. (sorry for typos and bad formatting. I'll be trying to remedy, but my browser doesn't work well with post editing and I lost 2 very large posts already. Expect editing)
  2. Decided to do something that I had in the back of my mind for years now. I am going to walk across Xanadu and just live off of the land a bit and have an adventure. I am starting at C 15 and who knows where I will end up or the path I will take. I hope to see some cool things and maybe make a few new friends along the way. If you see me let me know if you need anything done, I will probably be running from trolls. I have tools on me to pay for food with work. Let me know if there is anything I need to see while Im here.
  3. More fun - Adventure - Play - Events - No Drama Come join us!!! WU Mythmoor Avatar & Uniques Fun in Moors Rest http://imgur.com/a/Y3qPm Wurm Unlimited Mythmoor 1st Raceway Obsticle Event http://imgur.com/a/oyq8X Wurm Unlimited Mythmoor Xype hosts Aquatic Event at Moor's Rest Docks http://imgur.com/a/UlXY0
  4. Hello, i have a problem regarding the start of an adventure server with a custom map. I copied the adventure server with a custom name. In there i placed my new map, rebuild the db and chaned the spawnlocation aswell as the position of the 3 towns (Hearth, Winkshir and Litocania) in the zones db. Now i have the problem, that the towns still have the position of their old map. Has anyone got an idea how to physically change the position of these towns? Thanks in advance!
  5. I am trying to set up a second server to connect to our existing server, have gone through the wiki tutorial which was great help. First server works fine and has been for ages, loading up the second server with the Adventure database and I get the following error: That's a really unhelpful error message, my best guess is there maybe a database issue with kingdoms, but where it is and how to fix it I have no idea.
  6. We have been trying to use the red tome but, it always says you have to be in a 3x3 area near a holy altar deep in the barren desert. We have tried every desert area on the map and even created a huge desert and we still can't use. What are we doing wrong?
  7. Has anyone made any custom maps for adventure mode?
  8. We have started an adventure server and are confused on how the get this started. Should we already be members of a kingdom? (should server setting be no kingdom or one of the others?) We are at the MR home deed, but I don't think we are MR. How do we join one of the kingdoms? We keep getting a message stating we enter no kingdom. Also, we cannot start a deed for it says we must be added to another deed as citizen or ally. Thank you for the help.
  9. Welcome to Avuzent! PvE Server Map: http://avuzent.com/WurmUnlimited/server-maps/ PvP Server Maps: Main Server: http://avuzent.com/WurmUnlimited/server-maps/ Adventure Server Map: Not yet implemented. Website: http://avuzent.com/WurmUnlimited/ Chat/Voice Comms: https://discord.gg/ Steam Group: Avuzo Entertainment Vote Here: http://wurm-unlimited.com/server/5/ Staff: Owner/Admin: Llurendt Co-Admin: Remeliss Moderators (Minor admins, basically mute/kick if needed): Aedon Wrigley Community Manager: We need one! Responsibilities will include updating the various threads and helping to greet new players to the server and get them settled in. PM me if interested either here or on steam. Server Rules: Current Features: Planned Features: Speculative Features (These things could be fun, but may not be possible just now): Server Specs: Avuzent is operated by me, a student of computer science and all-around good guy. I've got years of experience with management both real world and in-game. The server machine is in my home so I am able to quickly address any issues. If you have any questions or concerns, please do not hesitate to ask! My staff and I are more than happy to address any problems or questions you have. See you ingame! -Llurendt
