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Found 5 results

  1. CLOSE

    LOT 1: Overview of what you get: 13k reed 1.9k acorns 4k wemp 15k mushrooms 5k cotton Total:39k Starting bid: 9 silver Minimum increments: 50c No reserve LOT 2: Overview of what you get: 23k fruit 51k meat 3.4k flour 1.7k eyes 19k rice 4.7 k veg Total: 102k Starting bid: 30 silver Minimum increments: 1s No reserve LOT 3: Overview of what you get: 12k eyes 1.4k cheese 5k hearts 1.9k rice 400 eggs 1.8 fruit 2.7k spices 6k meat Total: 32k Starting bid: 10 silver Minimum increments: 1s No reserve Sniper protection for all: 1 hour SPECIFY WHICH LOT YOU ARE BIDDING ON AND THE AMOUNT YOU ARE OFFERING IN THE COMMENTS.
  2. Muse's Crops and Materials at Southport (market) U18 Deli (U18 in game map, or on the Deliverance community map) +plus *NEW COLOUR* Horses at The Mermaid's Cove (horse sanctuary) U17 Deli For those of you who have asked to see my stock list, here it is. (All items and prices subject to availability and may change without notice) Please PM me in game (Muse) for all items. Thanks Swap-shop! Currently accepting the following in exchange or part exchange for items! - Currently offering the following items in exchange for above swaps or coins! - NEW 50c/k Bulk Crops! - Keys on 24hr Merchant! Buying bulk food ingredients items information - please read Forage and Botanise Only Items - Cocoa Beans, Nutmeg, Mushrooms, Eggs... HIGH QL Herbs and Spices HIGH QL Veggies / New and traditional Food Crops HIGH QL Cereals and Rice *REDUCED!* SEED QL Crops and Herbs - ALL now just 50c/k! Berries, Olives, Hops, Fruit and Nuts Flowers and other Cooking Ingredients Cotton, Wemp and Reeds BULK Bush and Tree Sprouts and Trellis Seedlings 99+ql Woad, Acorns and Dyes Farm Shop - NEW! Bee Wax, Paper/Papyrus,Milk, NEW! *LOWER Price* Honey, Ale, Maple Sap, Lye and other Liquids in Barrels Dead Things - and NEW! Creepy Things! Recipes to order Empty Containers Wool, Cotton String, Cloth Squares Shipbuilding, Tailoring, Crafted items - Sails - *NEW* CoC Meditation Rugs! Sacrificial (Saccing) Rares and Supremes Metal Ore and Lumps - 99+ql Iron Bulk Building and Crafting Materials, Ash, Tar, Charcoal and Clay Archaeology Wood Types - Branches, Shafts, Pegs, Tenons, Arrowshafts and Woodscraps Vehicles - Wagons - Boats Livestock - *NEW COLOUR* from just 30c! (and original colour) Horses, Bison, Rams and Sheep The Archaeology RARES Merchant Statue, Statuette and Mask Archaeology Fragments - and NEW! *completed* masks and *ready-to-complete* masks, statuettes and statues! Visit Southport Market! at U18 Deliverance Southport is an active public market with 30+ merchants selling goods ranging from rare items to cheerful bargains - several 'Copper' shops asking just 1c per item! Visiting? Tar and Clay are FREE to dig and take away here at Southport - DIY - help yourself! We have a comfortable clubhouse with FREE beds and most altars. Epic portal. Mailed Items: Fast 99 cast - extra LARGE Runed Public Mailbox. For your use - *Silent* discreet Public Wagoner - feel free to use him! - just make yourself a wagoner container and you can send goods from your chosen waystone to any player on Deliverance. Look forward to seeing you soon. See pictures in reveal box below! Before you set sail - check Server Status (leaves this page - use browser Back button to return!) ᚛ᚋᚒᚄᚓ᚜ M U S E (in Ogham script)
