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Found 2 results

  1. I have noticed that some actions use the action timer and take a long time to complete - yet don't give any skill. I'm not talking about the world-changing activities such as pushing heavy objects around, or occasions where you need time to think about the task, such as deciding whether to really go to sleep and log out. I'm talking about the little things that maybe, possibly, shouldn't really use the action timer at all, or, if they do, they should really give us some skills! For example: Applying wax to paper/papyrus - why does this take so long, and if it has to take a long time, why don't we get papermaking or cooking skill for the action? Wrapping food - again, why the action timer and no skills to gain? Maybe it's just an oversight. If you can think of other actions with action timers but no skillgain, please add them here - hopefully the Devs will sort them and things will speed up, or maybe they'll give us some juicy new skills!
  2. I'm sure I'll be crucified for this. First I'm very new to the game so I'm sure my opinion doesn't matter. But my suggestion involves a global reduction in the action timer by some %. Crazy right? Well I like self mutilation when it comes to games but this game tried my patience with how long it takes to do specific things as a noob. Since I'm a glutton for pain, I am sticking with it, skill ups are slower but action times are too, so I'm fine. But getting past those first 48 hours for someone who has a lesser tolerance would push away a potential player/payer. I guess my main suggestion stems from the pitiful shack I made on my third day (it's my pride and joy but I know how sad it is). Not including the gathering and plank cutting, the house took me around 2-3 hours of mind dulling "continue" smashing. By reducing every action by 5-10% less, it would make the game more noob friendly past the first few days (maybe saving 2 seconds off a mining action) and it wouldn't change the older players experience nearly as much (maybe save .1-.2 off of say... digging). Meh, I'm sure it's a stupid idea, but this way maybe we can keep new players that are on the fence instead of them dropping out after a few days (the deed I'm at has received 2 new players that both never signed back in after they built a shack) Lastly, I'm not asking for easy street. I don't want to build a mansion in 10 minutes. I want instead of taking 3-4 hours to collect, plank, and attach components for it only to take 2.75-3.5 hours. Tsunami