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Found 4 results

  1. Any suggested event which I could proclame for 4 or 5 players who play on server from 1 month ago aprox (mostly newbies on wurm). I was thinking on summon a unique, but I think players are not enough stronger... Any suggestion is very welcome! Thanks!
  2. Any way to put a unique creature in to a closed instance and that it does not break the walls? Managing walls permission with GM and make them indestructibles does not work. thank you
  3. Hi all. I activated on my server (pve,fredoom, non epic) random treasure chest function...I wondered if each time that one Ive be found it, a new chest are spawned randomly, or maybe restart the server are necessary or..."Seems" that after first players found a lot of them, does not respawn again. ¿Anyone knows how does this exactly work? thanks in advance
  4. I am building a server on my home network (to test before I go live) that modifies the original rule set beyond the parameters of the GUI/console. I have seen other servers do it... Increasing QL for newbie tools Adding/removing/changing newbie tools Adding starter buffs (such as the newbie food/heal/aggro buff like on WO) Periodic server messages anything else you can think of that isn't "vanilla" When I built my own server, I could change the experience leveling as well as action speed, but beyond that I saw no additional settings. Maybe I am missing it, but I Googled and searched the Mods section and don't see anything that changes these rules/templates. I have checked the SQLite files and didn't see anything resembling the above. I have experience with Minecraft server administration (Bukkit and Forge mainly), but I am lost here. Can anyone here assist me in how to approach this? Any links or configs you can provide are greatly appreciated. Thanks!