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Found 1 result

  1. Fo - Theodin Greetings, Wurmians! Time sure flies when you’re having fun, and these past two weeks have gone fast! We’ve been hard at work testing and ironing out the new priest and spell changes to get them ready for release. Unfortunately, with the sheer amount of things being changed, internal testing is ongoing. So while it’s not quite ready for public testing yet, we do have some exciting things to share with you today. But first… Patch Notes Hellishly Cute That’s right! Along with the upcoming unicorn foal model, there will also be new adorable hell foals! They will still have their own color texture, just with added cuteness. Expect to see them next update. Modern Renderer We’d like to thank everyone for their feedback regarding the modern renderer. We’ve addressed the issues with stability and memory usage (with the client--not sure if the same can be said about us), so starting next update, the modern renderer will be the default renderer. The legacy renderer will still be available as an option in settings, but will be phased out in the future. Discord Twitter! Thanks to resident Discord genius Capi, we've integrated Twitter feeds of important announcements for freedom and chaos into Discord! You'll be able to keep track of things such as deed foundings, legendary creature spawning, and HotA! To check it all out, visit our official Discord server here! https://Discord.gg/wurm Resisting! One question we've seen is how resistances vs spells will work, with the increase of viability in offensive and AOE spellcasting. The way of approaching this for us was aimed at avoiding cases where spells could be spammed and increase diversity in casting, so we've implemented a system that will have individual resistances apply, each balanced around the specific spell in question. This gives us the ability to balance resistances against the spell effects,, without impacting spellcasting in general. Spell resistances will vary from 2 to 5 minutes at 100% resistance, and will be visible in both spell effects and icons. I'm looking forward to it, and I hope you are too! A-better-view-spring (It’ll catch on, I promise!) The Newspring starter deed redesign contest had two unique entries, and it’s up to all of you to pick your favorite. To check out the entries and vote for your favorite, go here: That's it from us this week, We'll be continuing to work on the priest changes and hopefully in the next week or so we'll be at the stage we can open it to public testing, we've still got our dev team under the hood making sure the mechanics are sound, after that we'll be looking for you all to join us in several testing events to see how it goes, from simulated fighting to more structured combat, taking your feedback on each spell and whether it feels overpowered or underpowered, and also feedback on the other aspects of priest play. Until then though, keep on wurming! Retrograde & the Wurm team.