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Showing results for tags 'action timer'.
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I'm sure I'll be crucified for this. First I'm very new to the game so I'm sure my opinion doesn't matter. But my suggestion involves a global reduction in the action timer by some %. Crazy right? Well I like self mutilation when it comes to games but this game tried my patience with how long it takes to do specific things as a noob. Since I'm a glutton for pain, I am sticking with it, skill ups are slower but action times are too, so I'm fine. But getting past those first 48 hours for someone who has a lesser tolerance would push away a potential player/payer. I guess my main suggestion stems from the pitiful shack I made on my third day (it's my pride and joy but I know how sad it is). Not including the gathering and plank cutting, the house took me around 2-3 hours of mind dulling "continue" smashing. By reducing every action by 5-10% less, it would make the game more noob friendly past the first few days (maybe saving 2 seconds off a mining action) and it wouldn't change the older players experience nearly as much (maybe save .1-.2 off of say... digging). Meh, I'm sure it's a stupid idea, but this way maybe we can keep new players that are on the fence instead of them dropping out after a few days (the deed I'm at has received 2 new players that both never signed back in after they built a shack) Lastly, I'm not asking for easy street. I don't want to build a mansion in 10 minutes. I want instead of taking 3-4 hours to collect, plank, and attach components for it only to take 2.75-3.5 hours. Tsunami