  10. Hey all, Has anyone found the coordinate of the "Altar of Three" / White light on the adventure map? Thanks!
  11. Hi everyone, there are already a lot of PvE servers out there, but what I find problematic is that I have to trust the server operators with my character data, who may or may not shut down the server anytime. So I went ahead and created a dedicated PvE server where you can download the full server backups anytime you want, including your character: Server Name: clashcode.com Being able to download backups means you're in full control and don't need to trust anyone that your can continue playing on the world that you're joining. Hopefully other server operators will follow and also provide public server copies. Server stats: * Fully dedicated server, 4 GB RAM, professional server hosting * Vanilla Adventure Map (PvE) * Fast skill gain (as per default setting) Full daily server backups can be downloaded on http://www.clashcode.com I'm still looking for GMs so PM me if you're interested. Cheers, Chris clashcode.com
  12. I tried looking at both the FAQ and game info (both on steam and dlgamer) but I'm still not sure about the answer. When setting up a dedicated server for a group of friends, can I run it with the adventure mode (and map), or is that a single player feature only? Thanks in advance //Forked
  13. We all have been talking about the WO vs WU stuff but i was wondering what this new adventure mode is all about. All we have seen so far is.. "There are initially two modes planned for release: “Adventureâ€, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative†which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms." So does this adventure mode have npc that play as the other kingdoms or is it just meant to be like chaos and epic where you and your friends can play as opposing sides?
  14. The journey to Celebration or there and back again So I've sold an unfinished item to Siakka at Celebration. Now how to get it there, as unfinished can't be mailed. Well first step is to buy a sail ship. Not that I don't like swimming, but the pile weights 86kg so walking with it is a snails race and well them sharks... Became a proud owner of small sail ship. Bottle of champain broken at the hull, the name Sailozaxx (very thoughtful I know ) etched to the stern and off we go, arrrr. Well not that fast. Some real preparation has to be done first. Loads of cotton, as I can fight, I really can, but my love of fast and light armour often brings me holes as pumpkins in my poor body and broken limbs are also not exceptions. Also I will need to load my ship with some barells, meals because who would like to eat just mackerels and several other goodies. As I live inland, that will be two journeys. One with cart loading my ship up, second one walking to finally set my sails off. During my foot travel I lost a way a bit so I've met this friendly lad who I asked for the right way: He kindly pointed the way with his huge shod club, before trying to break my skull with it. I've politely decapitated him, as I am well behaved even to strangers, as mother taught me. Well as nothing more holds me at the land, my animals are fed, my farmland tended and my wine is ripeing in the barells raise the anchor scurvy dogs! Because that will be long journey and nothing much could be done while sailing, why don't we write a record of our journey. Not everyone has time to slack and travel around and I want to look back one day and say my offsprings - see that forested pennisula infested with lava spiders? There used to be Mottistone lighthouse back then when I was travelling to Celebration. Passing the Lighthouse the gale turned to North east, so I applaud myself for chosing the right way, catch the breeze in my sail and enjoy the waves splashing to the hull. I am passing HowlBarrow and endorsing the terraforming efforts the folks put into the settlement: when suddenly something huge moves under the ship. With the menacing look huge shark ascends from the depths, doubtless came to taste my sirloin for his dinner. I've kissed my huge axe, the incoscious ritual I do before every fight and make some fillets out of that monster. That was my first meeting with this species so the fight was unbalanced and my body looks like bloody steak before frying it on pan. Well few first aid attempts later I butchered the corpse of huge beast, played a while with my Vyn and Mag puppets to regain some mental balance and raised the anchor again. Half of Deliverances' west coast still awaits to be passed and inspected by this adventurous lad and my every neuron