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Found 6 results

  1. Muse's Statue Shop at Southport (market) U18 Deliverance Southern Freedom Isles (U18 in game map, or on the Deliverance community map - Southport) +plus 4-draft (and occasionally 4-speed) Horses at The Mermaid's Cove (horse sanctuary) U17 Deliverance (U17 in game map, or on the Deliverance community map - The Mermaid's Cove) 🐴The Mermaid's Cove U17 Deli - Horses! 4-speeds and 4-drafts in *Assorted COLOURS* from just 90c! 🐎 πŸ—Ώ Southport U18 Deli - Statue, Statuette and Mask Archaeology Fragments, completed masks and *ready-to-complete* masks, statuettes and statues! 🎭 Visit Southport Market! at U18 Deliverance Southport is an active public market with 50+ merchants selling goods ranging from rare items to cheerful bargains - several 'Copper' shops asking just 1c per item! Visiting? Tar and Clay are FREE to dig and take away here at Southport - DIY - help yourself! Epic portal. Mailed Items: Fast 99 or 102 cast - extra LARGE Runed Public Mailboxes. For your use - TWO *Silent* discreet Public Wagoners - feel free to use them! - just make yourself a wagoner container (or use one of the two at The Mermaid's Cove U17) and you can send goods from your chosen waystone to any player on Deliverance. Look forward to seeing you soon. See pictures in reveal box below! Before you set sail - check Server Status (leaves this page - use browser Back button to return!) αš›αš‹αš’αš„αš“αšœ M U S E (in Ogham script)
  2. 2 Acorn typos: When finding an acorn by using botanize: [18:21:10] You find acorn! should be either: [18:21:10] You find acorns! OR [18:21:10] You find an acorn! Also, when harvesting an acorn from a tree with a sickle: [18:58:24] You harvest some acorn from the Oak tree. should be either [18:58:24] You harvest some acorns from the Oak tree. OR [18:58:24] You harvest an acorn from the Oak tree.
  3. CLOSE

    LOT 1: Overview of what you get: 13k reed 1.9k acorns 4k wemp 15k mushrooms 5k cotton Total:39k Starting bid: 9 silver Minimum increments: 50c No reserve LOT 2: Overview of what you get: 23k fruit 51k meat 3.4k flour 1.7k eyes 19k rice 4.7 k veg Total: 102k Starting bid: 30 silver Minimum increments: 1s No reserve LOT 3: Overview of what you get: 12k eyes 1.4k cheese 5k hearts 1.9k rice 400 eggs 1.8 fruit 2.7k spices 6k meat Total: 32k Starting bid: 10 silver Minimum increments: 1s No reserve Sniper protection for all: 1 hour SPECIFY WHICH LOT YOU ARE BIDDING ON AND THE AMOUNT YOU ARE OFFERING IN THE COMMENTS.
  4. Sarmatian Forges Contact: Losik (Game and Forum). Where to place an order: this thread, forum pm or try to catch me online on Exodus server. Where to pick up an order: Sarmatian Stronghold [X45, Y37] Iron Tools*: 40ql for 10c (+5c for Large Anvil) 50ql for 20c (+5c for Large Anvil) 60ql for 30c (+5c for Large Anvil) 70ql for 40c (+10c for Large Anvil) 80ql for 60c (+30c for Large Anvil) 90ql for 1.2s (No Large Anvils, sorry!) * Awl, File, Hammer, Hatchet, Leather Knife, Metal Brush, Needle. Rake, Pickaxe, Saw, Scissors,Shovel, Small Anvil, Large Anvil, Stone Chisel, Trowel, Lantern, Horse Shoe Imping Iron Tools 40-70 Ql 30c 50-80 Ql 30c 50-90 Ql 70c 50-70 Ql 20c 60-80 Ql 20c 60-90 Ql 60c 60-70 Ql 10c 70-80 Ql 10c 70-90 Ql 50c 80-90 Ql 60c Steel Tools* 40ql for 15c 50ql for 30c 60ql for 45c 70ql for 60c * Hatchet, pickaxe, leather knife, shovel, horse shoes Iron/Torch Lamps: 40ql for 10c 50ql for 20c 60ql for 30c 70ql for 50c Silver/Brass Lamps: 40ql for 15c 50ql for 25c 60ql for 35c Dredge: 40ql for 15c 50ql for 30c 60ql for 50c 70ql for 70c Plate Armour Set: 40ql for 3s 50ql for 4s 60ql for 6s In Stock: Unfinished obelisk 3s+ CoD 20 x 60ql brass lamp 35c EA Small maul 79Ql 5s [13:30:31] It is enchanted with Animal's demise, and has an aggressive aura towards animals. [13:30:31] Nimbleness has been cast on it, so it increase the chance to hit. [79] [13:30:31] Frostbrand has been cast on it, so it will cause frost wounds. [66] [13:30:31] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [88] [13:30:31] Mind stealer has been cast on it, so it will steal knowledge from non-players. [75] 1 x rare great helm 60ql 7s rare butcher knife 80ql coc 47 7s rare butcher knife 80ql 7s Full rare plate set 60Ql 40s Rare unfinished forge 10s Horse shoe steel ql 70 WoA 76 1s 06c horse shoe steel ql 70 WoA 80 1s10c Horse shoe steel ql 70 WoA 76 1s 06c Horse shoe steel ql 70 WoA 71 1s Horse shoe iron ql 80 WoA 81 1s11c Horse shoe iron ql 80 WoA 84 1s14c Horse shoe iron ql 80 WoA 79 1s09c horse shoe iron ql 80 WoA 73 1s3c 6x 90+ Ql whetstone 30c + CoD EA 4x 100 QL Pelts DMG 0 60c EA + CoD (no ench) 14x 90+QL Pelts DMG 0 20c EA + CoD (no ench) wild cat pelt ql 76 dmg 0 coc 32 woa 86 90c + CoD Acorns (about 140) ql 15-80 (PM me for this) Cochineals (about 430) ql 24-100 (PM me for this) Woad (about 260) ql 11-72 (PM me for this) In progress Tool. Orders in progress: In progress. Filled Orders: . I Highly Recommend: For Bulk Orders - Sarmatian Traders
  5. Simple suggestion that requires no new code : Allow oak trees to be harvested for acorns once per wurm year (or any rate that can be tweaked if needed). Chance for success and QL can be tied into your skills. The tree has to be at a certain age. Think of it like olives. The concept is a simple addition (not removing the ability to botanize for acorns) that ads a nice dynamic to a harvestable. Much the same as farming strawberries, cotton etc etc. The restrictions and seasons could be adjusted to avoid reducing the current value of acorns too much, and mass oak farms (not that this is such a bad thought any way). Discuss!
  6. I don't know if it's been suggested before but to me it isn't logical that you can botanize and find acorns, but the source of acorns (oaks) do not have a harvesting option. You could make the harvesting of acorns seasonal like olives and grapes and such so as to not nerf botanizing acorns (people with high botanizing would still get good QL acorns at the same rate). I want to see some oak farms going here.