  3. Sarmatian Forges Contact: Losik (Game and Forum). Where to place an order: this thread, forum pm or try to catch me online on Exodus server. Where to pick up an order: Sarmatian Stronghold [X45, Y37] Iron Tools*: 40ql for 10c (+5c for Large Anvil) 50ql for 20c (+5c for Large Anvil) 60ql for 30c (+5c for Large Anvil) 70ql for 40c (+10c for Large Anvil) 80ql for 60c (+30c for Large Anvil) 90ql for 1.2s (No Large Anvils, sorry!) * Awl, File, Hammer, Hatchet, Leather Knife, Metal Brush, Needle. Rake, Pickaxe, Saw, Scissors,Shovel, Small Anvil, Large Anvil, Stone Chisel, Trowel, Lantern, Horse Shoe Imping Iron Tools 40-70 Ql 30c 50-80 Ql 30c 50-90 Ql 70c 50-70 Ql 20c 60-80 Ql 20c 60-90 Ql 60c 60-70 Ql 10c 70-80 Ql 10c 70-90 Ql 50c 80-90 Ql 60c Steel Tools* 40ql for 15c 50ql for 30c 60ql for 45c 70ql for 60c * Hatchet, pickaxe, leather knife, shovel, horse shoes Iron/Torch Lamps: 40ql for 10c 50ql for 20c 60ql for 30c 70ql for 50c Silver/Brass Lamps: 40ql for 15c 50ql for 25c 60ql for 35c Dredge: 40ql for 15c 50ql for 30c 60ql for 50c 70ql for 70c Plate Armour Set: 40ql for 3s 50ql for 4s 60ql for 6s In Stock: Unfinished obelisk 3s+ CoD 20 x 60ql brass lamp 35c EA Small maul 79Ql 5s [13:30:31] It is enchanted with Animal's demise, and has an aggressive aura towards animals. [13:30:31] Nimbleness has been cast on it, so it increase the chance to hit. [79] [13:30:31] Frostbrand has been cast on it, so it will cause frost wounds. [66] [13:30:31] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [88] [13:30:31] Mind stealer has been cast on it, so it will steal knowledge from non-players. [75] 1 x rare great helm 60ql 7s rare butcher knife 80ql coc 47 7s rare butcher knife 80ql 7s Full rare plate set 60Ql 40s Rare unfinished forge 10s Horse shoe steel ql 70 WoA 76 1s 06c horse shoe steel ql 70 WoA 80 1s10c Horse shoe steel ql 70 WoA 76 1s 06c Horse shoe steel ql 70 WoA 71 1s Horse shoe iron ql 80 WoA 81 1s11c Horse shoe iron ql 80 WoA 84 1s14c Horse shoe iron ql 80 WoA 79 1s09c horse shoe iron ql 80 WoA 73 1s3c 6x 90+ Ql whetstone 30c + CoD EA 4x 100 QL Pelts DMG 0 60c EA + CoD (no ench) 14x 90+QL Pelts DMG 0 20c EA + CoD (no ench) wild cat pelt ql 76 dmg 0 coc 32 woa 86 90c + CoD Acorns (about 140) ql 15-80 (PM me for this) Cochineals (about 430) ql 24-100 (PM me for this) Woad (about 260) ql 11-72 (PM me for this) In progress Tool. Orders in progress: In progress. Filled Orders: . I Highly Recommend: For Bulk Orders - Sarmatian Traders
  4. Simple suggestion that requires no new code : Allow oak trees to be harvested for acorns once per wurm year (or any rate that can be tweaked if needed). Chance for success and QL can be tied into your skills. The tree has to be at a certain age. Think of it like olives. The concept is a simple addition (not removing the ability to botanize for acorns) that ads a nice dynamic to a harvestable. Much the same as farming strawberries, cotton etc etc. The restrictions and seasons could be adjusted to avoid reducing the current value of acorns too much, and mass oak farms (not that this is such a bad thought any way). Discuss!
  5. I don't know if it's been suggested before but to me it isn't logical that you can botanize and find acorns, but the source of acorns (oaks) do not have a harvesting option. You could make the harvesting of acorns seasonal like olives and grapes and such so as to not nerf botanizing acorns (people with high botanizing would still get good QL acorns at the same rate). I want to see some oak farms going here.