is eager to see what great adventures are awaiting me on Exodus and Celebration later (if they ever knew, they'd rather scream…but back to that later). DarkHoldHarbour and Vindekator are two nice and well defined settlements on the west shore of Deli. No one who I could wave to, so I at least adored the Colossus and White lighthouse tower while passing by: DarkHoldHarbour: Vindekator: Approaching MithEstate and Hills Of Swedes, the place looks amazing from the distance but the closer ones get the more in awe he looks up to the buildings and landscape emitting the dedication and hardwork invested from every brick and slope of that place: Rather smaller but still nicely built and funny named fort Kompetenzzentrum lies further south just before MRLightHouse Hotel Bay opens its mouth. The few occupants of nearby settlements waved at me happily and warmly anytime I was passing and last mile or two of the western Deli shore awaits before I show my back to my home and head on to the danger, adventure and telltale inspiration. "Sea horses" sculpture watch the water surface and their looks bless my journey as I bypass them adoring the fine details of the noble bodies: LeGrosseFentes - this place just caught my heart. The person was not at home unfortunately, so I could not warmily express to him or her how harmonic and soothing effect the look at this settlement had: The more harmonic and peaceful the LeGrosseFentes had on me, the more hard vain hit me when saw the rocky side of Witches Cauldron peak, where USA used to stand. Never saw that place and never will see it again as it remains unfortunately only in the stories and maybe the marking on the map will remind us for some time, where this undoubtely living place once stood: The USAs' desolation and sadness goes away as lightning when I sail a bit more south and hit the most amazing place I've met yet on my journey. Not from the amount of work and greatness of the place, which is not small though neither, but the story behind. The place all the time you pass it just tells you the story of love and sharing of the good and bad and just from watching the place one feels strong need to run out and kiss and hug first suitable person. The place of love and commitment to others hearth just emanates and I could not make myself move further and leave this place behind me. My hat off and really slowly clap to anyone who built and raised the Castle of Love on the sunlight: Well the hearth warmly pounding, but journey awaits and northeast gale is blowing my ship further south where more places and adventures await. And not far away near Sleepy Hollow bay, next to the place I called Miku Harbour the destiny again shown its teeth: While looking for someone to wave to, enjoying Miku Harbour view and trying to figure out, what corpse is lying at the top of someones gate a huge octopus approached my way: My scratches from the last fight were not yet fully healed and another beast from the deep is trying to stop me in my plans, but that’s wrong opponent you've chosen you tentacled beast. Or is that a trial from Vynora, testing my worthiness of holding the Salty Sailor title? Any of that might be true and after a lethal yet quick fight, parrying the tentacles trying to strangle me or shove me of my boat a victory finally found its way to my kissed axe blade and the ink sac and few scratches were my award. With adrenaline still bursting through my veins I sticked to the wheel and with salty song on my lips took off again south where the wilderness awaits. Next to Lunatic Smithery the proof, that fools and lunatics are blessed with luck from stars, as rare SS can't be in possesion of anyone else than really lucky (or really wealthy) person: On the southern shore just unfertile rocks raise from the see and the more I realize that the more surprised I am to see an olive farm next to a Dream Shore place on the side of the rocky slope. That is again either humankind dedication show-off or unpredictability and the power of the nature presentation, which both is something always mention worthy: The shore of Deliverance runs behind me already and last piece of land, like if the place did not want me to leave and streched its last grasp towards my ship i pass the MississipyGhost Isle. This sad place, raised from the mass of water with single willow is sadly waving goodbye to every sailor sailing south like if this is the last greetings on this world to him… hopefully not, but the dangers awaits and no one knows: The wind in my ears starts whispering and one could hear words like "danger" and "crossing the border" in it if enough phantasy used, but we realistic sailors have just bursts of laugh to the evil winds and bravely aim our ship south further from the shore of Deliverance where in mists and fog land named Exodus awaits for me…
  15. Gather up, people! I will tell you a story about travels and adventures, lands and seas, priests and monsters! The Story of Epic Priesthood began few days ago, when my beloved wife Sein took our sail boat and travelled to see the volcanoes, on the west part of our continent Serenity... I was busy with something in the village, so she went alone. That day a thick mist fell down... In that mist, Sein travelled too far to the south, and even reached the South Harbour on Serenity. Due to bad weather, she passed along the volcanoes and didn't see them at all, thinking she is still somewhere near the north-western shores. When she realized she is lost and very far from home ( and then she realized she forgot to take food with her ), she cried of help, and I rushed to find her. I grabbed my best armor and weapons, took a small rowing boat, and sailed to one of the harbours on the western shore of our continent to meet Sein. While I was waiting for her, I tried to entertain myself as I could - lighted a few fires, killed few beasts, tamed a brown bear. You know, it's an old russian tradition you know - taming bears while you wait for someone. They are great company when you are bored! About an hour later, when Sein returned, we hid the sailboat near the western shore, and travelled back home. But that's only the half of the story... Next day I fell asleep after the hard work in the village. And Sein decided to go back to the sailboat and check if it's still there... Somehow, she managed to miss all the local monsters, and arrived to the boat. Then she thought 'Why not to try to reach Elevation?'.. Really, why not? So she sailed off the coast to the ocean, in a small sailboat, heading in unknown direction to the lands she never seen... After some time in the endless ocean, she finally saw the far shore of the other continent... It was Elevation! There Sein remembered my story about the Altar of Three Gods, located somewhere in the northern regions. And she thought 'Why not to try to become a priest?'.. Really, why not? It was a late evening, on the unknown shore of the unfamiliar Epic PvP continent... The best time for taking a trip and doing something new, yeah. So she saw a long white ray, coming from the ground up to the sky... Then she sailed there all night, along the wild Elevation shoreline. Hungry bears and sharks were swimming around all night... In the morning, when Sein got closer to the light ray location, she saw TONS OF MONSTERS roaming the shores of the northern peninsula... They all gathered around the Altar, looked like they are guarding it from unwary travellers... Trolls, demons, bears, hellhounds, goblins, spiders - almost all kinds of monsters gathered there. Sein tried to climb out of water to look around, but the shore was too steep... Luckily, there were lots of lost horses swimming around that area... And somehow Sein didn't think about what happened to their previous owners. She thought "Yay! Free horses!!!" So she caught one of the horses, mounted it and climber out of water. Then Sein waited for the best moment, when some monsters move aside, and swiftly rushed to the Altar! Unfortunately, (or luckily) only ONE hellhound noticed her... And chased her of course... Sein was wearing only thin leather armor, so by the time she reached the Altar - her horse was already dead, and Sein had some serious wounds... She quickly activated the Altar of Three... and some inscriptions started to pop up, with some questions, warnings, etc. At the same time the hellhound continued to chew her... tearing her armor and body apart... Boosted by fear and adrenaline rush, Sein clicked everything she could click! Then the Red Tunnel came, and Sein died. A great luck - she managed to choose the correct resurrection point, and appeared in our village, back on Serenity. Naked, frozen and hungry of course... Everything she had was left far behind on the Elevation, near the Altar - like it was a sacrifice to the Gods - a price to become a Priest. By that moment I woke up, and came to see what happened - her cries could wake up the dead... Sein said: 'I think I just became a priest... i'm not sure though...' So I told her to check her Favor - and yep, she had more Favor than a common Follower could ever have! Somehow in the very last moment of her life - she clicked the last window and completed the Ritual.
  16. I traveled vast mountains in search of Wurms greatest treasures. You to can Seek Fortune and fame. Careful though Creatures of the dark lurk in the deep woods and old ruins of our harsh landscape. Fortune favors the bold! Drake skin is light weight and durable, can be improved with regular leather and has a good damage reduction. I indeed to bought my 1st set and wouldn't be where I am today without it, standing on a mountain with mobs beating off of me like rain on wax paper. Comfortable and good for a lifetime! Get a set today and venture further into the unknown! (base of operation: Puzzle Plaza, Deliverance server) PM me in game for questions. Any color set: 80ql 1 gold 90ql 1.1 gold
  17. Hello, my name is David, I have been playing Wurm for a long time and have recently been thinking about writing about my experience and have decided to do just that. However, this is the first time I have ever written a short story (although I have always wanted to) let alone a story people will read (I hope), so as this will be a learning experience for me you may find my style of writing will change from time to time, although I will attempt to make it consistent. Furthermore, I have never been known for my ability to spell, although I would class myself as an average speller, some mistakes may crop up, so please bear with me. Before we get into the story I would like to go over some of my game history, just so it makes it easier to follow. I started in Wurm about 4 years ago, however my first attempt was very brief as my old PC wasn't up to running the game so after a week or two I gave up, in that time however I fell in love with the concept of the game and knew I would come back. So about 2 years ago I got a new laptop and within the first week I was wurming. I do not remember my first character, but when I joined the second time on the new laptop I became Bandon and settled on Desertion. I played as Bandon for a few months but never really accomplished anything, nothing that I remember anyway. Then I took a break from wurm again, I have taken a few breaks over the years, some voluntary and some due to technical difficulty or something of that nature that prevented me from playing. I will be referencing these breaks in my story, but to keep with the theme I will be referring to them vaguely, such as saying “I wandered into the woods and was not seen for some time†or something of that nature. Now this story will be about my third and current character Anarion, who is on Serenity. Some may know the name, not very many. I will be talking about Anarion's adventures in the third person and I will be keeping my story based on actual events that happened in game, although I will be adding some extra content for more depth in the story, especially at the start, but all of my adventures will be based off real in game experiences. (note- the first chapter is complete fiction for the purpose of setting up the story, the second chapter is loosely based on the tutorial.) Now, without any more delay or dilly-dallying and with no further ado what soever..... let the story begin... Chapter 1 – A life of Adventure In a small village in the heart of Desertion a soft wind blew, rustling the leaves of the trees in the orchard and stirring the dust on the gravel road. The town was like any other small rural village in the are, the people kept to themselves and travelers on the road were a rarity, although as the years progressed travelers came more frequently and it was for this reason that the mayor had decided to build an Inn in the heart of the village. It was by this Inn, that was rising from its foundations as the workers toiled with bricks and mortar, that a young man stood. He watched the workers laboring and marveled at the Inn, the first stone building in the village. But what really filled his mind was the thought of the travelers who would one day dwell within. The young man, Anarion was his name, had always dreamed of travelling, it was noted by other villagers that all he seemed to talk about was distant places he had heard of or about travelers he had seen and what they had said. The behavior was considered odd and so was he, it was not like normal villagers to obsess about distant places, of course when a traveler passed on the road everyone stopped to have a look, but not for long and they were soon forgotten about as the daily tasks took preference. But Anarion would not forget, he wished for nothing more than to join those travelers, to leave his small village and see the world. Anarion's desire to leave was always put down to his lack of friends within the village, even before he was considered “odd†he had very few friends and no one could say they knew him well. As a child other mothers would tell there children to go play with him, but Anarion didn't want to play, even as a child he was reclusive, preferring to learn a new skill than charging around a field with the other children. When his parents asked about this he used his size as an excuse, claiming that the other children were bigger and even if he did go with them he wouldn't keep up, his parents didn't push the issue as they saw no problem in a boy putting practical skills over playing. Now as young man he still kept to himself, although not exactly friendless, though you would never see him in the local tavern. His lack of friends was not the reason Anarion wanted to leave, nor was it his dreams of adventures or his parents passing a few years previous, although they were a part. It was Anarion's greed that was the source of his desire. Anarion's village was not wealthy, although not exactly poor either, but with no valuable resources it was never going to be a village known by any save those who lived there, even those that passed through were oblivious to its name. This is the reason that Anarion wished to leave, in books, of which the town had few, he read about cities and great markets, of ports with massive ships and about the richer world outside his village. He was sure that if he left and made for the town of Strong Box, where every adventure he read began, he would find a place to make his fortune. He believed he had the skill, the knowledge and the determination to make something of his future, so one morning as the sun rose and the day broke he stepped out the door of his family home, with his fathers old short sword on his hip, his savings in his pocket and a few items he would need in a backpack he left his village. As he looked back to his old house he considered what would become of it now that he was gone, it was a brief thought, as he turned his head back to the road in front of him he didn't look back again. His village was his old life, this was the begging of his new one.